#include #include #include #include #include #include #include #include "common.h" #include "compton.h" #include "c2.h" #include "x.h" #include "win.h" /** * Clear leader cache of all windows. */ static inline void clear_cache_win_leaders(session_t *ps) { for (win *w = ps->list; w; w = w->next) w->cache_leader = None; } static inline void wid_set_opacity_prop(session_t *ps, Window wid, opacity_t val) { const unsigned long v = val; XChangeProperty(ps->dpy, wid, ps->atom_opacity, XA_CARDINAL, 32, PropModeReplace, (unsigned char *) &v, 1); } static inline void wid_rm_opacity_prop(session_t *ps, Window wid) { XDeleteProperty(ps->dpy, wid, ps->atom_opacity); } /** * Run win_update_focused() on all windows with the same leader window. * * @param leader leader window ID */ static inline void group_update_focused(session_t *ps, Window leader) { if (!leader) return; for (win *w = ps->list; w; w = w->next) { if (win_get_leader(ps, w) == leader && !w->destroyed) win_update_focused(ps, w); } return; } /** * Return whether a window group is really focused. * * @param leader leader window ID * @return true if the window group is focused, false otherwise */ static inline bool group_is_focused(session_t *ps, Window leader) { if (!leader) return false; for (win *w = ps->list; w; w = w->next) { if (win_get_leader(ps, w) == leader && !w->destroyed && win_is_focused_real(ps, w)) return true; } return false; } /** * Get a rectangular region a window occupies, excluding shadow. */ XserverRegion win_get_region(session_t *ps, win *w, bool use_offset) { XRectangle r; r.x = (use_offset ? w->g.x: 0); r.y = (use_offset ? w->g.y: 0); r.width = w->widthb; r.height = w->heightb; return XFixesCreateRegion(ps->dpy, &r, 1); } /** * Get a rectangular region a window occupies, excluding frame and shadow. */ XserverRegion win_get_region_noframe(session_t *ps, win *w, bool use_offset) { const margin_t extents = win_calc_frame_extents(ps, w); XRectangle r; r.x = (use_offset ? w->g.x: 0) + extents.left; r.y = (use_offset ? w->g.y: 0) + extents.top; r.width = max_i(w->g.width - extents.left - extents.right, 0); r.height = max_i(w->g.height - extents.top - extents.bottom, 0); if (r.width > 0 && r.height > 0) return XFixesCreateRegion(ps->dpy, &r, 1); else return XFixesCreateRegion(ps->dpy, NULL, 0); } /** * Add a window to damaged area. * * @param ps current session * @param w struct _win element representing the window */ void add_damage_from_win(session_t *ps, win *w) { if (w->extents) { add_damage(ps, copy_region(ps, w->extents)); } } /** * Check if a window has rounded corners. */ void win_rounded_corners(session_t *ps, win *w) { w->rounded_corners = false; if (!w->bounding_shaped) return; // Fetch its bounding region if (!w->border_size) w->border_size = win_border_size(ps, w, true); // Quit if border_size() returns None if (!w->border_size) return; // Determine the minimum width/height of a rectangle that could mark // a window as having rounded corners unsigned short minwidth = max_i(w->widthb * (1 - ROUNDED_PERCENT), w->widthb - ROUNDED_PIXELS); unsigned short minheight = max_i(w->heightb * (1 - ROUNDED_PERCENT), w->heightb - ROUNDED_PIXELS); // Get the rectangles in the bounding region int nrects = 0, i; XRectangle *rects = XFixesFetchRegion(ps->dpy, w->border_size, &nrects); if (!rects) return; // Look for a rectangle large enough for this window be considered // having rounded corners for (i = 0; i < nrects; ++i) if (rects[i].width >= minwidth && rects[i].height >= minheight) { w->rounded_corners = true; break; } cxfree(rects); } int win_get_name(session_t *ps, win *w) { XTextProperty text_prop = { NULL, None, 0, 0 }; char **strlst = NULL; int nstr = 0; if (!w->client_win) return 0; if (!