picom/src/common.h

531 lines
15 KiB
C

// SPDX-License-Identifier: MIT
/*
* Compton - a compositor for X11
*
* Based on `xcompmgr` - Copyright (c) 2003, Keith Packard
*
* Copyright (c) 2011-2013, Christopher Jeffrey
* Copyright (c) 2018, Yuxuan Shui <yshuiv7@gmail.com>
*
* See LICENSE-mit for more information.
*
*/
#pragma once
// === Options ===
// Debug options, enable them using -D in CFLAGS
// #define DEBUG_REPAINT 1
// #define DEBUG_EVENTS 1
// #define DEBUG_RESTACK 1
// #define DEBUG_WINMATCH 1
// #define DEBUG_C2 1
// #define DEBUG_GLX_DEBUG_CONTEXT 1
#define MAX_ALPHA (255)
// === Includes ===
// For some special functions
#include <assert.h>
#include <stdbool.h>
#include <sys/time.h>
#include <time.h>
#include <X11/Xlib.h>
#include <ev.h>
#include <pixman.h>
#include <xcb/render.h>
#include <xcb/sync.h>
#include <xcb/xproto.h>
#include "uthash_extra.h"
#ifdef CONFIG_OPENGL
#include "backend/gl/glx.h"
#endif
// X resource checker
#ifdef DEBUG_XRC
#include "xrescheck.h"
#endif
// FIXME This list of includes should get shorter
#include "backend/backend.h"
#include "backend/driver.h"
#include "compiler.h"
#include "config.h"
#include "list.h"
#include "region.h"
#include "render.h"
#include "statistics.h"
#include "types.h"
#include "utils.h"
#include "win_defs.h"
#include "x.h"
// === Constants ===0
#define NS_PER_SEC 1000000000L
#define US_PER_SEC 1000000L
#define MS_PER_SEC 1000
/// @brief Maximum OpenGL FBConfig depth.
#define OPENGL_MAX_DEPTH 32
/// @brief Maximum OpenGL buffer age.
#define CGLX_MAX_BUFFER_AGE 5
// Window flags
// === Types ===
typedef struct glx_fbconfig glx_fbconfig_t;
struct glx_session;
struct atom;
struct conv;
#ifdef CONFIG_OPENGL
#ifdef DEBUG_GLX_DEBUG_CONTEXT
typedef GLXContext (*f_glXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config,
GLXContext share_context, Bool direct,
const int *attrib_list);
typedef void (*GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message, GLvoid *userParam);
typedef void (*f_DebugMessageCallback)(GLDEBUGPROC, void *userParam);
#endif
typedef struct glx_prog_main {
/// GLSL program.
GLuint prog;
/// Location of uniform "opacity" in window GLSL program.
GLint unifm_opacity;
/// Location of uniform "invert_color" in blur GLSL program.
GLint unifm_invert_color;
/// Location of uniform "tex" in window GLSL program.
GLint unifm_tex;
/// Location of uniform "time" in window GLSL program.
GLint unifm_time;
} glx_prog_main_t;
#define GLX_PROG_MAIN_INIT \
{ \
.prog = 0, .unifm_opacity = -1, .unifm_invert_color = -1, \
.unifm_tex = -1, .unifm_time = -1 \
}
#else
struct glx_prog_main {};
#endif
#define PAINT_INIT \
{ .pixmap = XCB_NONE, .pict = XCB_NONE }
/// Linked list type of atoms.
typedef struct _latom {
xcb_atom_t atom;
struct _latom *next;
} latom_t;
struct shader_info {
char *key;
char *source;
void *backend_shader;
uint64_t attributes;
UT_hash_handle hh;
};
struct damage_ring {
/// Cache a xfixes region so we don't need to allocate it every time.
