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
Used for setting custom window shaders and rules for choosing custom window shaders. Added a "c2_userdata_free" parameter to c2_list_free, so allocated userdata stored in nodes can be freed. Signed-off-by: Bernd Busse <bernd@busse-net.de> Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
1 line
24 B
GLSL
1 line
24 B
GLSL
vec4 window_shader() {}
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