(wid_get_text_prop(ps, w->client_win, ps->atom_name_ewmh, &strlst, &nstr))) { #ifdef DEBUG_WINDATA printf_dbgf("(%#010lx): _NET_WM_NAME unset, falling back to WM_NAME.\n", wid); #endif if (!(XGetWMName(ps->dpy, w->client_win, &text_prop) && text_prop.value)) { return -1; } if (Success != XmbTextPropertyToTextList(ps->dpy, &text_prop, &strlst, &nstr) || !nstr || !strlst) { if (strlst) XFreeStringList(strlst); cxfree(text_prop.value); return -1; } cxfree(text_prop.value); } int ret = 0; if (!w->name || strcmp(w->name, strlst[0]) != 0) { ret = 1; free(w->name); w->name = mstrcpy(strlst[0]); } XFreeStringList(strlst); #ifdef DEBUG_WINDATA printf_dbgf("(%#010lx): client = %#010lx, name = \"%s\", " "ret = %d\n", w->id, w->client_win, w->name, ret); #endif return ret; } int win_get_role(session_t *ps, win *w) { char **strlst = NULL; int nstr = 0; if (!wid_get_text_prop(ps, w->client_win, ps->atom_role, &strlst, &nstr)) return -1; int ret = 0; if (!w->role || strcmp(w->role, strlst[0]) != 0) { ret = 1; free(w->role); w->role = mstrcpy(strlst[0]); } XFreeStringList(strlst); #ifdef DEBUG_WINDATA printf_dbgf("(%#010lx): client = %#010lx, role = \"%s\", " "ret = %d\n", w->id, w->client_win, w->role, ret); #endif return ret; } /** * Check if a window is bounding-shaped. */ static inline bool win_bounding_shaped(const session_t *ps, Window wid) { if (ps->shape_exists) { Bool bounding_shaped = False, clip_shaped = False; int x_bounding, y_bounding, x_clip, y_clip; unsigned int w_bounding, h_bounding, w_clip, h_clip; XShapeQueryExtents(ps->dpy, wid, &bounding_shaped, &x_bounding, &y_bounding, &w_bounding, &h_bounding, &clip_shaped, &x_clip, &y_clip, &w_clip, &h_clip); return bounding_shaped; } return false; } wintype_t wid_get_prop_wintype(session_t *ps, Window wid) { set_ignore_next(ps); winprop_t prop = wid_get_prop(ps, wid, ps->atom_win_type, 32L, XA_ATOM, 32); for (unsigned i = 0; i < prop.nitems; ++i) { for (wintype_t j = 1; j < NUM_WINTYPES; ++j) { if (ps->atoms_wintypes[j] == (Atom)prop.data.p32[i]) { free_winprop(&prop); return j; } } } free_winprop(&prop); return WINTYPE_UNKNOWN; } bool wid_get_opacity_prop(session_t *ps, Window wid, opacity_t def, opacity_t *out) { bool ret = false; *out = def; winprop_t prop = wid_get_prop(ps, wid, ps->atom_opacity, 1L, XA_CARDINAL, 32); if (prop.nitems) { *out = *prop.data.p32; ret = true; } free_winprop(&prop); return ret; } void win_determine_mode(session_t *ps, win *w) { winmode_t mode = WMODE_SOLID; if (w->pictfmt && w->pictfmt->type == XCB_RENDER_PICT_TYPE_DIRECT && w->pictfmt->direct.alpha_mask) { mode = WMODE_ARGB; } else if (w->opacity != OPAQUE) { mode = WMODE_TRANS; } else { mode = WMODE_SOLID; } w->mode = mode; } /** * Calculate and set the opacity of a window. * * If window is inactive and inactive_opacity_override is set, the * priority is: (Simulates the old behavior) * * inactive_opacity > _NET_WM_WINDOW_OPACITY (if not opaque) * > window type default opacity * * Otherwise: * * _NET_WM_WINDOW_OPACITY (if not opaque) * > window type default opacity (if not opaque) * > inactive_opacity * * @param ps current session * @param w struct _win object representing the window */ void win_calc_opacity(session_t *ps, win *w) { opacity_t opacity = OPAQUE; if (w->destroyed || IsViewable != w->a.map_state) opacity = 0; else { // Try obeying opacity property and window type opacity firstly if (w->has_opacity_prop) opacity = w->opacity_prop; else if (!isnan(ps->o.wintype_opacity[w->window_type])) opacity = ps->o.wintype_opacity[w->window_type] * OPAQUE; else { // Respect active_opacity only when the window is physically focused if (win_is_focused_real(ps, w)) opacity = ps->o.active_opacity; else if (false == w->focused) // Respect inactive_opacity in some cases opacity = ps->o.inactive_opacity; } // respect inactive override if (ps->o.inactive_opacity_override && false == w->focused) opacity = ps->o.inactive_opacity; } w->opacity_tgt = opacity; } /** * Determine whether a window is to be dimmed. */ void win_calc_dim(session_t *ps, win *w) { bool dim; // Make sure we do nothing if the window is unmapped / destroyed if (w->destroyed || IsViewable != w->a.map_state) return; if (ps->o.inactive_dim && !