/// A workaround for yshui/picom#301
xcb_xfixes_region_t x_region;
/// The region needs to painted on next paint.
int cursor;
/// The region damaged on the last paint.
region_t *damages;
/// Number of damage regions we track
int count;
};
/// Structure containing all necessary data for a session.
typedef struct session {
// === Event handlers ===
/// ev_io for X connection
ev_io xiow;
/// Timeout for delayed unredirection.
ev_timer unredir_timer;
/// Timer for fading
ev_timer fade_timer;
/// Use an ev_timer callback for drawing
ev_timer draw_timer;
/// Called every time we have timeouts or new data on socket,
/// so we can be sure if xcb read from X socket at anytime during event
/// handling, we will not left any event unhandled in the queue
ev_prepare event_check;
/// Signal handler for SIGUSR1
ev_signal usr1_signal;
/// Signal handler for SIGINT
ev_signal int_signal;
// === Backend related ===
/// backend data
backend_t *backend_data;
/// backend blur context
void *backend_blur_context;
/// graphic drivers used
enum driver drivers;
/// file watch handle
void *file_watch_handle;
/// libev mainloop
struct ev_loop *loop;
/// Shaders
struct shader_info *shaders;
// === Display related ===
/// X connection
struct x_connection c;
/// Whether the X server is grabbed by us
bool server_grabbed;
/// Width of root window.
int root_width;
/// Height of root window.
int root_height;
/// X Composite overlay window.
xcb_window_t overlay;
/// The target window for debug mode
xcb_window_t debug_window;
/// Whether the root tile is filled by us.
bool root_tile_fill;
/// Picture of the root window background.
paint_t root_tile_paint;
/// The backend data the root pixmap bound to
image_handle root_image;
/// A region of the size of the screen.
region_t screen_reg;
/// Picture of root window. Destination of painting in no-DBE painting
/// mode.
xcb_render_picture_t root_picture;
/// A Picture acting as the painting target.
xcb_render_picture_t tgt_picture;
/// Temporary buffer to paint to before sending to display.
paint_t tgt_buffer;
/// Window ID of the window we register as a symbol.
xcb_window_t reg_win;
#ifdef CONFIG_OPENGL
/// Pointer to GLX data.
struct glx_session *psglx;
/// Custom GLX program used for painting window.
// XXX should be in struct glx_session
glx_prog_main_t glx_prog_win;
struct glx_fbconfig_info argb_fbconfig;
#endif
/// Sync fence to sync draw operations
xcb_sync_fence_t sync_fence;
/// Whether we are rendering the first frame after screen is redirected
bool first_frame;
/// Whether screen has been turned off
bool screen_is_off;
/// When last MSC event happened, in useconds.
uint64_t last_msc_instant;
/// The last MSC number
uint64_t last_msc;
/// The delay between when the last frame was scheduled to be rendered, and when
/// the render actually started.
uint64_t last_schedule_delay;
/// When do we want our next frame to start rendering.
uint64_t next_render;
/// Whether we can perform frame pacing.
bool frame_pacing;
/// Vblank event scheduler
struct vblank_scheduler *vblank_scheduler;
/// Render statistics
struct render_statistics render_stats;
// === Operation related ===
/// Flags related to the root window
uint64_t root_flags;
/// Program options.
options_t o;
/// State object for c2.
struct c2_state *c2_state;
/// Whether we have hit unredirection timeout.
bool tmout_unredir_hit;
/// If the backend is busy. This means two things:
/// Either the backend is currently rendering a frame, or a frame has been
/// rendered but has yet to be presented. In either case, we should not start
/// another render right now. As if we start issuing rendering commands now, we
/// will have to wait for either the current render to finish, or the current
/// back buffer to become available again. In either case, we will be wasting
/// time.
bool backend_busy;
/// Whether a render is queued. This generally means there are pending updates
/// to the screen that's neither included in the current render, nor on the
/// screen.
