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picom/src/picom.c
Yuxuan Shui 8f8d42f0c6
atom: add a mock for struct atom
And define a macro specifically for fuzzer so we know when to build the
mock.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2024-02-18 19:38:48 +00:00

2925 lines
88 KiB
C

// SPDX-License-Identifier: MIT
/*
* picom - a compositor for X11
*
* Based on `compton` - Copyright (c) 2011-2013, Christopher Jeffrey
* Based on `xcompmgr` - Copyright (c) 2003, Keith Packard
*
* Copyright (c) 2019-2023, Yuxuan Shui
*
* See LICENSE-mit for more information.
*
*/
#include <X11/Xlib-xcb.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/extensions/sync.h>
#include <errno.h>
#include <fcntl.h>
#include <inttypes.h>
#include <math.h>
#include <sched.h>
#include <stddef.h>
#include <stdio.h>
#include <string.h>
#include <sys/resource.h>
#include <time.h>
#include <unistd.h>
#include <xcb/composite.h>
#include <xcb/damage.h>
#include <xcb/dpms.h>
#include <xcb/glx.h>
#include <xcb/present.h>
#include <xcb/randr.h>
#include <xcb/render.h>
#include <xcb/sync.h>
#include <xcb/xcb_aux.h>
#include <xcb/xfixes.h>
#include <ev.h>
#include <test.h>
#include "common.h"
#include "compiler.h"
#include "config.h"
#include "err.h"
#include "kernel.h"
#include "picom.h"
#ifdef CONFIG_OPENGL
#include "opengl.h"
#endif
#include "backend/backend.h"
#include "c2.h"
#include "diagnostic.h"
#include "log.h"
#include "region.h"
#include "render.h"
#include "types.h"
#include "utils.h"
#include "win.h"
#include "x.h"
#ifdef CONFIG_DBUS
#include "dbus.h"
#endif
#include "atom.h"
#include "event.h"
#include "file_watch.h"
#include "list.h"
#include "options.h"
#include "statistics.h"
#include "uthash_extra.h"
#include "vblank.h"
/// Get session_t pointer from a pointer to a member of session_t
#define session_ptr(ptr, member) \
({ \
const __typeof__(((session_t *)0)->member) *__mptr = (ptr); \
(session_t *)((char *)__mptr - offsetof(session_t, member)); \
})
static bool must_use redirect_start(session_t *ps);
static void unredirect(session_t *ps);
// === Global constants ===
/// Name strings for window types.
const char *const WINTYPES[NUM_WINTYPES] = {
"unknown", "desktop", "dock", "toolbar", "menu",
"utility", "splash", "dialog", "normal", "dropdown_menu",
"popup_menu", "tooltip", "notification", "combo", "dnd",
};
// clang-format off
/// Names of backends.
const char *const BACKEND_STRS[] = {[BKEND_XRENDER] = "xrender",
[BKEND_GLX] = "glx",
[BKEND_XR_GLX_HYBRID] = "xr_glx_hybrid",
[BKEND_DUMMY] = "dummy",
[BKEND_EGL] = "egl",
NULL};
// clang-format on
// === Global variables ===
/// Pointer to current session, as a global variable. Only used by
/// xerror(), which could not have a pointer to current session passed in.
/// XXX Limit what xerror can access by not having this pointer
session_t *ps_g = NULL;
void set_root_flags(session_t *ps, uint64_t flags) {
log_debug("Setting root flags: %" PRIu64, flags);
ps->root_flags |= flags;
ps->pending_updates = true;
}
void quit(session_t *ps) {
ps->quit = true;
ev_break(ps->loop, EVBREAK_ALL);
}
/**
* Get current system clock in milliseconds.
*/
static inline int64_t get_time_ms(void) {
struct timespec tp;
clock_gettime(CLOCK_MONOTONIC, &tp);
return (int64_t)tp.tv_sec * 1000 + (int64_t)tp.tv_nsec / 1000000;
}
/**
* Find matched window.
*
* XXX move to win.c
*/
static inline struct managed_win *find_win_all(session_t *ps, const xcb_window_t wid) {
if (!wid || PointerRoot == wid || wid == ps->c.screen_info->root || wid == ps->overlay) {
return NULL;
}
auto w = find_managed_win(ps, wid);
if (!w) {
w = find_toplevel(ps, wid);
}
if (!w) {
w = find_managed_window_or_parent(ps, wid);
}
return w;
}
enum vblank_callback_action check_render_finish(struct vblank_event *e attr_unused, void *ud) {
auto ps = (session_t *)ud;
if (!ps->backend_busy) {
return VBLANK_CALLBACK_DONE;
}
struct timespec render_time;
bool completed =
ps->backend_data->ops->last_render_time(ps->backend_data, &render_time);
if (!completed) {
// Render hasn't completed yet, we can't start another render.
// Check again at the next vblank.
log_debug("Last render did not complete during vblank, msc: "
"%" PRIu64,
ps->last_msc);
return VBLANK_CALLBACK_AGAIN;
}
// The frame has been finished and presented, record its render time.
if (ps->o.debug_options.smart_frame_pacing) {
int render_time_us =
(int)(render_time.tv_sec * 1000000L + render_time.tv_nsec / 1000L);
render_statistics_add_render_time_sample(
&ps->render_stats, render_time_us + (int)ps->last_schedule_delay);
log_verbose("Last render call took: %d (gpu) + %d (cpu) us, "
"last_msc: %" PRIu64,
render_time_us, (int)ps->last_schedule_delay, ps->last_msc);
}
ps->backend_busy = false;
return VBLANK_CALLBACK_DONE;
}
enum vblank_callback_action
collect_vblank_interval_statistics(struct vblank_event *e, void *ud) {
auto ps = (session_t *)ud;
double vblank_interval = NAN;
assert(ps->frame_pacing);
assert(ps->vblank_scheduler);
if (!ps->o.debug_options.smart_frame_pacing) {
// We don't need to collect statistics if we are not doing smart frame
// pacing.
return VBLANK_CALLBACK_DONE;
}
// TODO(yshui): this naive method of estimating vblank interval does not handle
// the variable refresh rate case very well. This includes the case
// of a VRR enabled monitor; or a monitor that's turned off, in which
// case the vblank events might slow down or stop all together.
// I tried using DPMS to detect monitor power state, and stop adding
// samples when the monitor is off, but I had a hard time to get it
// working reliably, there are just too many corner cases.
// Don't add sample again if we already collected statistics for this vblank
if (ps->last_msc < e->msc) {
if (ps->last_msc_instant != 0) {
auto frame_count = e->msc - ps->last_msc;
auto frame_time =
(int)((e->ust - ps->last_msc_instant) / frame_count);
if (frame_count == 1) {
render_statistics_add_vblank_time_sample(
&ps->render_stats, frame_time);
log_trace("Frame count %" PRIu64 ", frame time: %d us, "
"ust: "
"%" PRIu64,
frame_count, frame_time, e->ust);
} else {
log_trace("Frame count %" PRIu64 ", frame time: %d us, "
"msc: "
"%" PRIu64 ", not adding sample.",
frame_count, frame_time, e->ust);
}
}
ps->last_msc_instant = e->ust;
ps->last_msc = e->msc;
} else if (ps->last_msc > e->msc) {
log_warn("PresentCompleteNotify msc is going backwards, last_msc: "
"%" PRIu64 ", current msc: %" PRIu64,
ps->last_msc, e->msc);
ps->last_msc_instant = 0;
ps->last_msc = 0;
}
vblank_interval = render_statistics_get_vblank_time(&ps->render_stats);
log_trace("Vblank interval estimate: %f us", vblank_interval);
if (vblank_interval == 0) {
// We don't have enough data for vblank interval estimate, schedule
// another vblank event.
return VBLANK_CALLBACK_AGAIN;
}
return VBLANK_CALLBACK_DONE;
}
void schedule_render(session_t *ps, bool triggered_by_vblank);
/// vblank callback scheduled by schedule_render, when a render is ongoing.
///
/// Check if previously queued render has finished, and reschedule render if it has.
enum vblank_callback_action reschedule_render_at_vblank(struct vblank_event *e, void *ud) {
auto ps = (session_t *)ud;
assert(ps->frame_pacing);
assert(ps->render_queued);
assert(ps->vblank_scheduler);
log_verbose("Rescheduling render at vblank, msc: %" PRIu64, e->msc);
collect_vblank_interval_statistics(e, ud);
check_render_finish(e, ud);
if (ps->backend_busy) {
return VBLANK_CALLBACK_AGAIN;
}
schedule_render(ps, false);
return VBLANK_CALLBACK_DONE;
}
/// How many seconds into the future should we start rendering the next frame.
///
/// Renders are scheduled like this:
///
/// 1. queue_redraw() queues a new render by calling schedule_render, if there
/// is no render currently scheduled. i.e. render_queued == false.
/// 2. then, we need to figure out the best time to start rendering. we need to
/// at least know when the next vblank will start, as we can't start render
/// before the current rendered frame is displayed on screen. we have this
/// information from the vblank scheduler, it will notify us when that happens.
/// we might also want to delay the rendering even further to reduce latency,
/// this is discussed below, in FUTURE WORKS.
/// 3. we schedule a render for that target point in time.
/// 4. draw_callback() is called at the schedule time (i.e. when scheduled
/// vblank event is delivered). Backend APIs are called to issue render
/// commands. render_queued is set to false, and backend_busy is set to true.
///
/// There are some considerations in step 2:
///
/// First of all, a vblank event being delivered
/// doesn't necessarily mean the frame has been displayed on screen. If a frame
/// takes too long to render, it might miss the current vblank, and will be
/// displayed on screen during one of the subsequent vblanks. So in
/// schedule_render_at_vblank, we ask the backend to see if it has finished
/// rendering. if not, render_queued is unchanged, and another vblank is
/// scheduled; otherwise, draw_callback_impl will be scheduled to be call at
/// an appropriate time. Second, we might not have rendered for the previous vblank,
/// in which case the last vblank event we received could be many frames in the past,
/// so we can't make scheduling decisions based on that. So we always schedule
/// a vblank event when render is queued, and make scheduling decisions when the
/// event is delivered.
///
/// All of the above is what happens when frame_pacing is true. Otherwise
/// render_in_progress is either QUEUED or IDLE, and queue_redraw will always
/// schedule a render to be started immediately. PresentCompleteNotify will not
/// be received, and handle_end_of_vblank will not be called.
///
/// The `triggered_by_timer` parameter is used to indicate whether this function
/// is triggered by a steady timer, i.e. we are rendering for each vblank. The
/// other case is when we stop rendering for a while because there is no changes
/// on screen, then something changed and schedule_render is triggered by a
/// DamageNotify. The idea is that when the schedule is triggered by a steady
/// timer, schedule_render will be called at a predictable offset into each
/// vblank.
///
/// # FUTURE WORKS
///
/// As discussed in step 2 above, we might want to delay the rendering even
/// further. If we know the time it takes to render a frame, and the interval
/// between vblanks, we can try to schedule the render to start at a point in
/// time that's closer to the next vblank. We should be able to get this
/// information by doing statistics on the render time of previous frames, which
/// is available from the backends; and the interval between vblank events,
/// which is available from the vblank scheduler.