(w->focused)) { dim = true; } else { dim = false; } if (dim != w->dim) { w->dim = dim; add_damage_from_win(ps, w); } } /** * Determine if a window should fade on opacity change. */ void win_determine_fade(session_t *ps, win *w) { // To prevent it from being overwritten by last-paint value if the window is // unmapped on next frame, write w->fade_last as well if (UNSET != w->fade_force) w->fade_last = w->fade = w->fade_force; else if (ps->o.no_fading_openclose && w->in_openclose) w->fade_last = w->fade = false; else if (ps->o.no_fading_destroyed_argb && w->destroyed && WMODE_ARGB == w->mode && w->client_win && w->client_win != w->id) { w->fade_last = w->fade = false; } // Ignore other possible causes of fading state changes after window // gets unmapped else if (IsViewable != w->a.map_state) { } else if (c2_match(ps, w, ps->o.fade_blacklist, &w->cache_fblst)) w->fade = false; else w->fade = ps->o.wintype_fade[w->window_type]; } /** * Update window-shape. */ void win_update_shape_raw(session_t *ps, win *w) { if (ps->shape_exists) { w->bounding_shaped = win_bounding_shaped(ps, w->id); if (w->bounding_shaped && ps->o.detect_rounded_corners) win_rounded_corners(ps, w); } } /** * Update window-shape related information. */ void win_update_shape(session_t *ps, win *w) { if (ps->shape_exists) { // bool bounding_shaped_old = w->bounding_shaped; win_update_shape_raw(ps, w); win_on_factor_change(ps, w); // XXX Window shape changed, and if we didn't fill in the pixels // behind the window (not implemented yet), we should rebuild // the shadow_pict } } /** * Reread _COMPTON_SHADOW property from a window. * * The property must be set on the outermost window, usually the WM frame. */ void win_update_prop_shadow_raw(session_t *ps, win *w) { winprop_t prop = wid_get_prop(ps, w->id, ps->atom_compton_shadow, 1, XA_CARDINAL, 32); if (!prop.nitems) { w->prop_shadow = -1; } else { w->prop_shadow = *prop.data.p32; } free_winprop(&prop); } /** * Reread _COMPTON_SHADOW property from a window and update related * things. */ void win_update_prop_shadow(session_t *ps, win *w) { long attr_shadow_old = w->prop_shadow; win_update_prop_shadow_raw(ps, w); if (w->prop_shadow != attr_shadow_old) win_determine_shadow(ps, w); } void win_set_shadow(session_t *ps, win *w, bool shadow_new) { if (w->shadow == shadow_new) return; w->shadow = shadow_new; // Window extents need update on shadow state change // Shadow geometry currently doesn't change on shadow state change // calc_shadow_geometry(ps, w); if (w->extents) { // Mark the old extents as damaged if the shadow is removed if (!w->shadow) add_damage(ps, w->extents); else free_region(ps, &w->extents); w->extents = win_extents(ps, w); // Mark the new extents as damaged if the shadow is added if (w->shadow) add_damage_from_win(ps, w); } } /** * Determine if a window should have shadow, and update things depending * on shadow state. */ void win_determine_shadow(session_t *ps, win *w) { bool shadow_new = w->shadow; if (UNSET != w->shadow_force) shadow_new = w->shadow_force; else if (IsViewable == w->a.map_state) shadow_new = (ps->o.wintype_shadow[w->window_type] && !c2_match(ps, w, ps->o.shadow_blacklist, &w->cache_sblst) && !(ps->o.shadow_ignore_shaped && w->bounding_shaped && !w->rounded_corners) && !