bool render_queued;
// TODO(yshui) remove this after we remove the legacy backends
/// For tracking damage regions
struct damage_ring damage_ring;
// TODO(yshui) move render related fields into separate struct
/// Render planner
struct layout_manager *layout_manager;
/// Render command builder
struct command_builder *command_builder;
struct renderer *renderer;
/// Whether the root image has been changed since last render
bool root_damaged;
/// Whether all windows are currently redirected.
bool redirected;
/// Pre-generated alpha pictures.
xcb_render_picture_t *alpha_picts;
/// Time of last fading. In milliseconds.
long long fade_time;
// Cached blur convolution kernels.
struct x_convolution_kernel **blur_kerns_cache;
/// If we should quit
bool quit : 1;
// TODO(yshui) use separate flags for different kinds of updates so we don't
// waste our time.
/// Whether there are pending updates, like window creation, etc.
bool pending_updates : 1;
// === Expose event related ===
/// Pointer to an array of <code>XRectangle</code>-s of exposed region.
/// XXX why do we need this array?
rect_t *expose_rects;
/// Number of <code>XRectangle</code>-s in <code>expose_rects</code>.
int size_expose;
/// Index of the next free slot in <code>expose_rects</code>.
int n_expose;
struct wm *wm;
// === Shadow/dimming related ===
/// 1x1 black Picture.
xcb_render_picture_t black_picture;
/// 1x1 Picture of the shadow color.
xcb_render_picture_t cshadow_picture;
/// 1x1 white Picture.
xcb_render_picture_t white_picture;
/// Backend shadow context.
struct backend_shadow_context *shadow_context;
// for shadow precomputation
/// A region in which shadow is not painted on.
region_t shadow_exclude_reg;
// === Software-optimization-related ===
/// Nanosecond offset of the first painting.
long paint_tm_offset;
#ifdef CONFIG_VSYNC_DRM
// === DRM VSync related ===
/// File descriptor of DRI device file. Used for DRM VSync.
int drm_fd;
#endif
// === X extension related ===
/// Event base number for X Fixes extension.
int xfixes_event;
/// Error base number for X Fixes extension.
int xfixes_error;
/// Event base number for X Damage extension.
int damage_event;
/// Error base number for X Damage extension.
int damage_error;
/// Event base number for X Render extension.
int render_event;
/// Error base number for X Render extension.
int render_error;
/// Event base number for X Composite extension.
int composite_event;
/// Error base number for X Composite extension.
int composite_error;
/// Major opcode for X Composite extension.
int composite_opcode;
/// Whether X DPMS extension exists
bool dpms_exists;
/// Whether X Shape extension exists.
bool shape_exists;
/// Event base number for X Shape extension.
int shape_event;
/// Error base number for X Shape extension.
int shape_error;
/// Whether X RandR extension exists.
bool randr_exists;
/// Event base number for X RandR extension.
int randr_event;
/// Error base number for X RandR extension.
int randr_error;
/// Whether X Present extension exists.
bool present_exists;
/// Whether X GLX extension exists.
bool glx_exists;
/// Event base number for X GLX extension.
int glx_event;
/// Error base number for X GLX extension.
int glx_error;
/// Information about monitors.
struct x_monitors monitors;
/// Whether X Sync extension exists.
bool xsync_exists;
/// Event base number for X Sync extension.
int xsync_event;
/// Error base number for X Sync extension.
int xsync_error;
/// Whether X Render convolution filter exists.
bool xrfilter_convolution_exists;
// === Atoms ===
struct atom *atoms;
#ifdef CONFIG_DBUS
// === DBus related ===
struct cdbus_data *dbus_data;
#endif
int (*vsync_wait)(session_t *);
} session_t;
/// Enumeration for window event hints.
typedef enum { WIN_EVMODE_UNKNOWN, WIN_EVMODE_FRAME, WIN_EVMODE_CLIENT } win_evmode_t;
struct wintype_info {
const char *name;
const char *atom;
};
extern const struct wintype_info WINTYPES[NUM_WINTYPES];
extern session_t *ps_g;
void ev_xcb_error(session_t *ps, xcb_generic_error_t *err);
// === Functions ===
/**
* Subtracting two struct timespec values.