///
/// The code that does this is already implemented below, but disabled by
/// default. There are several problems with it, see bug #1072.
void schedule_render(session_t *ps, bool triggered_by_vblank attr_unused) {
// If the backend is busy, we will try again at the next vblank.
if (ps->backend_busy) {
// We should never have set backend_busy to true unless frame_pacing is
// enabled.
assert(ps->vblank_scheduler);
assert(ps->frame_pacing);
log_verbose("Backend busy, will reschedule render at next vblank.");
if (!vblank_scheduler_schedule(ps->vblank_scheduler,
reschedule_render_at_vblank, ps)) {
// TODO(yshui): handle error here
abort();
}
return;
}
// By default, we want to schedule render immediately, later in this function we
// might adjust that and move the render later, based on render timing statistics.
double delay_s = 0;
unsigned int divisor = 0;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
auto now_us = (uint64_t)now.tv_sec * 1000000 + (uint64_t)now.tv_nsec / 1000;
ps->next_render = now_us;
if (!ps->frame_pacing || !ps->redirected) {
// If not doing frame pacing, schedule a render immediately; if
// not redirected, we schedule immediately to have a chance to
// redirect. We won't have frame or render timing information
// anyway.
assert(!ev_is_active(&ps->draw_timer));
goto schedule;
}
// if ps->o.debug_options.smart_frame_pacing is false, we won't have any render
// time or vblank interval estimates, so we would naturally fallback to schedule
// render immediately.
auto render_budget = render_statistics_get_budget(&ps->render_stats);
auto frame_time = render_statistics_get_vblank_time(&ps->render_stats);
if (frame_time == 0) {
// We don't have enough data for render time estimates, maybe there's
// no frame rendered yet, or the backend doesn't support render timing
// information, schedule render immediately.
log_verbose("Not enough data for render time estimates.");
goto schedule;
}
if (render_budget >= frame_time) {
// If the estimated render time is already longer than the estimated
// vblank interval, there is no way we can make it. Instead of always
// dropping frames, we try desperately to catch up and schedule a
// render immediately.
log_verbose("Render budget: %u us >= frame time: %" PRIu32 " us",
render_budget, frame_time);
goto schedule;
}
auto target_frame = (now_us + render_budget - ps->last_msc_instant) / frame_time + 1;
auto const deadline = ps->last_msc_instant + target_frame * frame_time;
unsigned int available = 0;
if (deadline > now_us) {
available = (unsigned int)(deadline - now_us);
}
if (available > render_budget) {
delay_s = (double)(available - render_budget) / 1000000.0;
ps->next_render = deadline - render_budget;
}
if (delay_s > 1) {
log_warn("Delay too long: %f s, render_budget: %d us, frame_time: "
"%" PRIu32 " us, now_us: %" PRIu64 " us, next_msc: %" PRIu64 " u"
"s",
delay_s, render_budget, frame_time, now_us, deadline);
}
log_verbose("Delay: %.6lf s, last_msc: %" PRIu64 ", render_budget: %d, "
"frame_time: %" PRIu32 ", now_us: %" PRIu64 ", next_render: %" PRIu64
", next_msc: %" PRIu64 ", divisor: "
"%d",
delay_s, ps->last_msc_instant, render_budget, frame_time, now_us,
ps->next_render, deadline, divisor);
schedule:
// If the backend is not busy, we just need to schedule the render at the
// specified time; otherwise we need to wait for the next vblank event and
// reschedule.
ps->last_schedule_delay = 0;
assert(!ev_is_active(&ps->draw_timer));
ev_timer_set(&ps->draw_timer, delay_s, 0);
ev_timer_start(ps->loop, &ps->draw_timer);
}
void queue_redraw(session_t *ps) {
log_verbose("Queue redraw, render_queued: %d, backend_busy: %d",
ps->render_queued, ps->backend_busy);
if (ps->render_queued) {
return;
}
ps->render_queued = true;
schedule_render(ps, false);
}
/**
* Get a region of the screen size.
*/
static inline void get_screen_region(session_t *ps, region_t *res) {
pixman_box32_t b = {.x1 = 0, .y1 = 0, .x2 = ps->root_width, .y2 = ps->root_height};
pixman_region32_fini(res);
pixman_region32_init_rects(res, &b, 1);
}
void add_damage(session_t *ps, const region_t *damage) {
// Ignore damage when screen isn't redirected
if (!ps->redirected) {
return;
}
if (!damage) {
return;
}
log_trace("Adding damage: ");
dump_region(damage);
pixman_region32_union(ps->damage, ps->damage, (region_t *)damage);
}
// === Fading ===
/**
* Get the time left before next fading point.
*
* In milliseconds.
*/
static double fade_timeout(session_t *ps) {
auto now = get_time_ms();
if (ps->o.fade_delta + ps->fade_time < now) {
return 0;
}
auto diff = ps->o.fade_delta + ps->fade_time - now;
diff = clamp(diff, 0, ps->o.fade_delta * 2);
return (double)diff / 1000.0;
}
/**
* Run fading on a window.
*
* @param steps steps of fading
* @return whether we are still in fading mode
*/
static bool run_fade(session_t *ps, struct managed_win **_w, long long steps) {
auto w = *_w;
log_trace("Process fading for window %s (%#010x), steps: %lld", w->name,
w->base.id, steps);
if (w->state == WSTATE_MAPPED || w->state == WSTATE_UNMAPPED) {
// We are not fading
assert(w->opacity_target == w->opacity);
log_trace("|- not fading");
return false;
}
if (!win_should_fade(ps, w)) {
log_trace("|- in transition but doesn't need fading");
w->opacity = w->opacity_target;
}
if (w->opacity == w->opacity_target) {
// We have reached target opacity.
// We don't call win_check_fade_finished here because that could destroy
// the window, but we still need the damage info from this window
log_trace("|- was fading but finished");
return false;
}
log_trace("|- fading, opacity: %lf", w->opacity);
if (steps) {
if (w->opacity < w->opacity_target) {
w->opacity = clamp(w->opacity + ps->o.fade_in_step * (double)steps,
0.0, w->opacity_target);
} else {
w->opacity = clamp(w->opacity - ps->o.fade_out_step * (double)steps,
w->opacity_target, 1);
}
log_trace("|- opacity updated: %lf", w->opacity);
}
// Note even if opacity == opacity_target here, we still want to run preprocess
// one last time to finish state transition. So return true in that case too.
return true;
}
// === Windows ===
/**
* Determine the event mask for a window.
*/
uint32_t determine_evmask(session_t *ps, xcb_window_t wid, win_evmode_t mode) {
uint32_t evmask = 0;
struct managed_win *w = NULL;
// Check if it's a mapped frame window
if (mode == WIN_EVMODE_FRAME ||
((w = find_managed_win(ps, wid)) && w->a.map_state == XCB_MAP_STATE_VIEWABLE)) {
evmask |= XCB_EVENT_MASK_PROPERTY_CHANGE | XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY;
if (!ps->o.use_ewmh_active_win) {
evmask |= XCB_EVENT_MASK_FOCUS_CHANGE;
}
}
// Check if it's a mapped client window
if (mode == WIN_EVMODE_CLIENT ||
((w = find_toplevel(ps, wid)) && w->a.map_state == XCB_MAP_STATE_VIEWABLE)) {
evmask |= XCB_EVENT_MASK_PROPERTY_CHANGE;
}
return evmask;
}
/**
* Update current active window based on EWMH _NET_ACTIVE_WIN.
*
* Does not change anything if we fail to get the attribute or the window
* returned could not be found.
*/
void update_ewmh_active_win(session_t *ps) {
// Search for the window
xcb_window_t wid = wid_get_prop_window(&ps->c, ps->c.screen_info->root,
ps->atoms->a_NET_ACTIVE_WINDOW);
auto w = find_win_all(ps, wid);
// Mark the window focused. No need to unfocus the previous one.
if (w) {
win_set_focused(ps, w);
}
}
/**
* Recheck currently focused window and set its <code>w->focused</code>
* to true.
*
* @param ps current session
* @return struct _win of currently focused window, NULL if not found
*/
static void recheck_focus(session_t *ps) {
// Use EWMH _NET_ACTIVE_WINDOW if enabled
if (ps->o.use_ewmh_active_win) {
update_ewmh_active_win(ps);
return;
}
// Determine the currently focused window so we can apply appropriate
// opacity on it
xcb_window_t wid = XCB_NONE;
xcb_get_input_focus_reply_t *reply =
xcb_get_input_focus_reply(ps->c.c, xcb_get_input_focus(ps->c.c), NULL);
if (reply) {
wid = reply->focus;
free(reply);
}
auto w = find_win_all(ps, wid);
log_trace("%#010" PRIx32 " (%#010lx \"%s\") focused.", wid,
(w ? w->base.id : XCB_NONE), (w ? w->name : NULL));
// And we set the focus state here
if (w) {
win_set_focused(ps, w);
return;
}
}
/**
* Rebuild cached <code>screen_reg</code>.
*/
static void rebuild_screen_reg(session_t *ps) {
get_screen_region(ps, &ps->screen_reg);
}
/**
* Rebuild <code>shadow_exclude_reg</code>.
*/
static void rebuild_shadow_exclude_reg(session_t *ps) {
bool ret = parse_geometry(ps, ps->o.shadow_exclude_reg_str, &ps->shadow_exclude_reg);
if (!ret) {
exit(1);
}
}
/// Free up all the images and deinit the backend
static void destroy_backend(session_t *ps) {
win_stack_foreach_managed_safe(w, &ps->window_stack) {
// Wrapping up fading in progress
if (win_skip_fading(ps, w)) {
// `w` is freed by win_skip_fading
continue;
}
if (ps->backend_data) {
// Unmapped windows could still have shadow images, but not pixmap
// images
assert(!w->win_image || w->state != WSTATE_UNMAPPED);
if (win_check_flags_any(w, WIN_FLAGS_PIXMAP_STALE) &&
w->state == WSTATE_MAPPED) {
log_warn("Stale flags set for mapped window %#010x "
"during backend destruction",
w->base.id);
assert(false);
}
// Unmapped windows can still have stale flags set, because their
// stale flags aren't handled until they are mapped.
win_clear_flags(w, WIN_FLAGS_PIXMAP_STALE);
win_release_images(ps->backend_data, w);
}
free_paint(ps, &w->paint);
}
HASH_ITER2(ps->shaders, shader) {
if (shader->backend_shader != NULL) {
ps->backend_data->ops->destroy_shader(ps->backend_data,
shader->backend_shader);
shader->backend_shader = NULL;
}
}
if (ps->backend_data && ps->root_image) {
ps->backend_data->ops->release_image(ps->backend_data, ps->root_image);
ps->root_image = NULL;
}
if (ps->backend_data) {
// deinit backend
if (ps->backend_blur_context) {
ps->backend_data->ops->destroy_blur_context(
ps->backend_data, ps->backend_blur_context);
ps->backend_blur_context = NULL;
}
if (ps->shadow_context) {
ps->backend_data->ops->destroy_shadow_context(ps->backend_data,
ps->shadow_context);
ps->shadow_context = NULL;
}
ps->backend_data->ops->deinit(ps->backend_data);
ps->backend_data = NULL;
}
}
static bool initialize_blur(session_t *ps) {
struct kernel_blur_args kargs;
struct gaussian_blur_args gargs;
struct box_blur_args bargs;
struct dual_kawase_blur_args dkargs;
void *args = NULL;
switch (ps->o.blur_method) {
case BLUR_METHOD_BOX:
bargs.size = ps->o.blur_radius;
args = (void *)&bargs;
break;
case BLUR_METHOD_KERNEL:
kargs.kernel_count = ps->o.blur_kernel_count;
kargs.kernels = ps->o.blur_kerns;
args = (void *)&kargs;
break;
case BLUR_METHOD_GAUSSIAN:
gargs.size = ps->o.blur_radius;
gargs.deviation = ps->o.blur_deviation;
args = (void *)&gargs;
break;
case BLUR_METHOD_DUAL_KAWASE:
dkargs.size = ps->o.blur_radius;
dkargs.strength = ps->o.blur_strength;
args = (void *)&dkargs;
break;
default: return true;
}
ps->backend_blur_context = ps->backend_data->ops->create_blur_context(
ps->backend_data, ps->o.blur_method, args);
return ps->backend_blur_context != NULL;
}
/// Init the backend and bind all the window pixmap to backend images
static bool initialize_backend(session_t *ps) {
if (!ps->o.legacy_backends) {
assert(!ps->backend_data);
// Reinitialize win_data
assert(backend_list[ps->o.backend]);
ps->backend_data =
backend_list[ps->o.backend]->init(ps, session_get_target_window(ps));
if (!ps->backend_data) {
log_fatal("Failed to initialize backend, aborting...");
quit(ps);
return false;
}
ps->backend_data->ops = backend_list[ps->o.backend];
ps->shadow_context = ps->backend_data->ops->create_shadow_context(
ps->backend_data, ps->o.shadow_radius);
if (!ps->shadow_context) {
log_fatal("Failed to initialize shadow context, aborting...");
goto err;
}
if (!initialize_blur(ps)) {
log_fatal("Failed to prepare for background blur, aborting...");
goto err;
}
// Create shaders
HASH_ITER2(ps->shaders, shader) {
assert(shader->backend_shader == NULL);
shader->backend_shader = ps->backend_data->ops->create_shader(
ps->backend_data, shader->source);
if (shader->backend_shader == NULL) {
log_warn("Failed to create shader for shader file %s, "
"this shader will not be used",
shader->key);
} else {
if (ps->backend_data->ops->get_shader_attributes) {
shader->attributes =
ps->backend_data->ops->get_shader_attributes(
ps->backend_data, shader->backend_shader);
} else {
shader->attributes = 0;
}
log_debug("Shader %s has attributes %" PRIu64,
shader->key, shader->attributes);
}
}
// window_stack shouldn't include window that's
// not in the hash table at this point. Since
// there cannot be any fading windows.