(ps->o.respect_prop_shadow && 0 == w->prop_shadow)); win_set_shadow(ps, w, shadow_new); } void win_set_invert_color(session_t *ps, win *w, bool invert_color_new) { if (w->invert_color == invert_color_new) return; w->invert_color = invert_color_new; add_damage_from_win(ps, w); } /** * Determine if a window should have color inverted. */ void win_determine_invert_color(session_t *ps, win *w) { bool invert_color_new = w->invert_color; if (UNSET != w->invert_color_force) invert_color_new = w->invert_color_force; else if (IsViewable == w->a.map_state) invert_color_new = c2_match(ps, w, ps->o.invert_color_list, &w->cache_ivclst); win_set_invert_color(ps, w, invert_color_new); } void win_set_blur_background(session_t *ps, win *w, bool blur_background_new) { if (w->blur_background == blur_background_new) return; w->blur_background = blur_background_new; // Only consider window damaged if it's previously painted with background // blurred if (!win_is_solid(ps, w) || (ps->o.blur_background_frame && w->frame_opacity)) add_damage_from_win(ps, w); } /** * Determine if a window should have background blurred. */ void win_determine_blur_background(session_t *ps, win *w) { if (IsViewable != w->a.map_state) return; bool blur_background_new = ps->o.blur_background && !c2_match(ps, w, ps->o.blur_background_blacklist, &w->cache_bbblst); win_set_blur_background(ps, w, blur_background_new); } /** * Update window opacity according to opacity rules. */ void win_update_opacity_rule(session_t *ps, win *w) { if (IsViewable != w->a.map_state) return; opacity_t opacity = OPAQUE; bool is_set = false; void *val = NULL; if (c2_matchd(ps, w, ps->o.opacity_rules, &w->cache_oparule, &val)) { opacity = ((double)(long)val) / 100.0 * OPAQUE; is_set = true; } if (is_set == w->opacity_is_set && opacity == w->opacity_set) return; w->opacity_set = opacity; w->opacity_is_set = is_set; if (!is_set) wid_rm_opacity_prop(ps, w->id); else wid_set_opacity_prop(ps, w->id, opacity); } /** * Function to be called on window type changes. */ void win_on_wtype_change(session_t *ps, win *w) { win_determine_shadow(ps, w); win_determine_fade(ps, w); win_update_focused(ps, w); if (ps->o.invert_color_list) win_determine_invert_color(ps, w); if (ps->o.opacity_rules) win_update_opacity_rule(ps, w); } /** * Function to be called on window data changes. */ void win_on_factor_change(session_t *ps, win *w) { if (ps->o.shadow_blacklist) win_determine_shadow(ps, w); if (ps->o.fade_blacklist) win_determine_fade(ps, w); if (ps->o.invert_color_list) win_determine_invert_color(ps, w); if (ps->o.focus_blacklist) win_update_focused(ps, w); if (ps->o.blur_background_blacklist) win_determine_blur_background(ps, w); if (ps->o.opacity_rules) win_update_opacity_rule(ps, w); if (IsViewable == w->a.map_state && ps->o.paint_blacklist) w->paint_excluded = c2_match(ps, w, ps->o.paint_blacklist, &w->cache_pblst); if (IsViewable == w->a.map_state && ps->o.unredir_if_possible_blacklist) w->unredir_if_possible_excluded = c2_match( ps, w, ps->o.unredir_if_possible_blacklist, &w->cache_uipblst); } /** * Update cache data in struct _win that depends on window size. */ void calc_win_size(session_t *ps, win *w) { w->widthb = w->g.width + w->g.border_width * 2; w->heightb = w->g.height + w->g.border_width * 2; calc_shadow_geometry(ps, w); w->flags |= WFLAG_SIZE_CHANGE; } /** * Calculate and update geometry of the shadow of a window. */ void calc_shadow_geometry(session_t *ps, win *w) { w->shadow_dx = ps->o.shadow_offset_x; w->shadow_dy = ps->o.shadow_offset_y; w->shadow_width = w->widthb + ps->gaussian_map->size; w->shadow_height = w->heightb + ps->gaussian_map->size; } /** * Update window type. */ void win_upd_wintype(session_t *ps, win *w) { const wintype_t