picom/src/backend/backend.h

368 lines
13 KiB
C

// SPDX-License-Identifier: MPL-2.0
// Copyright (c) 2018, Yuxuan Shui <yshuiv7@gmail.com>
#pragma once
#include <stdbool.h>
#include "compiler.h"
#include "config.h"
#include "driver.h"
#include "kernel.h"
#include "region.h"
#include "types.h"
#include "x.h"
typedef struct session session_t;
struct managed_win;
struct backend_shadow_context;
struct ev_loop;
struct backend_operations;
typedef struct backend_base {
struct backend_operations *ops;
xcb_connection_t *c;
xcb_window_t root;
struct ev_loop *loop;
/// Whether the backend can accept new render request at the moment
bool busy;
// ...
} backend_t;
typedef struct geometry {
int width;
int height;
} geometry_t;
typedef struct coord {
int x, y;
} coord_t;
typedef void (*backend_ready_callback_t)(void *);
// This mimics OpenGL's ARB_robustness extension, which enables detection of GPU context
// resets.
// See: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robustness.txt, section
// 2.6 "Graphics Reset Recovery".
enum device_status {
DEVICE_STATUS_NORMAL,
DEVICE_STATUS_RESETTING,
};
// When image properties are actually applied to the image, they are applied in a
// particular order:
//
// Corner radius -> Color inversion -> Dimming -> Opacity multiply -> Limit maximum
// brightness
enum image_properties {
// Whether the color of the image is inverted
// 1 boolean, default: false
IMAGE_PROPERTY_INVERTED,
// How much the image is dimmed
// 1 double, default: 0
IMAGE_PROPERTY_DIM_LEVEL,
// Image opacity, i.e. an alpha value multiplied to the alpha channel
// 1 double, default: 1
IMAGE_PROPERTY_OPACITY,
// The effective size of the image, the image will be tiled to fit.
// 2 int, default: the actual size of the image
IMAGE_PROPERTY_EFFECTIVE_SIZE,
// Limit how bright image can be. The image brightness is estimated by averaging
// the pixels in the image, and dimming will be applied to scale the average
// brightness down to the max brightness value.
// 1 double, default: 1
IMAGE_PROPERTY_MAX_BRIGHTNESS,
// Gives the image a rounded corner.
// 1 double, default: 0
IMAGE_PROPERTY_CORNER_RADIUS,
// Border width
// 1 int, default: 0
IMAGE_PROPERTY_BORDER_WIDTH,
// Custom shader for this window.
// 1 pointer to shader struct, default: NULL
IMAGE_PROPERTY_CUSTOM_SHADER,
};
enum image_operations {
// Multiply the alpha channel by the argument
IMAGE_OP_APPLY_ALPHA,
};
enum shader_attributes {
// Whether the shader needs to be render regardless of whether the window is
// updated.
SHADER_ATTRIBUTE_ANIMATED = 1,
};
struct gaussian_blur_args {
int size;
double deviation;
};
struct box_blur_args {
int size;
};
struct kernel_blur_args {
struct conv **kernels;
int kernel_count;
};
struct dual_kawase_blur_args {
int size;
int strength;
};
struct backend_operations {
// =========== Initialization ===========
/// Initialize the backend, prepare for rendering to the target window.
/// Here is how you should choose target window:
/// 1) if ps->overlay is not XCB_NONE, use that
/// 2) use ps->root otherwise
// TODO(yshui) make the target window a parameter
backend_t *(*init)(session_t *)attr_nonnull(1);
void (*deinit)(backend_t *backend_data) attr_nonnull(1);
/// Called when rendering will be stopped for an unknown amount of
/// time (e.g. when screen is unredirected). Free some resources.
///
/// Optional, not yet used
void (*pause)(backend_t *backend_data, session_t *ps);
/// Called before rendering is resumed
///
/// Optional, not yet used
void (*resume)(backend_t *backend_data, session_t *ps);
/// Called when root property changed, returns the new
/// backend_data. Even if the backend_data changed, all
/// the existing image data returned by this backend should
/// remain valid.