HASH_ITER2(ps->windows, _w) {
if (!_w->managed) {
continue;
}
auto w = (struct managed_win *)_w;
assert(w->state == WSTATE_MAPPED || w->state == WSTATE_UNMAPPED);
// We need to reacquire image
log_debug("Marking window %#010x (%s) for update after "
"redirection",
w->base.id, w->name);
win_set_flags(w, WIN_FLAGS_PIXMAP_STALE);
ps->pending_updates = true;
}
}
// The old backends binds pixmap lazily, nothing to do here
return true;
err:
if (ps->shadow_context) {
ps->backend_data->ops->destroy_shadow_context(ps->backend_data,
ps->shadow_context);
ps->shadow_context = NULL;
}
ps->backend_data->ops->deinit(ps->backend_data);
ps->backend_data = NULL;
quit(ps);
return false;
}
/// Handle configure event of the root window
static void configure_root(session_t *ps) {
// TODO(yshui) re-initializing backend should be done outside of the
// critical section. Probably set a flag and do it in draw_callback_impl.
auto r = XCB_AWAIT(xcb_get_geometry, ps->c.c, ps->c.screen_info->root);
if (!r) {
log_fatal("Failed to fetch root geometry");
abort();
}
log_info("Root configuration changed, new geometry: %dx%d", r->width, r->height);
bool has_root_change = false;
if (ps->redirected) {
// On root window changes
if (!ps->o.legacy_backends) {
assert(ps->backend_data);
has_root_change = ps->backend_data->ops->root_change != NULL;
} else {
// Old backend can handle root change
has_root_change = true;
}
if (!has_root_change) {
// deinit/reinit backend and free up resources if the backend
// cannot handle root change
destroy_backend(ps);
}
free_paint(ps, &ps->tgt_buffer);
}
ps->root_width = r->width;
ps->root_height = r->height;
rebuild_screen_reg(ps);
rebuild_shadow_exclude_reg(ps);
// Invalidate reg_ignore from the top
auto top_w = win_stack_find_next_managed(ps, &ps->window_stack);
if (top_w) {
rc_region_unref(&top_w->reg_ignore);
top_w->reg_ignore_valid = false;
}
// Whether a window is fullscreen depends on the new screen
// size. So we need to refresh the fullscreen state of all
// windows.
win_stack_foreach_managed(w, &ps->window_stack) {
win_update_is_fullscreen(ps, w);
}
if (ps->redirected) {
for (int i = 0; i < ps->ndamage; i++) {
pixman_region32_clear(&ps->damage_ring[i]);
}
ps->damage = ps->damage_ring + ps->ndamage - 1;
#ifdef CONFIG_OPENGL
// GLX root change callback
if (BKEND_GLX == ps->o.backend && ps->o.legacy_backends) {
glx_on_root_change(ps);
}
#endif
if (has_root_change) {
if (ps->backend_data != NULL) {
ps->backend_data->ops->root_change(ps->backend_data, ps);
}
// Old backend's root_change is not a specific function
} else {
if (!initialize_backend(ps)) {
log_fatal("Failed to re-initialize backend after root "
"change, aborting...");
ps->quit = true;
/* TODO(yshui) only event handlers should request
* ev_break, otherwise it's too hard to keep track of what
* can break the event loop */
ev_break(ps->loop, EVBREAK_ALL);
return;
}
// Re-acquire the root pixmap.
root_damaged(ps);
}
force_repaint(ps);
}
}
static void handle_root_flags(session_t *ps) {
if ((ps->root_flags & ROOT_FLAGS_SCREEN_CHANGE) != 0) {
if (ps->o.crop_shadow_to_monitor && ps->randr_exists) {
x_update_monitors(&ps->c, &ps->monitors);
}
ps->root_flags &= ~(uint64_t)ROOT_FLAGS_SCREEN_CHANGE;
}
if ((ps->root_flags & ROOT_FLAGS_CONFIGURED) != 0) {
configure_root(ps);
ps->root_flags &= ~(uint64_t)ROOT_FLAGS_CONFIGURED;
}
}
/**
* Go through the window stack and calculate some parameters for rendering.
*
* @return whether the operation succeeded
*/
static bool paint_preprocess(session_t *ps, bool *fade_running, bool *animation,
struct managed_win **out_bottom) {
// XXX need better, more general name for `fade_running`. It really
// means if fade is still ongoing after the current frame is rendered
struct managed_win *bottom = NULL;
*fade_running = false;
*animation = false;
*out_bottom = NULL;
// Fading step calculation
long long steps = 0L;
auto now = get_time_ms();
if (ps->fade_time) {
assert(now >= ps->fade_time);
steps = (now - ps->fade_time) / ps->o.fade_delta;
} else {
// Reset fade_time if unset
ps->fade_time = get_time_ms();
steps = 0L;
}
ps->fade_time += steps * ps->o.fade_delta;
// First, let's process fading, and animated shaders
// TODO(yshui) check if a window is fully obscured, and if we don't need to
// process fading or animation for it.
win_stack_foreach_managed_safe(w, &ps->window_stack) {
const winmode_t mode_old = w->mode;
const bool was_painted = w->to_paint;
const double opacity_old = w->opacity;
if (win_should_dim(ps, w) != w->dim) {
w->dim = win_should_dim(ps, w);
add_damage_from_win(ps, w);
}
if (w->fg_shader && (w->fg_shader->attributes & SHADER_ATTRIBUTE_ANIMATED)) {
add_damage_from_win(ps, w);
*animation = true;
}
// Run fading
if (run_fade(ps, &w, steps)) {
*fade_running = true;
}
// Add window to damaged area if its opacity changes
// If was_painted == false, and to_paint is also false, we don't care
// If was_painted == false, but to_paint is true, damage will be added in
// the loop below
if (was_painted && w->opacity != opacity_old) {
add_damage_from_win(ps, w);
}
if (win_check_fade_finished(ps, w)) {
// the window has been destroyed because fading finished
continue;
}
if (win_has_frame(w)) {
w->frame_opacity = ps->o.frame_opacity;
} else {
w->frame_opacity = 1.0;
}
// Update window mode
w->mode = win_calc_mode(w);
// Destroy all reg_ignore above when frame opaque state changes on
// SOLID mode
if (was_painted && w->mode != mode_old) {
w->reg_ignore_valid = false;
}
}
// Opacity will not change, from now on.
rc_region_t *last_reg_ignore = rc_region_new();
bool unredir_possible = false;
// Track whether it's the highest window to paint
bool is_highest = true;
bool reg_ignore_valid = true;
win_stack_foreach_managed(w, &ps->window_stack) {
__label__ skip_window;
bool to_paint = true;
// w->to_paint remembers whether this window is painted last time
const bool was_painted = w->to_paint;
// Destroy reg_ignore if some window above us invalidated it
if (!reg_ignore_valid) {
rc_region_unref(&w->reg_ignore);
}
// log_trace("%d %d %s", w->a.map_state, w->ever_damaged, w->name);
log_trace("Checking whether window %#010x (%s) should be painted",
w->base.id, w->name);
// Give up if it's not damaged or invisible, or it's unmapped and its
// pixmap is gone (for example due to a ConfigureNotify), or when it's
// excluded
if (w->state == WSTATE_UNMAPPED) {
log_trace("|- is unmapped");
to_paint = false;
} else if (unlikely(ps->debug_window != XCB_NONE) &&
(w->base.id == ps->debug_window ||
w->client_win == ps->debug_window)) {
log_trace("|- is the debug window");
to_paint = false;
} else if (!w->ever_damaged && w->state != WSTATE_UNMAPPING &&
w->state != WSTATE_DESTROYING) {
// Unmapping clears w->ever_damaged, but the fact that the window
// is fading out means it must have been damaged when it was still
// mapped (because unmap_win_start will skip fading if it wasn't),
// so we still need to paint it.
log_trace("|- has not received any damages");
to_paint = false;
} else if (unlikely(w->g.x + w->g.width < 1 || w->g.y + w->g.height < 1 ||
w->g.x >= ps->root_width || w->g.y >= ps->root_height)) {
log_trace("|- is positioned outside of the screen");
to_paint = false;
} else if (unlikely((double)w->opacity * MAX_ALPHA < 1 && !w->blur_background)) {
/* TODO(yshui) for consistency, even a window has 0 opacity, we
* still probably need to blur its background, so to_paint
* shouldn't be false for them. */
log_trace("|- has 0 opacity");
to_paint = false;
} else if (w->paint_excluded) {
log_trace("|- is excluded from painting");
to_paint = false;
} else if (unlikely((w->flags & WIN_FLAGS_IMAGE_ERROR) != 0)) {
log_trace("|- has image errors");
to_paint = false;
}
// log_trace("%s %d %d %d", w->name, to_paint, w->opacity,
// w->paint_excluded);
// Add window to damaged area if its painting status changes
// or opacity changes
if (to_paint != was_painted) {
w->reg_ignore_valid = false;
add_damage_from_win(ps, w);
}
// to_paint will never change after this point
if (!to_paint) {
log_trace("|- will not be painted");
goto skip_window;
}
log_trace("|- will be painted");
log_verbose("Window %#010x (%s) will be painted", w->base.id, w->name);
// Calculate shadow opacity
w->shadow_opacity = ps->o.shadow_opacity * w->opacity * ps->o.frame_opacity;
// Generate ignore region for painting to reduce GPU load
if (!w->reg_ignore) {
w->reg_ignore = rc_region_ref(last_reg_ignore);
}
// If the window is solid, or we enabled clipping for transparent windows,
// we add the window region to the ignored region
// Otherwise last_reg_ignore shouldn't change
if ((w->mode != WMODE_TRANS && !ps->o.force_win_blend) ||
(ps->o.transparent_clipping && !w->transparent_clipping_excluded)) {
// w->mode == WMODE_SOLID or WMODE_FRAME_TRANS
region_t *tmp = rc_region_new();
if (w->mode == WMODE_SOLID) {
*tmp =
win_get_bounding_shape_global_without_corners_by_val(w);
} else {
// w->mode == WMODE_FRAME_TRANS
win_get_region_noframe_local_without_corners(w, tmp);
pixman_region32_intersect(tmp, tmp, &w->bounding_shape);
pixman_region32_translate(tmp, w->g.x, w->g.y);
}
pixman_region32_union(tmp, tmp, last_reg_ignore);
rc_region_unref(&last_reg_ignore);
last_reg_ignore = tmp;
}
// (Un)redirect screen
// We could definitely unredirect the screen when there's no window to
// paint, but this is typically unnecessary, may cause flickering when
// fading is enabled, and could create inconsistency when the wallpaper
// is not correctly set.