wtype_old = w->window_type; // Detect window type here w->window_type = wid_get_prop_wintype(ps, w->client_win); // Conform to EWMH standard, if _NET_WM_WINDOW_TYPE is not present, take // override-redirect windows or windows without WM_TRANSIENT_FOR as // _NET_WM_WINDOW_TYPE_NORMAL, otherwise as _NET_WM_WINDOW_TYPE_DIALOG. if (WINTYPE_UNKNOWN == w->window_type) { if (w->a.override_redirect || !wid_has_prop(ps, w->client_win, ps->atom_transient)) w->window_type = WINTYPE_NORMAL; else w->window_type = WINTYPE_DIALOG; } if (w->window_type != wtype_old) win_on_wtype_change(ps, w); } /** * Mark a window as the client window of another. * * @param ps current session * @param w struct _win of the parent window * @param client window ID of the client window */ void win_mark_client(session_t *ps, win *w, Window client) { w->client_win = client; // If the window isn't mapped yet, stop here, as the function will be // called in map_win() if (IsViewable != w->a.map_state) return; XSelectInput(ps->dpy, client, determine_evmask(ps, client, WIN_EVMODE_CLIENT)); // Make sure the XSelectInput() requests are sent XFlush(ps->dpy); win_upd_wintype(ps, w); // Get frame widths. The window is in damaged area already. if (ps->o.frame_opacity) win_get_frame_extents(ps, w, client); // Get window group if (ps->o.track_leader) win_update_leader(ps, w); // Get window name and class if we are tracking them if (ps->o.track_wdata) { win_get_name(ps, w); win_get_class(ps, w); win_get_role(ps, w); } // Update everything related to conditions win_on_factor_change(ps, w); // Update window focus state win_update_focused(ps, w); } /** * Unmark current client window of a window. * * @param ps current session * @param w struct _win of the parent window */ void win_unmark_client(session_t *ps, win *w) { Window client = w->client_win; w->client_win = None; // Recheck event mask XSelectInput(ps->dpy, client, determine_evmask(ps, client, WIN_EVMODE_UNKNOWN)); } /** * Recheck client window of a window. * * @param ps current session * @param w struct _win of the parent window */ void win_recheck_client(session_t *ps, win *w) { // Initialize wmwin to false w->wmwin = false; // Look for the client window // Always recursively look for a window with WM_STATE, as Fluxbox // sets override-redirect flags on all frame windows. Window cw = find_client_win(ps, w->id); #ifdef DEBUG_CLIENTWIN if (cw) printf_dbgf("(%#010lx): client %#010lx\n", w->id, cw); #endif // Set a window's client window to itself if we couldn't find a // client window if (!cw) { cw = w->id; w->wmwin = !w->a.override_redirect; #ifdef DEBUG_CLIENTWIN printf_dbgf("(%#010lx): client self (%s)\n", w->id, (w->wmwin ? "wmwin" : "override-redirected")); #endif } // Unmark the old one if (w->client_win && w->client_win != cw) win_unmark_client(ps, w); // Mark the new one win_mark_client(ps, w, cw); } // TODO: probably split into win_new (in win.c) and add_win (in compton.c) bool add_win(session_t *ps, Window id, Window prev) { static const win win_def = { .next = NULL, .prev_trans = NULL, .id = None, .a = {}, #ifdef CONFIG_XINERAMA .xinerama_scr = -1, #endif .pictfmt = NULL, .mode = WMODE_TRANS, .ever_damaged = false, .damage = None, .pixmap_damaged = false, .paint = PAINT_INIT, .border_size = None, .extents = None, .flags = 0, .need_configure = false, .queue_configure = {}, .reg_ignore = None, .widthb = 0, .heightb = 0, .destroyed = false, .bounding_shaped = false, .rounded_corners = false, .to_paint = false, .in_openclose = false, .client_win = None, .window_type = WINTYPE_UNKNOWN, .wmwin = false, .leader = None, .cache_leader = None, .focused = false, .focused_force = UNSET, .name = NULL, .class_instance = NULL, .class_general = NULL, .role = NULL, .cache_sblst = NULL, .cache_fblst = NULL, .cache_fcblst = NULL, .cache_ivclst = NULL, .cache_bbblst = NULL, .cache_oparule = NULL, .opacity = 0, .opacity_tgt = 0, .has_opacity_prop = false, .opacity_prop = OPAQUE, .opacity_is_set = false, .opacity_set = OPAQUE, .fade = false, .fade_force = UNSET, .fade_callback = NULL, .frame_opacity = 0.0, .frame_extents = MARGIN_INIT, .shadow = false, .shadow_force = UNSET, .shadow_opacity = 0.0, .shadow_dx = 0, .shadow_dy = 0, .shadow_width = 0, .shadow_height = 0, .shadow_paint = PAINT_INIT, .prop_shadow = -1, .dim = false, .invert_color = false, .invert_color_force = UNSET, .blur_background = false, }; // Reject overlay window and already added windows if (id == ps->overlay || find_win(ps, id)) { return false; } // Allocate and initialize the new win structure win *new = malloc(sizeof(win)); #ifdef DEBUG_EVENTS printf_dbgf("(%#010lx): %p\n", id, new); #endif if (!new) { printf_errf("(%#010lx): Failed to allocate memory for the new window.", id); return false; } memcpy(new, &win_def, sizeof(win)); // Find window insertion point win **p = NULL; if (prev) { for (p = &ps->list; *p; p = &(*p)->next) { if ((*p)->id == prev && !(*p)->destroyed) break; } } else { p = &ps->list; } // Fill structure new->id = id; xcb_connection_t *c = XGetXCBConnection(ps->dpy); xcb_get_window_attributes_cookie_t acookie = xcb_get_window_attributes(c, id); xcb_get_geometry_cookie_t gcookie = xcb_get_geometry(c, id); xcb_get_window_attributes_reply_t *a = xcb_get_window_attributes_reply(c, acookie, NULL); xcb_get_geometry_reply_t *g = xcb_get_geometry_reply(c, gcookie, NULL); if (!a || IsUnviewable == a->map_state) { // Failed to get window attributes probably means the window is gone // already. IsUnviewable means the window is already reparented // elsewhere. free(a); free(g); free(new); return false; } new->a = *a; free(a); if (!g) { free(new); return false; } new->g = *g; free(g); // Delay window mapping int map_state = new->a.map_state; assert(IsViewable == map_state || IsUnmapped == map_state); new->a.map_state = IsUnmapped; if (InputOutput == new->a._class) { // Create Damage for window new->damage = xcb_generate_id(c); xcb_generic_error_t *e = xcb_request_check(c, xcb_damage_create_checked(c, new->damage, id, XCB_DAMAGE_REPORT_LEVEL_NON_EMPTY)); if (e) { free(e); free(new); return false; } new->pictfmt = x_get_pictform_for_visual(ps, new->a.visual); } calc_win_size(ps, new); new->next = *p; *p = new; #ifdef CONFIG_DBUS // Send D-Bus signal if (ps->o.dbus) { cdbus_ev_win_added(ps, new); } #endif if (IsViewable == map_state) { map_win(ps, id); } return true; } /** * Update focused state of a window. */ void win_update_focused(session_t *ps, win *w) { if (UNSET != w->focused_force) { w->focused = w->focused_force; } else { w->focused = win_is_focused_real(ps, w); // Use wintype_focus, and treat WM windows and override-redirected // windows specially if (ps->o.wintype_focus[w->window_type] || (ps->o.mark_wmwin_focused && w->wmwin) || (ps->o.mark_ovredir_focused && w->id == w->client_win && !w->wmwin) || (IsViewable == w->a.map_state && c2_match(ps, w, ps->o.focus_blacklist, &w->cache_fcblst))) w->focused = true; // If window grouping detection is enabled, mark the window active if // its group is if (ps->o.track_leader && ps->active_leader && win_get_leader(ps, w) == ps->active_leader) { w->focused = true; } } // Always recalculate the window target opacity, since some opacity-related // options depend on the output value of win_is_focused_real() instead of // w->focused w->flags |= WFLAG_OPCT_CHANGE; } /** * Set leader of a window. */ static inline void win_set_leader(session_t *ps, win *w, Window nleader) { // If the leader changes if (w->leader != nleader) { Window