1
0
Fork 0
mirror of https://github.com/yshui/picom.git synced 2024-11-25 14:06:08 -05:00
picom/compton.sample.conf
Richard Grenville 85e7d18803 Improvement: --glx-swap-method & --fade-exclude
- GLX backend: Add --glx-swap-method, to reduce painting region if the
  driver uses exchange or copy buffer swaps. Untested.

- Add --fade-exclude, to disable fading on specific windows based on
  some conditions. Untested.

- Expose GLX backend options through configuration file. Add fetching of
  GLX backend options through D-Bus.

- Use NULL pointer instead of element count to delimit string arrays in
  parse_vsync()/parse_backend()/parse_glx_swap_method().

- Add documentation about "wintypes" section in configuration file.
2013-04-21 22:30:22 +08:00

68 lines
1.6 KiB
Text

# Shadow
shadow = true;
no-dnd-shadow = true;
no-dock-shadow = true;
clear-shadow = true;
shadow-radius = 7;
shadow-offset-x = -7;
shadow-offset-y = -7;
# shadow-opacity = 0.7;
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'" ];
# shadow-exclude = "n:e:Notification";
shadow-ignore-shaped = false;
# Opacity
menu-opacity = 0.8;
inactive-opacity = 0.8;
# active-opacity = 0.8;
frame-opacity = 0.7;
inactive-opacity-override = false;
alpha-step = 0.06;
# inactive-dim = 0.2;
# inactive-dim-fixed = true;
# blur-background = true;
# blur-background-frame = true;
blur-background-fixed = false;
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
# Fading
fading = true;
# fade-delta = 30;
fade-in-step = 0.03;
fade-out-step = 0.03;
# no-fading-openclose = true;
fade-exclude = [ ];
# Other
backend = "xrender"
mark-wmwin-focused = true;
mark-ovredir-focused = true;
use-ewmh-active-win = false;
detect-rounded-corners = true;
detect-client-opacity = true;
refresh-rate = 0;
vsync = "none";
dbe = false;
paint-on-overlay = false;
sw-opti = false;
unredir-if-possible = false;
focus-exclude = [ ];
detect-transient = true;
detect-client-leader = true;
invert-color-include = [ ];
# GLX backend
# glx-no-stencil = true;
glx-copy-from-front = false;
# glx-use-copysubbuffermesa = true;
# glx-no-rebind-pixmap = true;
glx-swap-method = "undefined";
# Window type settings
wintypes:
{
tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
};