///
/// Optional
void *(*root_change)(backend_t *backend_data, session_t *ps);
// =========== Rendering ============
// NOTE: general idea about reg_paint/reg_op vs reg_visible is that reg_visible is
// merely a hint. Ignoring reg_visible entirely don't affect the correctness of
// the operation performed. OTOH reg_paint/reg_op is part of the parameters of the
// operation, and must be honored in order to complete the operation correctly.
// NOTE: due to complications introduced by use-damage and blur, the rendering API
// is a bit weird. The idea is, `compose` and `blur` have to update a temporary
// buffer, because `blur` requires data from an area slightly larger than the area
// that will be visible. So the area outside the visible area has to be rendered,
// but we have to discard the result (because the result of blurring that area
// will be wrong). That's why we cannot render into the back buffer directly.
// After rendering is done, `present` is called to update a portion of the actual
// back buffer, then present it to the target (or update the target directly,
// if not back buffered).
/// Called before when a new frame starts.
///
/// Optional
void (*prepare)(backend_t *backend_data, const region_t *reg_damage);
/**
* Paint the content of an image onto the rendering buffer.
*
* @param backend_data the backend data
* @param image_data the image to paint
* @param dst_x, dst_y the top left corner of the image in the target
* @param mask the mask image, the top left of the mask is aligned with
* the top left of the image
* @param reg_paint the clip region, in target coordinates
* @param reg_visible the visible region, in target coordinates
*/
void (*compose)(backend_t *backend_data, void *image_data, coord_t image_dst,
void *mask, coord_t mask_dst, const region_t *reg_paint,
const region_t *reg_visible);
/// Fill rectangle of the rendering buffer, mostly for debug purposes, optional.
void (*fill)(backend_t *backend_data, struct color, const region_t *clip);
/// Blur a given region of the rendering buffer.
///
/// The blur is limited by `mask`. `mask_dst` specifies the top left corner of the
/// mask is.
bool (*blur)(backend_t *backend_data, double opacity, void *blur_ctx, void *mask,
coord_t mask_dst, const region_t *reg_blur,
const region_t *reg_visible) attr_nonnull(1, 3, 6, 7);
/// Update part of the back buffer with the rendering buffer, then present the
/// back buffer onto the target window (if not back buffered, update part of the
/// target window directly).
///
/// Optional, if NULL, indicates the backend doesn't have render output
///
/// @param region part of the target that should be updated
void (*present)(backend_t *backend_data, const region_t *region) attr_nonnull(1, 2);
/**
* Bind a X pixmap to the backend's internal image data structure.
*
* @param backend_data backend data
* @param pixmap X pixmap to bind
* @param fmt information of the pixmap's visual
* @param owned whether the ownership of the pixmap is transfered to the backend
* @return backend internal data structure bound with this pixmap
*/
void *(*bind_pixmap)(backend_t *backend_data, xcb_pixmap_t pixmap,
struct xvisual_info fmt, bool owned);
/// Create a shadow context for rendering shadows with radius `radius`.
/// Default implementation: default_backend_create_shadow_context
struct backend_shadow_context *(*create_shadow_context)(backend_t *backend_data,
double radius);
/// Destroy a shadow context
/// Default implementation: default_backend_destroy_shadow_context
void (*destroy_shadow_context)(backend_t *backend_data,
struct backend_shadow_context *ctx);
/// Create a shadow image based on the parameters. Resulting image should have a
/// size of `width + radisu * 2` x `height + radius * 2`. Radius is set when the
/// shadow context is created.
/// Default implementation: default_backend_render_shadow
///
/// Required.
void *(*render_shadow)(backend_t *backend_data, int width, int height,
struct backend_shadow_context *ctx, struct color color);
/// Create a shadow by blurring a mask. `size` is the size of the blur. The
/// backend can use whichever blur method is the fastest. The shadow produced
/// shoule be consistent with `render_shadow`.
///
/// Optional.
void *(*shadow_from_mask)(backend_t *backend_data, void *mask,
struct backend_shadow_context *ctx, struct color color);
/// Create a mask image from region `reg`. This region can be used to create
/// shadow, or used as a mask for composing. When used as a mask, it should mask
/// out everything that is not inside the region used to create it.
