mirror of
https://github.com/yshui/picom.git
synced 2024-11-11 13:51:02 -05:00
2a4e32babf
Used for querying how long render takes to complete, used for frame pacing. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
464 lines
13 KiB
C
464 lines
13 KiB
C
// SPDX-License-Identifier: MPL-2.0
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/*
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* Copyright (c) 2022 Yuxuan Shui <yshuiv7@gmail.com>
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*/
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#include <X11/Xlib-xcb.h>
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#include <assert.h>
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#include <limits.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <xcb/xcb.h>
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#include "backend/backend.h"
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#include "backend/backend_common.h"
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#include "backend/gl/egl.h"
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#include "backend/gl/gl_common.h"
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#include "common.h"
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#include "compiler.h"
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#include "config.h"
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#include "log.h"
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#include "picom.h"
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#include "utils.h"
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#include "x.h"
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struct egl_pixmap {
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EGLImage image;
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xcb_pixmap_t pixmap;
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bool owned;
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};
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struct egl_data {
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struct gl_data gl;
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EGLDisplay display;
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EGLSurface target_win;
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EGLContext ctx;
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};
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static PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glEGLImageTargetTexStorage = NULL;
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static PFNEGLCREATEIMAGEKHRPROC eglCreateImageProc = NULL;
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static PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageProc = NULL;
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static PFNEGLGETPLATFORMDISPLAYPROC eglGetPlatformDisplayProc = NULL;
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static PFNEGLCREATEPLATFORMWINDOWSURFACEPROC eglCreatePlatformWindowSurfaceProc = NULL;
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/**
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* Free a glx_texture_t.
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*/
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static void egl_release_image(backend_t *base, struct gl_texture *tex) {
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struct egl_data *gd = (void *)base;
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struct egl_pixmap *p = tex->user_data;
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// Release binding
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if (p->image != EGL_NO_IMAGE) {
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eglDestroyImageProc(gd->display, p->image);
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p->image = EGL_NO_IMAGE;
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}
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if (p->owned) {
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xcb_free_pixmap(base->c, p->pixmap);
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p->pixmap = XCB_NONE;
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}
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free(p);
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tex->user_data = NULL;
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}
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/**
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* Destroy GLX related resources.
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*/
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void egl_deinit(backend_t *base) {
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struct egl_data *gd = (void *)base;
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gl_deinit(&gd->gl);
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// Destroy GLX context
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if (gd->ctx != EGL_NO_CONTEXT) {
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eglMakeCurrent(gd->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(gd->display, gd->ctx);
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gd->ctx = EGL_NO_CONTEXT;
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}
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if (gd->target_win != EGL_NO_SURFACE) {
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eglDestroySurface(gd->display, gd->target_win);
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gd->target_win = EGL_NO_SURFACE;
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}
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if (gd->display != EGL_NO_DISPLAY) {
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eglTerminate(gd->display);
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gd->display = EGL_NO_DISPLAY;
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}
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free(gd);
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}
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static void *egl_decouple_user_data(backend_t *base attr_unused, void *ud attr_unused) {
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auto ret = cmalloc(struct egl_pixmap);
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ret->owned = false;
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ret->image = EGL_NO_IMAGE;
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ret->pixmap = 0;
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return ret;
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}
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static bool egl_set_swap_interval(int interval, EGLDisplay dpy) {
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return eglSwapInterval(dpy, interval);
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}
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/**
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* Initialize OpenGL.