*
* Taken from glibc manual.
*
* Subtract the `struct timespec' values X and Y,
* storing the result in RESULT.
* Return 1 if the difference is negative, otherwise 0.
*/
static inline int
timespec_subtract(struct timespec *result, struct timespec *x, struct timespec *y) {
/* Perform the carry for the later subtraction by updating y. */
if (x->tv_nsec < y->tv_nsec) {
long nsec = (y->tv_nsec - x->tv_nsec) / NS_PER_SEC + 1;
y->tv_nsec -= NS_PER_SEC * nsec;
y->tv_sec += nsec;
}
if (x->tv_nsec - y->tv_nsec > NS_PER_SEC) {
long nsec = (x->tv_nsec - y->tv_nsec) / NS_PER_SEC;
y->tv_nsec += NS_PER_SEC * nsec;
y->tv_sec -= nsec;
}
/* Compute the time remaining to wait.
tv_nsec is certainly positive. */
result->tv_sec = x->tv_sec - y->tv_sec;
result->tv_nsec = x->tv_nsec - y->tv_nsec;
/* Return 1 if result is negative. */
return x->tv_sec < y->tv_sec;
}
/**
* Get current time in struct timeval.
*/
static inline struct timeval get_time_timeval(void) {
struct timeval tv = {0, 0};
gettimeofday(&tv, NULL);
// Return a time of all 0 if the call fails
return tv;
}
/**
* Get current time in struct timespec.
*
* Note its starting time is unspecified.
*/
static inline struct timespec get_time_timespec(void) {
struct timespec tm = {0, 0};
clock_gettime(CLOCK_MONOTONIC, &tm);
// Return a time of all 0 if the call fails
return tm;
}
/**
* Return the painting target window.
*/
static inline xcb_window_t get_tgt_window(session_t *ps) {
return ps->overlay != XCB_NONE ? ps->overlay : ps->c.screen_info->root;
}
/**
* Check if current backend uses GLX.
*/
static inline bool bkend_use_glx(session_t *ps) {
return BKEND_GLX == ps->o.backend || BKEND_XR_GLX_HYBRID == ps->o.backend;
}
/**
* Determine if a window has a specific property.
*
* @param ps current session
* @param w window to check
* @param atom atom of property to check
* @return true if it has the attribute, false otherwise
*/
static inline bool wid_has_prop(xcb_connection_t *c, xcb_window_t w, xcb_atom_t atom) {
auto r = xcb_get_property_reply(
c, xcb_get_property(c, 0, w, atom, XCB_GET_PROPERTY_TYPE_ANY, 0, 0), NULL);
if (!r) {
return false;
}
auto rtype = r->type;
free(r);
if (rtype != XCB_NONE) {
return true;
}
return false;
}
void force_repaint(session_t *ps);
/**
* Set a <code>bool</code> array of all wintypes to true.
*/
static inline void wintype_arr_enable(bool arr[]) {
wintype_t i;
for (i = 0; i < NUM_WINTYPES; ++i) {
arr[i] = true;
}
}
static inline void damage_ring_advance(struct damage_ring *ring) {
ring->cursor--;
if (ring->cursor < 0) {
ring->cursor += ring->count;
}
pixman_region32_clear(&ring->damages[ring->cursor]);
}
static inline void damage_ring_collect(struct damage_ring *ring, region_t *all_region,
region_t *region, int buffer_age) {
if (buffer_age == -1 || buffer_age > ring->count) {
pixman_region32_copy(region, all_region);
} else {
for (int i = 0; i < buffer_age; i++) {
auto curr = (ring->cursor + i) % ring->count;
pixman_region32_union(region, region, &ring->damages[curr]);
}
pixman_region32_intersect(region, region, all_region);
}
}