if (ps->o.unredir_if_possible && is_highest) {
if (w->mode == WMODE_SOLID && !ps->o.force_win_blend &&
w->is_fullscreen && !w->unredir_if_possible_excluded) {
unredir_possible = true;
}
}
// Unredirect screen if some window is requesting compositor bypass, even
// if that window is not on the top.
if (ps->o.unredir_if_possible && win_is_bypassing_compositor(ps, w) &&
!w->unredir_if_possible_excluded) {
// Here we deviate from EWMH a bit. EWMH says we must not
// unredirect the screen if the window requesting bypassing would
// look different after unredirecting. Instead we always follow
// the request.
unredir_possible = true;
}
w->prev_trans = bottom;
if (bottom) {
w->stacking_rank = bottom->stacking_rank + 1;
} else {
w->stacking_rank = 0;
}
bottom = w;
// If the screen is not redirected and the window has redir_ignore set,
// this window should not cause the screen to become redirected
if (!(ps->o.wintype_option[w->window_type].redir_ignore && !ps->redirected)) {
is_highest = false;
}
skip_window:
reg_ignore_valid = reg_ignore_valid && w->reg_ignore_valid;
w->reg_ignore_valid = true;
// Avoid setting w->to_paint if w is freed
if (w) {
w->to_paint = to_paint;
}
}
rc_region_unref(&last_reg_ignore);
// If possible, unredirect all windows and stop painting
if (ps->o.redirected_force != UNSET) {
unredir_possible = !ps->o.redirected_force;
} else if (ps->o.unredir_if_possible && is_highest && !ps->redirected) {
// If there's no window to paint, and the screen isn't redirected,
// don't redirect it.
unredir_possible = true;
}
if (unredir_possible) {
if (ps->redirected) {
if (!ps->o.unredir_if_possible_delay || ps->tmout_unredir_hit) {
unredirect(ps);
} else if (!ev_is_active(&ps->unredir_timer)) {
ev_timer_set(
&ps->unredir_timer,
(double)ps->o.unredir_if_possible_delay / 1000.0, 0);
ev_timer_start(ps->loop, &ps->unredir_timer);
}
}
} else {
ev_timer_stop(ps->loop, &ps->unredir_timer);
if (!ps->redirected) {
if (!redirect_start(ps)) {
return false;
}
}
}
*out_bottom = bottom;
return true;
}
void root_damaged(session_t *ps) {
if (ps->root_tile_paint.pixmap) {
free_root_tile(ps);
}
if (!ps->redirected) {
return;
}
if (ps->backend_data) {
if (ps->root_image) {
ps->backend_data->ops->release_image(ps->backend_data, ps->root_image);
ps->root_image = NULL;
}
auto pixmap = x_get_root_back_pixmap(&ps->c, ps->atoms);
if (pixmap != XCB_NONE) {
xcb_get_geometry_reply_t *r = xcb_get_geometry_reply(
ps->c.c, xcb_get_geometry(ps->c.c, pixmap), NULL);
if (!r) {
goto err;
}
// We used to assume that pixmaps pointed by the root background
// pixmap atoms are owned by the root window and have the same
// depth and hence the same visual that we can use to bind them.
// However, some applications break this assumption, e.g. the
// Xfce's desktop manager xfdesktop that sets the _XROOTPMAP_ID
// atom to a pixmap owned by it that seems to always have 32 bpp
// depth when the common root window's depth is 24 bpp. So use the
// root window's visual only if the root background pixmap's depth
// matches the root window's depth. Otherwise, find a suitable
// visual for the root background pixmap's depth and use it.
//
// We can't obtain a suitable visual for the root background
// pixmap the same way as the win_bind_pixmap function because it
// requires a window and we have only a pixmap. We also can't not
// bind the root background pixmap in case of depth mismatch
// because some options rely on it's content, e.g.
// transparent-clipping.
xcb_visualid_t visual =
r->depth == ps->c.screen_info->root_depth
? ps->c.screen_info->root_visual
: x_get_visual_for_depth(ps->c.screen_info, r->depth);
free(r);
ps->root_image = ps->backend_data->ops->bind_pixmap(
ps->backend_data, pixmap, x_get_visual_info(&ps->c, visual), false);
if (ps->root_image) {
ps->backend_data->ops->set_image_property(
ps->backend_data, IMAGE_PROPERTY_EFFECTIVE_SIZE,
ps->root_image, (int[]){ps->root_width, ps->root_height});
} else {
err:
log_error("Failed to bind root back pixmap");
}
}
}
// Mark screen damaged
force_repaint(ps);
}
/**
* Force a full-screen repaint.
*/
void force_repaint(session_t *ps) {
assert(pixman_region32_not_empty(&ps->screen_reg));
queue_redraw(ps);
add_damage(ps, &ps->screen_reg);
}
#ifdef CONFIG_DBUS
/** @name DBus hooks
*/
///@{
/**
* Set no_fading_openclose option.
*
* Don't affect fading already in progress
*/
void opts_set_no_fading_openclose(session_t *ps, bool newval) {
ps->o.no_fading_openclose = newval;
}
//!@}
#endif
/**
* Setup window properties, then register us with the compositor selection (_NET_WM_CM_S)
*
* @return 0 if success, 1 if compositor already running, -1 if error.
*/
static int register_cm(session_t *ps) {
assert(!ps->reg_win);
ps->reg_win = x_new_id(&ps->c);
auto e = xcb_request_check(
ps->c.c, xcb_create_window_checked(ps->c.c, XCB_COPY_FROM_PARENT, ps->reg_win,
ps->c.screen_info->root, 0, 0, 1, 1, 0, XCB_NONE,
ps->c.screen_info->root_visual, 0, NULL));
if (e) {
log_fatal("Failed to create window.");
free(e);
return -1;
}
const xcb_atom_t prop_atoms[] = {
ps->atoms->aWM_NAME,
ps->atoms->a_NET_WM_NAME,
ps->atoms->aWM_ICON_NAME,
};
const bool prop_is_utf8[] = {false, true, false};
// Set names and classes
for (size_t i = 0; i < ARR_SIZE(prop_atoms); i++) {
e = xcb_request_check(
ps->c.c, xcb_change_property_checked(
ps->c.c, XCB_PROP_MODE_REPLACE, ps->reg_win, prop_atoms[i],
prop_is_utf8[i] ? ps->atoms->aUTF8_STRING : XCB_ATOM_STRING,
8, strlen("picom"), "picom"));
if (e) {
log_error_x_error(e, "Failed to set window property %d",
prop_atoms[i]);
free(e);
}
}
const char picom_class[] = "picom\0picom";
e = xcb_request_check(
ps->c.c, xcb_change_property_checked(ps->c.c, XCB_PROP_MODE_REPLACE, ps->reg_win,
ps->atoms->aWM_CLASS, XCB_ATOM_STRING, 8,
ARR_SIZE(picom_class), picom_class));
if (e) {
log_error_x_error(e, "Failed to set the WM_CLASS property");
free(e);
}
// Set WM_CLIENT_MACHINE. As per EWMH, because we set _NET_WM_PID, we must also
// set WM_CLIENT_MACHINE.
{
auto const hostname_max = (unsigned long)sysconf(_SC_HOST_NAME_MAX);
char *hostname = malloc(hostname_max);
if (gethostname(hostname, hostname_max) == 0) {
e = xcb_request_check(
ps->c.c, xcb_change_property_checked(
ps->c.c, XCB_PROP_MODE_REPLACE, ps->reg_win,
ps->atoms->aWM_CLIENT_MACHINE, XCB_ATOM_STRING,
8, (uint32_t)strlen(hostname), hostname));
if (e) {
log_error_x_error(e, "Failed to set the WM_CLIENT_MACHINE"
" property");
free(e);
}
} else {
log_error_errno("Failed to get hostname");
}
free(hostname);
}
// Set _NET_WM_PID
{
auto pid = getpid();
xcb_change_property(ps->c.c, XCB_PROP_MODE_REPLACE, ps->reg_win,
ps->atoms->a_NET_WM_PID, XCB_ATOM_CARDINAL, 32, 1, &pid);
}
// Set COMPTON_VERSION
e = xcb_request_check(ps->c.c, xcb_change_property_checked(
ps->c.c, XCB_PROP_MODE_REPLACE, ps->reg_win,
ps->atoms->aCOMPTON_VERSION, XCB_ATOM_STRING, 8,
(uint32_t)strlen(PICOM_VERSION), PICOM_VERSION));
if (e) {
log_error_x_error(e, "Failed to set COMPTON_VERSION.");
free(e);
}
// Acquire X Selection _NET_WM_CM_S?
if (!ps->o.no_x_selection) {
const char register_prop[] = "_NET_WM_CM_S";
xcb_atom_t atom;
char *buf = NULL;
if (asprintf(&buf, "%s%d", register_prop, ps->c.screen) < 0) {
log_fatal("Failed to allocate memory");
return -1;
}
atom = get_atom_with_nul(ps->atoms, buf, ps->c.c);
free(buf);
xcb_get_selection_owner_reply_t *reply = xcb_get_selection_owner_reply(
ps->c.c, xcb_get_selection_owner(ps->c.c, atom), NULL);
if (reply && reply->owner != XCB_NONE) {
// Another compositor already running
free(reply);
return 1;
}
free(reply);
xcb_set_selection_owner(ps->c.c, ps->reg_win, atom, 0);
}
return 0;
}
/**
* Write PID to a file.
*/
static inline bool write_pid(session_t *ps) {
if (!ps->o.write_pid_path) {
return true;
}
FILE *f = fopen(ps->o.write_pid_path, "w");
if (unlikely(!f)) {
log_error("Failed to write PID to \"%s\".", ps->o.write_pid_path);
return false;
}
fprintf(f, "%ld\n", (long)getpid());
fclose(f);
return true;
}
/**
* Initialize X composite overlay window.
*/
static bool init_overlay(session_t *ps) {
xcb_composite_get_overlay_window_reply_t *reply = xcb_composite_get_overlay_window_reply(
ps->c.c, xcb_composite_get_overlay_window(ps->c.c, ps->c.screen_info->root), NULL);
if (reply) {
ps->overlay = reply->overlay_win;
free(reply);
} else {
ps->overlay = XCB_NONE;
}
if (ps->overlay != XCB_NONE) {
// Set window region of the overlay window, code stolen from
// compiz-0.8.8
if (!XCB_AWAIT_VOID(xcb_shape_mask, ps->c.c, XCB_SHAPE_SO_SET,
XCB_SHAPE_SK_BOUNDING, ps->overlay, 0, 0, 0)) {
log_fatal("Failed to set the bounding shape of overlay, giving "
"up.");
return false;
}
if (!XCB_AWAIT_VOID(xcb_shape_rectangles, ps->c.c, XCB_SHAPE_SO_SET,
XCB_SHAPE_SK_INPUT, XCB_CLIP_ORDERING_UNSORTED,
ps->overlay, 0, 0, 0, NULL)) {
log_fatal("Failed to set the input shape of overlay, giving up.");
return false;
}
// Listen to Expose events on the overlay
xcb_change_window_attributes(ps->c.c, ps->overlay, XCB_CW_EVENT_MASK,
(const uint32_t[]){XCB_EVENT_MASK_EXPOSURE});
// Retrieve DamageNotify on root window if we are painting on an
// overlay
// root_damage = XDamageCreate(ps->dpy, root, XDamageReportNonEmpty);
// Unmap the overlay, we will map it when needed in redirect_start
XCB_AWAIT_VOID(xcb_unmap_window, ps->c.c, ps->overlay);
} else {
log_error("Cannot get X Composite overlay window. Falling "
"back to painting on root window.");
}
log_debug("overlay = %#010x", ps->overlay);
return true;
}
static bool init_debug_window(session_t *ps) {
xcb_colormap_t colormap = x_new_id(&ps->c);
ps->debug_window = x_new_id(&ps->c);
auto err = xcb_request_check(
ps->c.c, xcb_create_colormap_checked(ps->c.c, XCB_COLORMAP_ALLOC_NONE,
colormap, ps->c.screen_info->root,
ps->c.screen_info->root_visual));
if (err) {
goto err_out;
}
err = xcb_request_check(
ps->c.c, xcb_create_window_checked(
ps->c.c, (uint8_t)ps->c.screen_info->root_depth,
ps->debug_window, ps->c.screen_info->root, 0, 0,
to_u16_checked(ps->root_width), to_u16_checked(ps->root_height),
0, XCB_WINDOW_CLASS_INPUT_OUTPUT, ps->c.screen_info->root_visual,
XCB_CW_COLORMAP, (uint32_t[]){colormap, 0}));
if (err) {
goto err_out;
}
err = xcb_request_check(ps->c.c, xcb_map_window_checked(ps->c.c, ps->debug_window));
if (err) {
goto err_out;
}
return true;
err_out:
free(err);
return false;
}
xcb_window_t session_get_target_window(session_t *ps) {
if (ps->o.debug_mode) {
return ps->debug_window;
}
return ps->overlay != XCB_NONE ? ps->overlay : ps->c.screen_info->root;
}
uint8_t session_redirection_mode(session_t *ps) {
if (ps->o.debug_mode) {
// If the backend is not rendering to the screen, we don't need to
// take over the screen.
assert(!ps->o.legacy_backends);
return XCB_COMPOSITE_REDIRECT_AUTOMATIC;
}
if (!ps->o.legacy_backends && !backend_list[ps->o.backend]->present) {
// if the backend doesn't render anything, we don't need to take over the
// screen.
return XCB_COMPOSITE_REDIRECT_AUTOMATIC;
}
return XCB_COMPOSITE_REDIRECT_MANUAL;
}
/**
* Redirect all windows.