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*/
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static backend_t *egl_init(session_t *ps) {
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bool success = false;
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struct egl_data *gd = NULL;
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#define get_proc(name, type) \
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name##Proc = (type)eglGetProcAddress(#name); \
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if (!name##Proc) { \
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log_error("Failed to get EGL function " #name); \
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goto end; \
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}
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get_proc(eglCreateImage, PFNEGLCREATEIMAGEKHRPROC);
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get_proc(eglDestroyImage, PFNEGLDESTROYIMAGEKHRPROC);
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get_proc(eglGetPlatformDisplay, PFNEGLGETPLATFORMDISPLAYPROC);
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get_proc(eglCreatePlatformWindowSurface, PFNEGLCREATEPLATFORMWINDOWSURFACEPROC);
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#undef get_proc
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// Check if we have the X11 platform
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const char *exts = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
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if (strstr(exts, "EGL_EXT_platform_x11") == NULL) {
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log_error("X11 platform not available.");
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return NULL;
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}
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gd = ccalloc(1, struct egl_data);
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gd->display = eglGetPlatformDisplayProc(EGL_PLATFORM_X11_EXT, ps->dpy,
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(EGLAttrib[]){
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EGL_PLATFORM_X11_SCREEN_EXT,
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ps->scr,
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EGL_NONE,
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});
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if (gd->display == EGL_NO_DISPLAY) {
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log_error("Failed to get EGL display.");
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goto end;
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}
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EGLint major, minor;
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if (!eglInitialize(gd->display, &major, &minor)) {
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log_error("Failed to initialize EGL.");
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goto end;
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}
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if (major < 1 || (major == 1 && minor < 5)) {
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log_error("EGL version too old, need at least 1.5.");
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goto end;
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}
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// Check if EGL supports OpenGL
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const char *apis = eglQueryString(gd->display, EGL_CLIENT_APIS);
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if (strstr(apis, "OpenGL") == NULL) {
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log_error("EGL does not support OpenGL.");
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goto end;
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}
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eglext_init(gd->display);
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init_backend_base(&gd->gl.base, ps);
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if (!eglext.has_EGL_KHR_image_pixmap) {
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log_error("EGL_KHR_image_pixmap not available.");
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goto end;
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}
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auto visual_info = x_get_visual_info(ps->c, ps->vis);
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EGLConfig config = NULL;
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int nconfigs = 1;
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// clang-format off
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if (eglChooseConfig(gd->display,
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(EGLint[]){
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_RED_SIZE, visual_info.red_size,
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EGL_GREEN_SIZE, visual_info.green_size,
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EGL_BLUE_SIZE, visual_info.blue_size,
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EGL_ALPHA_SIZE, visual_info.alpha_size,
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EGL_STENCIL_SIZE, 1,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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}, &config, nconfigs, &nconfigs) != EGL_TRUE) {
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log_error("Failed to choose EGL config for the root window.");
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goto end;
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}
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// clang-format on
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gd->target_win = eglCreatePlatformWindowSurfaceProc(
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gd->display, config, (xcb_window_t[]){session_get_target_window(ps)}, NULL);
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if (gd->target_win == EGL_NO_SURFACE) {
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log_error("Failed to create EGL surface.");
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goto end;
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}
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if (eglBindAPI(EGL_OPENGL_API) != EGL_TRUE) {
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log_error("Failed to bind OpenGL API.");
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goto end;
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}
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gd->ctx = eglCreateContext(gd->display, config, NULL, NULL);
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if (gd->ctx == EGL_NO_CONTEXT) {
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log_error("Failed to get GLX context.");
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goto end;
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}
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if (!eglMakeCurrent(gd->display, gd->target_win, gd->target_win, gd->ctx)) {
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log_error("Failed to attach GLX context.");
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goto end;
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}
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if (!gl_init(&gd->gl, ps)) {
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log_error("Failed to setup OpenGL");
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goto end;
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}
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if (!gd->gl.has_egl_image_storage) {
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log_error("GL_EXT_EGL_image_storage extension not available.");
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goto end;
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}
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glEGLImageTargetTexStorage =
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(PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)eglGetProcAddress("glEGLImageTargetTexS"
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"torageEXT");
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if (glEGLImageTargetTexStorage == NULL) {
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log_error("Failed to get glEGLImageTargetTexStorageEXT.");
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goto end;