cache_leader_old = win_get_leader(ps, w); w->leader = nleader; // Forcefully do this to deal with the case when a child window // gets mapped before parent, or when the window is a waypoint clear_cache_win_leaders(ps); // Update the old and new window group and active_leader if the window // could affect their state. Window cache_leader = win_get_leader(ps, w); if (win_is_focused_real(ps, w) && cache_leader_old != cache_leader) { ps->active_leader = cache_leader; group_update_focused(ps, cache_leader_old); group_update_focused(ps, cache_leader); } // Otherwise, at most the window itself is affected else { win_update_focused(ps, w); } // Update everything related to conditions win_on_factor_change(ps, w); } } /** * Update leader of a window. */ void win_update_leader(session_t *ps, win *w) { Window leader = None; // Read the leader properties if (ps->o.detect_transient && !leader) leader = wid_get_prop_window(ps, w->client_win, ps->atom_transient); if (ps->o.detect_client_leader && !leader) leader = wid_get_prop_window(ps, w->client_win, ps->atom_client_leader); win_set_leader(ps, w, leader); #ifdef DEBUG_LEADER printf_dbgf("(%#010lx): client %#010lx, leader %#010lx, cache %#010lx\n", w->id, w->client_win, w->leader, win_get_leader(ps, w)); #endif } /** * Internal function of win_get_leader(). */ Window win_get_leader_raw(session_t *ps, win *w, int recursions) { // Rebuild the cache if needed if (!w->cache_leader && (w->client_win || w->leader)) { // Leader defaults to client window if (!(w->cache_leader = w->leader)) w->cache_leader = w->client_win; // If the leader of this window isn't itself, look for its ancestors if (w->cache_leader && w->cache_leader != w->client_win) { win *wp = find_toplevel(ps, w->cache_leader); if (wp) { // Dead loop? if (recursions > WIN_GET_LEADER_MAX_RECURSION) return None; w->cache_leader = win_get_leader_raw(ps, wp, recursions + 1); } } } return w->cache_leader; } /** * Retrieve the WM_CLASS of a window and update its * win structure. */ bool win_get_class(session_t *ps, win *w) { char **strlst = NULL; int nstr = 0; // Can't do anything if there's no client window if (!w->client_win) return false; // Free and reset old strings free(w->class_instance); free(w->class_general); w->class_instance = NULL; w->class_general = NULL; // Retrieve the property string list if (!wid_get_text_prop(ps, w->client_win, ps->atom_class, &strlst, &nstr)) return false; // Copy the strings if successful w->class_instance = mstrcpy(strlst[0]); if (nstr > 1) w->class_general = mstrcpy(strlst[1]); XFreeStringList(strlst); #ifdef DEBUG_WINDATA printf_dbgf("(%#010lx): client = %#010lx, " "instance = \"%s\", general = \"%s\"\n", w->id, w->client_win, w->class_instance, w->class_general); #endif return true; } /** * Handle window focus change. */ static void win_on_focus_change(session_t *ps, win *w) { // If window grouping detection is enabled if (ps->o.track_leader) { Window leader = win_get_leader(ps, w); // If the window gets focused, replace the old active_leader if (win_is_focused_real(ps, w) && leader != ps->active_leader) { Window active_leader_old = ps->active_leader; ps->active_leader = leader; group_update_focused(ps, active_leader_old); group_update_focused(ps, leader); } // If the group get unfocused, remove it from active_leader else if (!win_is_focused_real(ps, w) && leader && leader == ps->active_leader && !group_is_focused(ps, leader)) { ps->active_leader = None; group_update_focused(ps, leader); } // The window itself must be updated anyway win_update_focused(ps, w); } // Otherwise, only update the window itself else { win_update_focused(ps, w); } // Update everything related to conditions win_on_factor_change(ps, w); #ifdef CONFIG_DBUS // Send D-Bus signal if (ps->o.dbus) { if (win_is_focused_real(ps, w)) cdbus_ev_win_focusin(ps, w); else cdbus_ev_win_focusout(ps, w); } #endif } /** * Set real focused state of a window. */ void win_set_focused(session_t *ps, win *w, bool focused) { // Unmapped windows will have their focused state reset on map if (IsUnmapped == w->a.map_state) return; if (win_is_focused_real(ps, w) == focused) return; if (focused) { if (ps->active_win) win_set_focused(ps, ps->active_win, false); ps->active_win = w; } else if (w == ps->active_win) ps->active_win = NULL; assert(win_is_focused_real(ps, w) == focused); win_on_focus_change(ps, w); } /** * Get a rectangular region a window (and possibly its shadow) occupies. * * Note w->shadow and shadow geometry must be correct before calling this * function. */ XserverRegion win_extents(session_t *ps, win *w) { XRectangle r; r.x = w->g.x; r.y = w->g.y; r.width = w->widthb; r.height = w->heightb; if (w->shadow) { XRectangle sr; sr.x = w->g.x + w->shadow_dx; sr.y = w->g.y + w->shadow_dy; sr.width = w->shadow_width; sr.height = w->shadow_height; if (sr.x < r.x) { r.width = (r.x + r.width) - sr.x; r.x = sr.x; } if (sr.y < r.y) { r.height = (r.y + r.height) - sr.y; r.y = sr.y; } if (sr.x + sr.width > r.x + r.width) { r.width = sr.x + sr.width - r.x; } if (sr.y + sr.height > r.y + r.height) { r.height = sr.y + sr.height - r.y; } } return XFixesCreateRegion(ps->dpy, &r, 1); } /** * Retrieve the bounding shape of a window. */ XserverRegion win_border_size(session_t *ps, win *w, bool use_offset) { // Start with the window rectangular region XserverRegion fin = win_get_region(ps, w, use_offset); // Only request for a bounding region if the window is shaped if (w->bounding_shaped) { /* * if window doesn't exist anymore, this will generate an error * as well as not generate a region. Perhaps a better XFixes * architecture would be to have a request that copies instead * of creates, that way you'd just end up with an empty region * instead of an invalid XID. */ XserverRegion border = XFixesCreateRegionFromWindow( ps->dpy, w->id, WindowRegionBounding); if (!border) return fin; if (use_offset) { // Translate the region to the correct place XFixesTranslateRegion(ps->dpy, border, w->g.x + w->g.border_width, w->g.y + w->g.border_width); } // Intersect the bounding region we got with the window rectangle, to // make sure the bounding region is not bigger than the window // rectangle XFixesIntersectRegion(ps->dpy, fin, fin, border); XFixesDestroyRegion(ps->dpy, border); } return fin; } /** * Reread opacity property of a window. */ void win_update_opacity_prop(session_t *ps, win *w) { // get frame opacity first w->has_opacity_prop = wid_get_opacity_prop(ps, w->id, OPAQUE, &w->opacity_prop); if (w->has_opacity_prop) // opacity found return; if (ps->o.detect_client_opacity && w->client_win && w->id == w->client_win) // checking client opacity not allowed return; // get client opacity w->has_opacity_prop = wid_get_opacity_prop(ps, w->client_win, OPAQUE, &w->opacity_prop); } /** * Retrieve frame extents from a window. */ void win_get_frame_extents(session_t *ps, win *w, Window client) { cmemzero_one(&w->frame_extents); winprop_t prop = wid_get_prop(ps, client, ps->atom_frame_extents, 4L, XA_CARDINAL, 32); if (4 == prop.nitems) { const long * const extents = prop.data.p32; w->frame_extents.left = extents[0]; w->frame_extents.right = extents[1]; w->frame_extents.top = extents[2]; w->frame_extents.bottom = extents[3]; if (ps->o.frame_opacity) update_reg_ignore_expire(ps, w); } #ifdef DEBUG_FRAME printf_dbgf("(%#010lx): %d, %d, %d, %d\n", w->id, w->frame_extents.left, w->frame_extents.right, w->frame_extents.top, w->frame_extents.bottom); #endif free_winprop(&prop); }