*
* @return whether the operation succeeded or not
*/
static bool redirect_start(session_t *ps) {
assert(!ps->redirected);
log_debug("Redirecting the screen.");
// Map overlay window. Done firstly according to this:
// https://bugzilla.gnome.org/show_bug.cgi?id=597014
if (ps->overlay != XCB_NONE) {
xcb_map_window(ps->c.c, ps->overlay);
}
bool success = XCB_AWAIT_VOID(xcb_composite_redirect_subwindows, ps->c.c,
ps->c.screen_info->root, session_redirection_mode(ps));
if (!success) {
log_fatal("Another composite manager is already running "
"(and does not handle _NET_WM_CM_Sn correctly)");
return false;
}
xcb_aux_sync(ps->c.c);
if (!initialize_backend(ps)) {
return false;
}
if (!ps->o.legacy_backends) {
assert(ps->backend_data);
ps->ndamage = ps->backend_data->ops->max_buffer_age;
} else {
ps->ndamage = maximum_buffer_age(ps);
}
ps->damage_ring = ccalloc(ps->ndamage, region_t);
ps->damage = ps->damage_ring + ps->ndamage - 1;
for (int i = 0; i < ps->ndamage; i++) {
pixman_region32_init(&ps->damage_ring[i]);
}
ps->frame_pacing = !ps->o.no_frame_pacing && ps->o.vsync;
if ((ps->o.legacy_backends || ps->o.benchmark || !ps->backend_data->ops->last_render_time) &&
ps->frame_pacing) {
// Disable frame pacing if we are using a legacy backend or if we are in
// benchmark mode, or if the backend doesn't report render time
log_info("Disabling frame pacing.");
ps->frame_pacing = false;
}
// Re-detect driver since we now have a backend
ps->drivers = detect_driver(ps->c.c, ps->backend_data, ps->c.screen_info->root);
apply_driver_workarounds(ps, ps->drivers);
if (ps->present_exists && ps->frame_pacing) {
// Initialize rendering and frame timing statistics, and frame pacing
// states.
ps->last_msc_instant = 0;
ps->last_msc = 0;
ps->last_schedule_delay = 0;
render_statistics_reset(&ps->render_stats);
enum vblank_scheduler_type scheduler_type =
choose_vblank_scheduler(ps->drivers);
if (ps->o.debug_options.force_vblank_scheduler != LAST_VBLANK_SCHEDULER) {
scheduler_type =
(enum vblank_scheduler_type)ps->o.debug_options.force_vblank_scheduler;
}
log_info("Using vblank scheduler: %s.", vblank_scheduler_str[scheduler_type]);
ps->vblank_scheduler = vblank_scheduler_new(
ps->loop, &ps->c, session_get_target_window(ps), scheduler_type);
if (!ps->vblank_scheduler) {
return false;
}
vblank_scheduler_schedule(ps->vblank_scheduler,
collect_vblank_interval_statistics, ps);
} else if (ps->frame_pacing) {
log_error("Present extension is not supported, frame pacing disabled.");
ps->frame_pacing = false;
}
// Must call XSync() here
xcb_aux_sync(ps->c.c);
ps->redirected = true;
ps->first_frame = true;
root_damaged(ps);
// Repaint the whole screen
force_repaint(ps);
log_debug("Screen redirected.");
return true;
}
/**
* Unredirect all windows.
*/
static void unredirect(session_t *ps) {
assert(ps->redirected);
log_debug("Unredirecting the screen.");
destroy_backend(ps);
xcb_composite_unredirect_subwindows(ps->c.c, ps->c.screen_info->root,
session_redirection_mode(ps));
// Unmap overlay window
if (ps->overlay != XCB_NONE) {
xcb_unmap_window(ps->c.c, ps->overlay);
}
// Free the damage ring
for (int i = 0; i < ps->ndamage; ++i) {
pixman_region32_fini(&ps->damage_ring[i]);
}
ps->ndamage = 0;
free(ps->damage_ring);
ps->damage_ring = ps->damage = NULL;
if (ps->vblank_scheduler) {
vblank_scheduler_free(ps->vblank_scheduler);
ps->vblank_scheduler = NULL;
}
// Must call XSync() here
xcb_aux_sync(ps->c.c);
ps->redirected = false;
log_debug("Screen unredirected.");
}
/// Handle queued events before we go to sleep.
///
/// This function is called by ev_prepare watcher, which is called just before
/// the event loop goes to sleep. X damage events are incremental, which means
/// if we don't handle the ones X server already sent us, we won't get new ones.
/// And if we don't get new ones, we won't render, i.e. we would freeze. libxcb
/// keeps an internal queue of events, so we have to be 100% sure no events are
/// left in that queue before we go to sleep.
static void handle_queued_x_events(EV_P attr_unused, ev_prepare *w, int revents attr_unused) {
session_t *ps = session_ptr(w, event_check);
// Flush because if we go into sleep when there is still requests in the
// outgoing buffer, they will not be sent for an indefinite amount of
// time. Use XFlush here too, we might still use some Xlib functions
// because OpenGL.
//
// Also note, after we have flushed here, we won't flush again in this
// function before going into sleep. This is because `xcb_flush`/`XFlush`
// may _read_ more events from the server (yes, this is ridiculous, I
// know). And we can't have that, see the comments above this function.
//
// This means if functions called ev_handle need to send some events,
// they need to carefully make sure those events are flushed, one way or
// another.
XFlush(ps->c.dpy);
xcb_flush(ps->c.c);
if (ps->vblank_scheduler) {
vblank_handle_x_events(ps->vblank_scheduler);
}
xcb_generic_event_t *ev;
while ((ev = xcb_poll_for_queued_event(ps->c.c))) {
ev_handle(ps, ev);
free(ev);
};
int err = xcb_connection_has_error(ps->c.c);
if (err) {
log_fatal("X11 server connection broke (error %d)", err);
exit(1);
}
}
static void handle_new_windows(session_t *ps) {
list_foreach_safe(struct win, w, &ps->window_stack, stack_neighbour) {
if (w->is_new) {
auto new_w = fill_win(ps, w);
if (!new_w->managed) {
continue;
}
auto mw = (struct managed_win *)new_w;
if (mw->a.map_state == XCB_MAP_STATE_VIEWABLE) {
win_set_flags(mw, WIN_FLAGS_MAPPED);
// This window might be damaged before we called fill_win
// and created the damage handle. And there is no way for
// us to find out. So just blindly mark it damaged
mw->ever_damaged = true;
}
}
}
}
static void refresh_windows(session_t *ps) {
win_stack_foreach_managed(w, &ps->window_stack) {
win_process_update_flags(ps, w);
}
}
static void refresh_images(session_t *ps) {
win_stack_foreach_managed(w, &ps->window_stack) {
win_process_image_flags(ps, w);
}
}
/**
* Unredirection timeout callback.
*/
static void tmout_unredir_callback(EV_P attr_unused, ev_timer *w, int revents attr_unused) {
session_t *ps = session_ptr(w, unredir_timer);
ps->tmout_unredir_hit = true;
queue_redraw(ps);
}
static void fade_timer_callback(EV_P attr_unused, ev_timer *w, int revents attr_unused) {
// TODO(yshui): do we still need the fade timer? we queue redraw automatically in
// draw_callback_impl if animation is running.
session_t *ps = session_ptr(w, fade_timer);
queue_redraw(ps);
}
static void handle_pending_updates(EV_P_ struct session *ps) {
if (ps->pending_updates) {
log_debug("Delayed handling of events, entering critical section");
auto e = xcb_request_check(ps->c.c, xcb_grab_server_checked(ps->c.c));
if (e) {
log_fatal_x_error(e, "failed to grab x server");
free(e);
return quit(ps);
}
ps->server_grabbed = true;
// Catching up with X server
handle_queued_x_events(EV_A_ & ps->event_check, 0);
// Call fill_win on new windows
handle_new_windows(ps);
// Handle screen changes
// This HAS TO be called before refresh_windows, as handle_root_flags
// could call configure_root, which will release images and mark them
// stale.
handle_root_flags(ps);
// Process window flags (window mapping)
refresh_windows(ps);
{
auto r = xcb_get_input_focus_reply(
ps->c.c, xcb_get_input_focus(ps->c.c), NULL);
if (!ps->active_win || (r && r->focus != ps->active_win->base.id)) {
recheck_focus(ps);
}
free(r);
}
// Process window flags (stale images)
refresh_images(ps);
e = xcb_request_check(ps->c.c, xcb_ungrab_server_checked(ps->c.c));
if (e) {
log_fatal_x_error(e, "failed to ungrab x server");
free(e);
return quit(ps);
}
ps->server_grabbed = false;
ps->pending_updates = false;
log_debug("Exited critical section");
}
}
static void draw_callback_impl(EV_P_ session_t *ps, int revents attr_unused) {
assert(!ps->backend_busy);
assert(ps->render_queued);
struct timespec now;
int64_t draw_callback_enter_us;
clock_gettime(CLOCK_MONOTONIC, &now);
draw_callback_enter_us = (now.tv_sec * 1000000LL + now.tv_nsec / 1000);
if (ps->next_render != 0) {
log_trace("Schedule delay: %" PRIi64 " us",
draw_callback_enter_us - (int64_t)ps->next_render);
}
handle_pending_updates(EV_A_ ps);
int64_t after_handle_pending_updates_us;
clock_gettime(CLOCK_MONOTONIC, &now);
after_handle_pending_updates_us = (now.tv_sec * 1000000LL + now.tv_nsec / 1000);
log_trace("handle_pending_updates took: %" PRIi64 " us",
after_handle_pending_updates_us - draw_callback_enter_us);
if (ps->first_frame) {
// If we are still rendering the first frame, if some of the windows are
// unmapped/destroyed during the above handle_pending_updates() call, they
// won't have pixmap before we rendered it, causing us to crash.
// But we will only render them if they are in fading. So we just skip
// fading for all windows here.