///
/// Image properties might be set on masks too, at least the INVERTED and
/// CORNER_RADIUS properties must be supported. Inversion should invert the inside
/// and outside of the mask. Corner radius should exclude the corners from the
/// mask. Corner radius should be applied before the inversion.
///
/// Required.
void *(*make_mask)(backend_t *backend_data, geometry_t size, const region_t *reg);
// ============ Resource management ===========
/// Free resources associated with an image data structure
void (*release_image)(backend_t *backend_data, void *img_data) attr_nonnull(1, 2);
/// Create a shader object from a shader source.
///
/// Optional
void *(*create_shader)(backend_t *backend_data, const char *source)attr_nonnull(1, 2);
/// Free a shader object.
///
/// Required if create_shader is present.
void (*destroy_shader)(backend_t *backend_data, void *shader) attr_nonnull(1, 2);
// =========== Query ===========
/// Get the attributes of a shader.
///
/// Optional, Returns a bitmask of attributes, see `shader_attributes`.
uint64_t (*get_shader_attributes)(backend_t *backend_data, void *shader)
attr_nonnull(1, 2);
/// Return if image is not completely opaque.
///
/// This function is needed because some backend might change the content of the
/// window (e.g. when using a custom shader with the glx backend), so only the
/// backend knows if an image is transparent.
bool (*is_image_transparent)(backend_t *backend_data, void *image_data)
attr_nonnull(1, 2);
/// Get the age of the buffer content we are currently rendering ontop
/// of. The buffer that has just been `present`ed has a buffer age of 1.
/// Everytime `present` is called, buffers get older. Return -1 if the
/// buffer is empty.
///
/// Optional
int (*buffer_age)(backend_t *backend_data);
/// The maximum number buffer_age might return.
int max_buffer_age;
// =========== Post-processing ============
/* TODO(yshui) Consider preserving the order of image ops.
* Currently in both backends, the image ops are applied lazily when needed.
* However neither backends preserve the order of image ops, they just applied all
* pending lazy ops in a pre-determined fixed order, regardless in which order
* they were originally applied. This might lead to inconsistencies.*/
/**
* Change image properties
*
* @param backend_data backend data
* @param prop the property to change
* @param image_data an image data structure returned by the backend
* @param args property value
* @return whether the operation is successful
*/
bool (*set_image_property)(backend_t *backend_data, enum image_properties prop,
void *image_data, void *args);
/**
* Manipulate an image. Image properties are untouched.
*
* @param backend_data backend data
* @param op the operation to perform
* @param image_data an image data structure returned by the backend
* @param reg_op the clip region, define the part of the image to be
* operated on.
* @param reg_visible define the part of the image that will eventually
* be visible on target. this is a hint to the backend
* for optimization purposes.
* @param args extra arguments, operation specific
* @return whether the operation is successful
*/
bool (*image_op)(backend_t *backend_data, enum image_operations op, void *image_data,
const region_t *reg_op, const region_t *reg_visible, void *args);
/// Create another instance of the `image_data`. All `image_op` and
/// `set_image_property` calls on the returned image should not affect the
/// original image
void *(*clone_image)(backend_t *base, const void *image_data,
const region_t *reg_visible);
/// Create a blur context that can be used to call `blur`
void *(*create_blur_context)(backend_t *base, enum blur_method, void *args);
/// Destroy a blur context
void (*destroy_blur_context)(backend_t *base, void *ctx);
/// Get how many pixels outside of the blur area is needed for blur
void (*get_blur_size)(void *blur_context, int *width, int *height);
// =========== Hooks ============
/// Let the backend hook into the event handling queue
/// Not implemented yet
void (*set_ready_callback)(backend_t *, backend_ready_callback_t cb);
/// Called right after the core has handled its events.
/// Not implemented yet
void (*handle_events)(backend_t *);
// =========== Misc ============
/// Return the driver that is been used by the backend
enum driver (*detect_driver)(backend_t *backend_data);
void (*diagnostics)(backend_t *backend_data);
enum device_status (*device_status)(backend_t *backend_data);
};
extern struct backend_operations *backend_list[];
void paint_all_new(session_t *ps, struct managed_win *const t, bool ignore_damage)
attr_nonnull(1);