//
// Using foreach_safe here since skipping fading can cause window to be
// freed if it's destroyed.
win_stack_foreach_managed_safe(w, &ps->window_stack) {
auto _ attr_unused = win_skip_fading(ps, w);
}
}
if (ps->o.benchmark) {
if (ps->o.benchmark_wid) {
auto w = find_managed_win(ps, ps->o.benchmark_wid);
if (!w) {
log_fatal("Couldn't find specified benchmark window.");
exit(1);
}
add_damage_from_win(ps, w);
} else {
force_repaint(ps);
}
}
/* TODO(yshui) Have a stripped down version of paint_preprocess that is used when
* screen is not redirected. its sole purpose should be to decide whether the
* screen should be redirected. */
bool fade_running = false;
bool animation = false;
bool was_redirected = ps->redirected;
struct managed_win *bottom = NULL;
if (!paint_preprocess(ps, &fade_running, &animation, &bottom)) {
log_fatal("Pre-render preparation has failed, exiting...");
exit(1);
}
ps->tmout_unredir_hit = false;
if (!was_redirected && ps->redirected) {
// paint_preprocess redirected the screen, which might change the state of
// some of the windows (e.g. the window image might become stale).
// so we rerun _draw_callback to make sure the rendering decision we make
// is up-to-date, and all the new flags got handled.
//
// TODO(yshui) This is not ideal, we should try to avoid setting window
// flags in paint_preprocess.
log_debug("Re-run _draw_callback");
return draw_callback_impl(EV_A_ ps, revents);
}
// Start/stop fade timer depends on whether window are fading
if (!fade_running && ev_is_active(&ps->fade_timer)) {
ev_timer_stop(EV_A_ & ps->fade_timer);
} else if (fade_running && !ev_is_active(&ps->fade_timer)) {
ev_timer_set(&ps->fade_timer, fade_timeout(ps), 0);
ev_timer_start(EV_A_ & ps->fade_timer);
}
int64_t after_preprocess_us;
clock_gettime(CLOCK_MONOTONIC, &now);
after_preprocess_us = (now.tv_sec * 1000000LL + now.tv_nsec / 1000);
log_trace("paint_preprocess took: %" PRIi64 " us",
after_preprocess_us - after_handle_pending_updates_us);
// If the screen is unredirected, we don't render anything.
bool did_render = false;
if (ps->redirected && ps->o.stoppaint_force != ON) {
static int paint = 0;
log_verbose("Render start, frame %d", paint);
if (!ps->o.legacy_backends) {
did_render = paint_all_new(ps, bottom);
} else {
paint_all(ps, bottom);
}
log_verbose("Render end");
ps->first_frame = false;
paint++;
if (ps->o.benchmark && paint >= ps->o.benchmark) {
exit(0);
}
}
// With frame pacing, we set backend_busy to true after the end of
// vblank. Without frame pacing, we won't be receiving vblank events, so
// we set backend_busy to false here, right after we issue the render
// commands.
// The other case is if we decided there is no change to render, in that
// case no render command is issued, so we also set backend_busy to
// false.
ps->backend_busy = (ps->frame_pacing && did_render);
ps->next_render = 0;
if (!fade_running) {
ps->fade_time = 0L;
}
ps->render_queued = false;
// TODO(yshui) Investigate how big the X critical section needs to be. There are
// suggestions that rendering should be in the critical section as well.
// Queue redraw if animation is running. This should be picked up by next present
// event.
if (animation) {
queue_redraw(ps);
}
if (ps->vblank_scheduler) {
// Even if we might not want to render during next vblank, we want to keep
// `backend_busy` up to date, so when the next render comes, we can
// immediately know if we can render.
vblank_scheduler_schedule(ps->vblank_scheduler, check_render_finish, ps);
}
}
static void draw_callback(EV_P_ ev_timer *w, int revents) {
session_t *ps = session_ptr(w, draw_timer);
draw_callback_impl(EV_A_ ps, revents);
ev_timer_stop(EV_A_ w);
// Immediately start next frame if we are in benchmark mode.
if (ps->o.benchmark) {
ev_timer_set(w, 0, 0);
ev_timer_start(EV_A_ w);
}
}
static void x_event_callback(EV_P attr_unused, ev_io *w, int revents attr_unused) {
session_t *ps = (session_t *)w;
xcb_generic_event_t *ev = xcb_poll_for_event(ps->c.c);
if (ev) {
ev_handle(ps, ev);
free(ev);
}
}
/**
* Turn on the program reset flag.
*
* This will result in the compositor resetting itself after next paint.
*/
static void reset_enable(EV_P_ ev_signal *w attr_unused, int revents attr_unused) {
log_info("picom is resetting...");
ev_break(EV_A_ EVBREAK_ALL);
}
static void exit_enable(EV_P attr_unused, ev_signal *w, int revents attr_unused) {
session_t *ps = session_ptr(w, int_signal);
log_info("picom is quitting...");
quit(ps);
}
static void config_file_change_cb(void *_ps) {
auto ps = (struct session *)_ps;
reset_enable(ps->loop, NULL, 0);
}
static bool load_shader_source(session_t *ps, const char *path) {
if (!path) {
// Using the default shader.
return false;
}
log_info("Loading shader source from %s", path);
struct shader_info *shader = NULL;
HASH_FIND_STR(ps->shaders, path, shader);
if (shader) {
log_debug("Shader already loaded, reusing");
return false;
}
shader = ccalloc(1, struct shader_info);
shader->key = strdup(path);
HASH_ADD_KEYPTR(hh, ps->shaders, shader->key, strlen(shader->key), shader);
FILE *f = fopen(path, "r");
if (!f) {
log_error("Failed to open custom shader file: %s", path);
goto err;
}
struct stat statbuf;
if (fstat(fileno(f), &statbuf) < 0) {
log_error("Failed to access custom shader file: %s", path);
goto err;
}
auto num_bytes = (size_t)statbuf.st_size;
shader->source = ccalloc(num_bytes + 1, char);
auto read_bytes = fread(shader->source, sizeof(char), num_bytes, f);
if (read_bytes < num_bytes || ferror(f)) {
// This is a difficult to hit error case, review thoroughly.
log_error("Failed to read custom shader at %s. (read %lu bytes, expected "
"%lu bytes)",
path, read_bytes, num_bytes);
goto err;
}
return false;
err:
HASH_DEL(ps->shaders, shader);
if (f) {
fclose(f);
}
free(shader->source);
free(shader->key);
free(shader);
return true;
}
static bool load_shader_source_for_condition(const c2_lptr_t *cond, void *data) {
return load_shader_source(data, c2_list_get_data(cond));
}
/**
* Initialize a session.
*
* @param argc number of command line arguments
* @param argv command line arguments
* @param dpy the X Display
* @param config_file the path to the config file
* @param all_xerrors whether we should report all X errors
* @param fork whether we will fork after initialization
*/
static session_t *session_init(int argc, char **argv, Display *dpy,
const char *config_file, bool all_xerrors, bool fork) {
static const session_t s_def = {
.backend_data = NULL,
.root_height = 0,
.root_width = 0,
// .root_damage = XCB_NONE,
.overlay = XCB_NONE,
.root_tile_fill = false,
.root_tile_paint = PAINT_INIT,
.tgt_picture = XCB_NONE,
.tgt_buffer = PAINT_INIT,
.reg_win = XCB_NONE,
#ifdef CONFIG_OPENGL
.glx_prog_win = GLX_PROG_MAIN_INIT,
#endif
.redirected = false,
.alpha_picts = NULL,
.fade_time = 0L,
.quit = false,
.expose_rects = NULL,
.size_expose = 0,
.n_expose = 0,
.windows = NULL,
.active_win = NULL,
.active_leader = XCB_NONE,
.black_picture = XCB_NONE,
.cshadow_picture = XCB_NONE,
.white_picture = XCB_NONE,
.shadow_context = NULL,
.last_msc = 0,
#ifdef CONFIG_VSYNC_DRM
.drm_fd = -1,
#endif
.xfixes_event = 0,
.xfixes_error = 0,
.damage_event = 0,
.damage_error = 0,
.render_event = 0,
.render_error = 0,
.composite_event = 0,
.composite_error = 0,
.composite_opcode = 0,
.shape_exists = false,
.shape_event = 0,
.shape_error = 0,
.randr_exists = 0,
.randr_event = 0,
.randr_error = 0,
.glx_exists = false,
.glx_event = 0,
.glx_error = 0,
.xrfilter_convolution_exists = false,
.atoms_wintypes = {0},
#ifdef CONFIG_DBUS
.dbus_data = NULL,
#endif
};
auto stderr_logger = stderr_logger_new();
if (stderr_logger) {
// stderr logger might fail to create if we are already
// daemonized.
log_add_target_tls(stderr_logger);
}
// Allocate a session and copy default values into it
session_t *ps = cmalloc(session_t);
*ps = s_def;
list_init_head(&ps->window_stack);
ps->loop = EV_DEFAULT;
pixman_region32_init(&ps->screen_reg);
// TODO(yshui) investigate what's the best window size
render_statistics_init(&ps->render_stats, 128);
ps->o.show_all_xerrors = all_xerrors;
// Use the same Display across reset, primarily for resource leak checking
x_connection_init(&ps->c, dpy);
// We store width/height from screen_info instead using them directly because they
// can change, see configure_root().
ps->root_width = ps->c.screen_info->width_in_pixels;
ps->root_height = ps->c.screen_info->height_in_pixels;
const xcb_query_extension_reply_t *ext_info;
// Start listening to events on root earlier to catch all possible
// root geometry changes
auto e = xcb_request_check(
ps->c.c, xcb_change_window_attributes_checked(
ps->c.c, ps->c.screen_info->root, XCB_CW_EVENT_MASK,
(const uint32_t[]){XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY |
XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_STRUCTURE_NOTIFY |
XCB_EVENT_MASK_PROPERTY_CHANGE}));
if (e) {
log_error_x_error(e, "Failed to setup root window event mask");
free(e);
}
xcb_prefetch_extension_data(ps->c.c, &xcb_render_id);
xcb_prefetch_extension_data(ps->c.c, &xcb_composite_id);
xcb_prefetch_extension_data(ps->c.c, &xcb_damage_id);
xcb_prefetch_extension_data(ps->c.c, &xcb_shape_id);
xcb_prefetch_extension_data(ps->c.c, &xcb_xfixes_id);
xcb_prefetch_extension_data(ps->c.c, &xcb_randr_id);
xcb_prefetch_extension_data(ps->c.c, &xcb_present_id);
xcb_prefetch_extension_data(ps->c.c, &xcb_sync_id);
xcb_prefetch_extension_data(ps->c.c, &xcb_glx_id);
xcb_prefetch_extension_data(ps->c.c, &xcb_dpms_id);
ext_info = xcb_get_extension_data(ps->c.c, &xcb_render_id);
if (!ext_info || !ext_info->present) {
log_fatal("No render extension");
exit(1);
}
ps->render_event = ext_info->first_event;
ps->render_error = ext_info->first_error;
ext_info = xcb_get_extension_data(ps->c.c, &xcb_composite_id);
if (!ext_info || !ext_info->present) {
log_fatal("No composite extension");
exit(1);
}
ps->composite_opcode = ext_info->major_opcode;
ps->composite_event = ext_info->first_event;
ps->composite_error = ext_info->first_error;
{
xcb_composite_query_version_reply_t *reply = xcb_composite_query_version_reply(
ps->c.c,
xcb_composite_query_version(ps->c.c, XCB_COMPOSITE_MAJOR_VERSION,
XCB_COMPOSITE_MINOR_VERSION),
NULL);
if (!reply || (reply->major_version == 0 && reply->minor_version < 2)) {
log_fatal("Your X server doesn't have Composite >= 0.2 support, "
"we cannot proceed.");
exit(1);
}
free(reply);
}
ext_info = xcb_get_extension_data(ps->c.c, &xcb_damage_id);
if (!ext_info || !ext_info->present) {
log_fatal("No damage extension");
exit(1);
}
ps->damage_event = ext_info->first_event;
ps->damage_error = ext_info->first_error;
xcb_discard_reply(ps->c.c, xcb_damage_query_version(ps->c.c, XCB_DAMAGE_MAJOR_VERSION,
XCB_DAMAGE_MINOR_VERSION)
.sequence);
ext_info = xcb_get_extension_data(ps->c.c, &xcb_xfixes_id);
if (!ext_info || !ext_info->present) {
log_fatal("No XFixes extension");
exit(1);
}
ps->xfixes_event = ext_info->first_event;
ps->xfixes_error = ext_info->first_error;
xcb_discard_reply(ps->c.c, xcb_xfixes_query_version(ps->c.c, XCB_XFIXES_MAJOR_VERSION,
XCB_XFIXES_MINOR_VERSION)
.sequence);
ps->damaged_region = x_new_id(&ps->c);
if (!XCB_AWAIT_VOID(xcb_xfixes_create_region, ps->c.c, ps->damaged_region, 0, NULL)) {
log_fatal("Failed to create a XFixes region");
goto err;
}
ext_info = xcb_get_extension_data(ps->c.c, &xcb_glx_id);
if (ext_info && ext_info->present) {
ps->glx_exists = true;
ps->glx_error = ext_info->first_error;
ps->glx_event = ext_info->first_event;
}
ext_info = xcb_get_extension_data(ps->c.c, &xcb_dpms_id);
ps->dpms_exists = ext_info && ext_info->present;
if (!ps->dpms_exists) {
log_warn("No DPMS extension");
}
// Parse configuration file
win_option_mask_t winopt_mask[NUM_WINTYPES] = {{0}};
bool shadow_enabled = false, fading_enable = false, hasneg = false;
char *config_file_to_free = NULL;
config_file = config_file_to_free = parse_config(
&ps->o, config_file, &shadow_enabled, &fading_enable, &hasneg, winopt_mask);
if (IS_ERR(config_file_to_free)) {
return NULL;
}
// Parse all of the rest command line options
if (!get_cfg(&ps->o, argc, argv, shadow_enabled, fading_enable, hasneg, winopt_mask)) {
log_fatal("Failed to get configuration, usually mean you have specified "
"invalid options.");
return NULL;
}
if (ps->o.window_shader_fg) {
log_debug("Default window shader: \"%s\"", ps->o.window_shader_fg);
}
if (ps->o.logpath) {
auto l = file_logger_new(ps->o.logpath);
if (l) {
log_info("Switching to log file: %s", ps->o.logpath);
if (stderr_logger) {
log_remove_target_tls(stderr_logger);
stderr_logger = NULL;
}
log_add_target_tls(l);
stderr_logger = NULL;
} else {
log_error("Failed to setup log file %s, I will keep using stderr",
ps->o.logpath);
}
}
if (strstr(argv[0], "compton")) {
log_warn("This compositor has been renamed to \"picom\", the \"compton\" "
"binary will not be installed in the future.");
}
ps->atoms = init_atoms(ps->c.c);
ps->atoms_wintypes[WINTYPE_UNKNOWN] = 0;
#define SET_WM_TYPE_ATOM(x) \
ps->atoms_wintypes[WINTYPE_##x] = ps->atoms->a_NET_WM_WINDOW_TYPE_##x
SET_WM_TYPE_ATOM(DESKTOP);
SET_WM_TYPE_ATOM(DOCK);
SET_WM_TYPE_ATOM(TOOLBAR);
SET_WM_TYPE_ATOM(MENU);
SET_WM_TYPE_ATOM(UTILITY);
SET_WM_TYPE_ATOM(SPLASH);
SET_WM_TYPE_ATOM(DIALOG);
SET_WM_TYPE_ATOM(NORMAL);
SET_WM_TYPE_ATOM(DROPDOWN_MENU);
SET_WM_TYPE_ATOM(POPUP_MENU);
SET_WM_TYPE_ATOM(TOOLTIP);
SET_WM_TYPE_ATOM(NOTIFICATION);
SET_WM_TYPE_ATOM(COMBO);
SET_WM_TYPE_ATOM(DND);
#undef SET_WM_TYPE_ATOM
ps->c2_state = c2_state_new(ps->atoms);
// Get needed atoms for c2 condition lists
if (!(c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.unredir_if_possible_blacklist) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.paint_blacklist) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.shadow_blacklist) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.shadow_clip_list) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.fade_blacklist) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.blur_background_blacklist) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.invert_color_list) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.window_shader_fg_rules) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.opacity_rules) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.rounded_corners_blacklist) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.corner_radius_rules) &&
c2_list_postprocess(ps->c2_state, ps->c.c, ps->o.focus_blacklist))) {
log_error("Post-processing of conditionals failed, some of your rules "
"might not work");
}
// Load shader source file specified in the shader rules
if (c2_list_foreach(ps->o.window_shader_fg_rules, load_shader_source_for_condition, ps)) {
log_error("Failed to load shader source file for some of the window "
"shader rules");
}
if (load_shader_source(ps, ps->o.window_shader_fg)) {
log_error("Failed to load window shader source file");
}
if (log_get_level_tls() <= LOG_LEVEL_DEBUG) {
HASH_ITER2(ps->shaders, shader) {
log_debug("Shader %s:", shader->key);
log_debug("%s", shader->source);
}
}
if (ps->o.legacy_backends) {
ps->shadow_context =
(void *)gaussian_kernel_autodetect_deviation(ps->o.shadow_radius);
sum_kernel_preprocess((conv *)ps->shadow_context);
}
rebuild_shadow_exclude_reg(ps);
// Query X Shape
ext_info = xcb_get_extension_data(ps->c.c, &xcb_shape_id);
if (ext_info && ext_info->present) {
ps->shape_event = ext_info->first_event;
ps->shape_error = ext_info->first_error;
ps->shape_exists = true;
}
ext_info = xcb_get_extension_data(ps->c.c, &xcb_randr_id);
if (ext_info && ext_info->present) {
ps->randr_exists = true;
ps->randr_event = ext_info->first_event;
ps->randr_error = ext_info->first_error;
}
ext_info = xcb_get_extension_data(ps->c.c, &xcb_present_id);
if (ext_info && ext_info->present) {
auto r = xcb_present_query_version_reply(
ps->c.c,
xcb_present_query_version(ps->c.c, XCB_PRESENT_MAJOR_VERSION,
XCB_PRESENT_MINOR_VERSION),
NULL);
if (r) {
ps->present_exists = true;
free(r);
}
}
// Query X Sync
ext_info = xcb_get_extension_data(ps->c.c, &xcb_sync_id);
if (ext_info && ext_info->present) {
ps->xsync_error = ext_info->first_error;
ps->xsync_event = ext_info->first_event;
// Need X Sync 3.1 for fences
auto r = xcb_sync_initialize_reply(
ps->c.c,
xcb_sync_initialize(ps->c.c, XCB_SYNC_MAJOR_VERSION, XCB_SYNC_MINOR_VERSION),
NULL);
if (r && (r->major_version > 3 ||
(r->major_version == 3 && r->minor_version >= 1))) {
ps->xsync_exists = true;
free(r);
}
}
ps->sync_fence = XCB_NONE;
if (ps->xsync_exists) {
ps->sync_fence = x_new_id(&ps->c);
e = xcb_request_check(
ps->c.c, xcb_sync_create_fence_checked(
ps->c.c, ps->c.screen_info->root, ps->sync_fence, 0));
if (e) {
if (ps->o.xrender_sync_fence) {
log_error_x_error(e, "Failed to create a XSync fence. "
"xrender-sync-fence will be "
"disabled");
ps->o.xrender_sync_fence = false;
}
ps->sync_fence = XCB_NONE;
free(e);
}
} else if (ps->o.xrender_sync_fence) {
log_error("XSync extension not found. No XSync fence sync is "
"possible. (xrender-sync-fence can't be enabled)");
ps->o.xrender_sync_fence = false;
}
// Query X RandR
if (ps->o.crop_shadow_to_monitor && !ps->randr_exists) {
log_fatal("No X RandR extension. crop-shadow-to-monitor cannot be "
"enabled.");
goto err;
}
rebuild_screen_reg(ps);
bool compositor_running = false;
if (session_redirection_mode(ps) == XCB_COMPOSITE_REDIRECT_MANUAL) {
// We are running in the manual redirection mode, meaning we are running
// as a proper compositor. So we need to register us as a compositor, etc.
// We are also here when --diagnostics is set. We want to be here because
// that gives us more diagnostic information.
// Create registration window
int ret = register_cm(ps);
if (ret == -1) {
exit(1);
}
compositor_running = ret == 1;
if (compositor_running) {
// Don't take the overlay when there is another compositor
// running, so we don't disrupt it.
// If we are printing diagnostic, we will continue a bit further
// to get more diagnostic information, otherwise we will exit.
if (!ps->o.print_diagnostics) {
log_fatal("Another composite manager is already running");
exit(1);
}
} else {
if (!init_overlay(ps)) {
goto err;
}
}
} else {
// We are here if we don't really function as a compositor, so we are not
// taking over the screen, and we don't need to register as a compositor
// If we are in debug mode, we need to create a window for rendering if
// the backend supports presenting.
// The old backends doesn't have a automatic redirection mode
log_info("The compositor is started in automatic redirection mode.");
assert(!ps->o.legacy_backends);
if (backend_list[ps->o.backend]->present) {
// If the backend has `present`, we couldn't be in automatic
// redirection mode unless we are in debug mode.
assert(ps->o.debug_mode);
if (!init_debug_window(ps)) {
goto err;
}
}
}
ps->drivers = detect_driver(ps->c.c, ps->backend_data, ps->c.screen_info->root);
apply_driver_workarounds(ps, ps->drivers);
// Initialize filters, must be preceded by OpenGL context creation
if (ps->o.legacy_backends && !init_render(ps)) {
log_fatal("Failed to initialize the backend");
exit(1);
}
if (ps->o.print_diagnostics) {
print_diagnostics(ps, config_file, compositor_running);
free(config_file_to_free);
exit(0);
}
ps->file_watch_handle = file_watch_init(ps->loop);
if (ps->file_watch_handle && config_file) {
file_watch_add(ps->file_watch_handle, config_file, config_file_change_cb, ps);
}
free(config_file_to_free);
if (bkend_use_glx(ps) && ps->o.legacy_backends) {
auto gl_logger = gl_string_marker_logger_new();
if (gl_logger) {
log_info("Enabling gl string marker");
log_add_target_tls(gl_logger);
}
}
if (!ps->o.legacy_backends) {
if (ps->o.monitor_repaint && !backend_list[ps->o.backend]->fill) {
log_warn("--monitor-repaint is not supported by the backend, "
"disabling");
ps->o.monitor_repaint = false;
}
}
// Monitor screen changes if vsync_sw is enabled and we are using
// an auto-detected refresh rate, or when X RandR features are enabled
if (ps->randr_exists && ps->o.crop_shadow_to_monitor) {
xcb_randr_select_input(ps->c.c, ps->c.screen_info->root,
XCB_RANDR_NOTIFY_MASK_SCREEN_CHANGE);
x_update_monitors(&ps->c, &ps->monitors);
}
{
xcb_render_create_picture_value_list_t pa = {
.subwindowmode = IncludeInferiors,
};
ps->root_picture = x_create_picture_with_visual_and_pixmap(
&ps->c, ps->c.screen_info->root_visual, ps->c.screen_info->root,
XCB_RENDER_CP_SUBWINDOW_MODE, &pa);
if (ps->overlay != XCB_NONE) {
ps->tgt_picture = x_create_picture_with_visual_and_pixmap(
&ps->c, ps->c.screen_info->root_visual, ps->overlay,
XCB_RENDER_CP_SUBWINDOW_MODE, &pa);
} else {
ps->tgt_picture = ps->root_picture;
}
}
ev_io_init(&ps->xiow, x_event_callback, ConnectionNumber(ps->c.dpy), EV_READ);
ev_io_start(ps->loop, &ps->xiow);
ev_init(&ps->unredir_timer, tmout_unredir_callback);
ev_init(&ps->draw_timer, draw_callback);
ev_init(&ps->fade_timer, fade_timer_callback);
// Set up SIGUSR1 signal handler to reset program
ev_signal_init(&ps->usr1_signal, reset_enable, SIGUSR1);
ev_signal_init(&ps->int_signal, exit_enable, SIGINT);
ev_signal_start(ps->loop, &ps->usr1_signal);
ev_signal_start(ps->loop, &ps->int_signal);
// xcb can read multiple events from the socket when a request with reply is
// made.
//
// Use an ev_prepare to make sure we cannot accidentally forget to handle them
// before we go to sleep.
//
// If we don't drain the queue before goes to sleep (i.e. blocking on socket
// input), we will be sleeping with events available in queue. Which might
// cause us to block indefinitely because arrival of new events could be
// dependent on processing of existing events (e.g. if we don't process damage
// event and do damage subtract, new damage event won't be generated).
//
// So we make use of a ev_prepare handle, which is called right before libev
// goes into sleep, to handle all the queued X events.
ev_prepare_init(&ps->event_check, handle_queued_x_events);
// Make sure nothing can cause xcb to read from the X socket after events are
// handled and before we going to sleep.
ev_set_priority(&ps->event_check, EV_MINPRI);
ev_prepare_start(ps->loop, &ps->event_check);
// Initialize DBus. We need to do this early, because add_win might call dbus
// functions
if (ps->o.dbus) {
#ifdef CONFIG_DBUS
cdbus_init(ps, DisplayString(ps->c.dpy));
if (!ps->dbus_data) {
ps->o.dbus = false;
}
#else
log_fatal("DBus support not compiled in!");
exit(1);
#endif
}
e = xcb_request_check(ps->c.c, xcb_grab_server_checked(ps->c.c));
if (e) {
log_fatal_x_error(e, "Failed to grab X server");
free(e);
goto err;
}
ps->server_grabbed = true;
// We are going to pull latest information from X server now, events sent by X
// earlier is irrelevant at this point.
// A better solution is probably grabbing the server from the very start. But I
// think there still could be race condition that mandates discarding the events.
x_discard_events(&ps->c);
xcb_query_tree_reply_t *query_tree_reply = xcb_query_tree_reply(
ps->c.c, xcb_query_tree(ps->c.c, ps->c.screen_info->root), NULL);
e = xcb_request_check(ps->c.c, xcb_ungrab_server_checked(ps->c.c));
if (e) {
log_fatal_x_error(e, "Failed to ungrab server");
free(e);
goto err;
}
ps->server_grabbed = false;
if (query_tree_reply) {
xcb_window_t *children;
int nchildren;
children = xcb_query_tree_children(query_tree_reply);
nchildren = xcb_query_tree_children_length(query_tree_reply);
for (int i = 0; i < nchildren; i++) {
add_win_above(ps, children[i], i ? children[i - 1] : XCB_NONE);
}
free(query_tree_reply);
}
log_debug("Initial stack:");
list_foreach(struct win, w, &ps->window_stack, stack_neighbour) {
log_debug("%#010x", w->id);
}
ps->pending_updates = true;
write_pid(ps);
if (fork && stderr_logger) {
// Remove the stderr logger if we will fork
log_remove_target_tls(stderr_logger);
}
return ps;
err:
free(ps);
return NULL;
}
/**
* Destroy a session.
*
* Does not close the X connection or free the <code>session_t</code>
* structure, though.
*
* @param ps session to destroy
*/
static void session_destroy(session_t *ps) {
if (ps->redirected) {
unredirect(ps);
}
file_watch_destroy(ps->loop, ps->file_watch_handle);
ps->file_watch_handle = NULL;
// Stop listening to events on root window
xcb_change_window_attributes(ps->c.c, ps->c.screen_info->root, XCB_CW_EVENT_MASK,
(const uint32_t[]){0});
#ifdef CONFIG_DBUS
// Kill DBus connection
if (ps->o.dbus) {
assert(ps->dbus_data);
cdbus_destroy(ps);
}
#endif
// Free window linked list
list_foreach_safe(struct win, w, &ps->window_stack, stack_neighbour) {
if (!w->destroyed) {
win_ev_stop(ps, w);
HASH_DEL(ps->windows, w);
}
if (w->managed) {
auto mw = (struct managed_win *)w;
free_win_res(ps, mw);
}
free(w);
}
list_init_head(&ps->window_stack);
// Free blacklists
c2_list_free(&ps->o.shadow_blacklist, NULL);
c2_list_free(&ps->o.shadow_clip_list, NULL);
c2_list_free(&ps->o.fade_blacklist, NULL);
c2_list_free(&ps->o.focus_blacklist, NULL);
c2_list_free(&ps->o.invert_color_list, NULL);
c2_list_free(&ps->o.blur_background_blacklist, NULL);
c2_list_free(&ps->o.opacity_rules, NULL);
c2_list_free(&ps->o.paint_blacklist, NULL);
c2_list_free(&ps->o.unredir_if_possible_blacklist, NULL);
c2_list_free(&ps->o.rounded_corners_blacklist, NULL);
c2_list_free(&ps->o.corner_radius_rules, NULL);
c2_list_free(&ps->o.window_shader_fg_rules, free);
c2_state_free(ps->c2_state);
// Free tgt_{buffer,picture} and root_picture
if (ps->tgt_buffer.pict == ps->tgt_picture) {
ps->tgt_buffer.pict = XCB_NONE;
}
if (ps->tgt_picture != ps->root_picture) {
x_free_picture(&ps->c, ps->tgt_picture);
}
x_free_picture(&ps->c, ps->root_picture);
ps->tgt_picture = ps->root_picture = XCB_NONE;
free_paint(ps, &ps->tgt_buffer);
pixman_region32_fini(&ps->screen_reg);
free(ps->expose_rects);
free(ps->o.write_pid_path);
free(ps->o.logpath);
for (int i = 0; i < ps->o.blur_kernel_count; ++i) {
free(ps->o.blur_kerns[i]);
}
free(ps->o.blur_kerns);
free(ps->o.glx_fshader_win_str);
x_free_monitor_info(&ps->monitors);
render_statistics_destroy(&ps->render_stats);
// Release custom window shaders
free(ps->o.window_shader_fg);
struct shader_info *shader, *tmp;
HASH_ITER(hh, ps->shaders, shader, tmp) {
HASH_DEL(ps->shaders, shader);
assert(shader->backend_shader == NULL);
free(shader->source);
free(shader->key);
free(shader);
}
#ifdef CONFIG_VSYNC_DRM
// Close file opened for DRM VSync
if (ps->drm_fd >= 0) {
close(ps->drm_fd);
ps->drm_fd = -1;
}
#endif
// Release overlay window
if (ps->overlay) {
xcb_composite_release_overlay_window(ps->c.c, ps->overlay);
ps->overlay = XCB_NONE;
}
if (ps->sync_fence != XCB_NONE) {
xcb_sync_destroy_fence(ps->c.c, ps->sync_fence);
ps->sync_fence = XCB_NONE;
}
// Free reg_win
if (ps->reg_win != XCB_NONE) {
xcb_destroy_window(ps->c.c, ps->reg_win);
ps->reg_win = XCB_NONE;
}
if (ps->debug_window != XCB_NONE) {
xcb_destroy_window(ps->c.c, ps->debug_window);
ps->debug_window = XCB_NONE;
}
if (ps->damaged_region != XCB_NONE) {
xcb_xfixes_destroy_region(ps->c.c, ps->damaged_region);
ps->damaged_region = XCB_NONE;
}
if (!ps->o.legacy_backends) {
// backend is deinitialized in unredirect()
assert(ps->backend_data == NULL);
} else {
deinit_render(ps);
}
#if CONFIG_OPENGL
if (glx_has_context(ps)) {
// GLX context created, but not for rendering
glx_destroy(ps);
}
#endif
// Flush all events
xcb_aux_sync(ps->c.c);
ev_io_stop(ps->loop, &ps->xiow);
if (ps->o.legacy_backends) {
free_conv((conv *)ps->shadow_context);
}
destroy_atoms(ps->atoms);
#ifdef DEBUG_XRC
// Report about resource leakage
xrc_report_xid();
#endif
// Stop libev event handlers
ev_timer_stop(ps->loop, &ps->unredir_timer);
ev_timer_stop(ps->loop, &ps->fade_timer);
ev_timer_stop(ps->loop, &ps->draw_timer);
ev_prepare_stop(ps->loop, &ps->event_check);
ev_signal_stop(ps->loop, &ps->usr1_signal);
ev_signal_stop(ps->loop, &ps->int_signal);
free_x_connection(&ps->c);
}
/**
* Do the actual work.
*
* @param ps current session
*/
static void session_run(session_t *ps) {
set_rr_scheduling();
// In benchmark mode, we want draw_timer handler to always be active
if (ps->o.benchmark) {
ev_timer_set(&ps->draw_timer, 0, 0);
ev_timer_start(ps->loop, &ps->draw_timer);
} else {
// Let's draw our first frame!
queue_redraw(ps);
}
ev_run(ps->loop, 0);
}
#ifdef CONFIG_FUZZER
#define PICOM_MAIN(...) no_main(__VA_ARGS__)
#else
#define PICOM_MAIN(...) main(__VA_ARGS__)
#endif
/**
* The function that everybody knows.
*/
int PICOM_MAIN(int argc, char **argv) {
// Set locale so window names with special characters are interpreted
// correctly
setlocale(LC_ALL, "");
// Initialize logging system for early logging
log_init_tls();
{
auto stderr_logger = stderr_logger_new();
if (stderr_logger) {
log_add_target_tls(stderr_logger);
}
}
int exit_code;
char *config_file = NULL;
bool all_xerrors = false, need_fork = false;
if (get_early_config(argc, argv, &config_file, &all_xerrors, &need_fork, &exit_code)) {
return exit_code;
}
int pfds[2];
if (need_fork) {
if (pipe2(pfds, O_CLOEXEC)) {
perror("pipe2");
return 1;
}
auto pid = fork();
if (pid < 0) {
perror("fork");
return 1;
}
if (pid > 0) {
// We are the parent
close(pfds[1]);
// We wait for the child to tell us it has finished initialization
// by sending us something via the pipe.
int tmp;
if (read(pfds[0], &tmp, sizeof tmp) <= 0) {
// Failed to read, the child has most likely died
// We can probably waitpid() here.
return 1;
}
// We are done
return 0;
}
// We are the child
close(pfds[0]);
}
// Main loop
bool quit = false;
int ret_code = 0;
char *pid_file = NULL;
do {
Display *dpy = XOpenDisplay(NULL);
if (!dpy) {
log_fatal("Can't open display.");
ret_code = 1;
break;
}
XSetEventQueueOwner(dpy, XCBOwnsEventQueue);
// Reinit logging system so we don't get leftovers from previous sessions
// or early logging.
log_deinit_tls();
log_init_tls();
ps_g = session_init(argc, argv, dpy, config_file, all_xerrors, need_fork);
if (!ps_g) {
log_fatal("Failed to create new session.");
ret_code = 1;
break;
}
if (need_fork) {
// Finishing up daemonization
// Close files
if (fclose(stdout) || fclose(stderr) || fclose(stdin)) {
log_fatal("Failed to close standard input/output");
ret_code = 1;
break;
}
// Make us the session and process group leader so we don't get
// killed when our parent die.
setsid();
// Notify the parent that we are done. This might cause the parent
// to quit, so only do this after setsid()
int tmp = 1;
if (write(pfds[1], &tmp, sizeof tmp) != sizeof tmp) {
log_fatal("Failed to notify parent process");
ret_code = 1;
break;
}
close(pfds[1]);
// We only do this once
need_fork = false;
}
session_run(ps_g);
quit = ps_g->quit;
if (quit && ps_g->o.write_pid_path) {
pid_file = strdup(ps_g->o.write_pid_path);
}
session_destroy(ps_g);
free(ps_g);
ps_g = NULL;
if (dpy) {
XCloseDisplay(dpy);
}
} while (!quit);
free(config_file);
if (pid_file) {
log_trace("remove pid file %s", pid_file);
unlink(pid_file);
free(pid_file);
}
log_deinit_tls();
return ret_code;
}