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}
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gd->gl.decouple_texture_user_data = egl_decouple_user_data;
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gd->gl.release_user_data = egl_release_image;
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if (ps->o.vsync) {
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if (!egl_set_swap_interval(1, gd->display)) {
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log_error("Failed to enable vsync. %#x", eglGetError());
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}
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} else {
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egl_set_swap_interval(0, gd->display);
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}
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success = true;
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end:
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if (!success) {
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if (gd != NULL) {
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egl_deinit(&gd->gl.base);
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}
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return NULL;
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}
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return &gd->gl.base;
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}
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static void *
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egl_bind_pixmap(backend_t *base, xcb_pixmap_t pixmap, struct xvisual_info fmt, bool owned) {
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struct egl_data *gd = (void *)base;
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struct egl_pixmap *eglpixmap = NULL;
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auto r = xcb_get_geometry_reply(base->c, xcb_get_geometry(base->c, pixmap), NULL);
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if (!r) {
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log_error("Invalid pixmap %#010x", pixmap);
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return NULL;
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}
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log_trace("Binding pixmap %#010x", pixmap);
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auto wd = ccalloc(1, struct backend_image);
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wd->max_brightness = 1;
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auto inner = ccalloc(1, struct gl_texture);
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inner->width = wd->ewidth = r->width;
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inner->height = wd->eheight = r->height;
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wd->inner = (struct backend_image_inner_base *)inner;
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free(r);
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log_debug("depth %d", fmt.visual_depth);
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inner->y_inverted = true;
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eglpixmap = cmalloc(struct egl_pixmap);
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eglpixmap->pixmap = pixmap;
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eglpixmap->image =
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eglCreateImageProc(gd->display, EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
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(EGLClientBuffer)(uintptr_t)pixmap, NULL);
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eglpixmap->owned = owned;
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if (eglpixmap->image == EGL_NO_IMAGE) {
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log_error("Failed to create eglpixmap for pixmap %#010x", pixmap);
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goto err;
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}
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log_trace("EGLImage %p", eglpixmap->image);
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// Create texture
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inner->user_data = eglpixmap;
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inner->texture = gl_new_texture(GL_TEXTURE_2D);
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inner->has_alpha = fmt.alpha_size != 0;
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wd->opacity = 1;
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wd->color_inverted = false;
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wd->dim = 0;
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wd->inner->refcount = 1;
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glBindTexture(GL_TEXTURE_2D, inner->texture);
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glEGLImageTargetTexStorage(GL_TEXTURE_2D, eglpixmap->image, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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gl_check_err();
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return wd;
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err:
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if (eglpixmap && eglpixmap->image) {
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eglDestroyImageProc(gd->display, eglpixmap->image);
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}
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free(eglpixmap);
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if (owned) {
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xcb_free_pixmap(base->c, pixmap);
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}
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free(wd);
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return NULL;
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}
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static void egl_present(backend_t *base, const region_t *region attr_unused) {
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struct egl_data *gd = (void *)base;
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gl_present(base, region);
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eglSwapBuffers(gd->display, gd->target_win);
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if (!gd->gl.is_nvidia) {
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glFinish();
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}
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}
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static int egl_buffer_age(backend_t *base) {
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if (!eglext.has_EGL_EXT_buffer_age) {
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return -1;
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}
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struct egl_data *gd = (void *)base;
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EGLint val;
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eglQuerySurface(gd->display, (EGLSurface)gd->target_win, EGL_BUFFER_AGE_EXT, &val);
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return (int)val ?: -1;
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}
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static void egl_diagnostics(backend_t *base) {
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struct egl_data *gd = (void *)base;
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bool warn_software_rendering = false;
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const char *software_renderer_names[] = {"llvmpipe", "SWR", "softpipe"};
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auto egl_vendor = eglQueryString(gd->display, EGL_VENDOR);
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printf("* Driver vendors:\n");
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printf(" * EGL: %s\n", egl_vendor);
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if (eglext.has_EGL_MESA_query_driver) {
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printf(" * EGL driver: %s\n", eglGetDisplayDriverName(gd->display));
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}
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printf(" * GL: %s\n", glGetString(GL_VENDOR));
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auto gl_renderer = (const char *)glGetString(GL_RENDERER);
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printf("* GL renderer: %s\n", gl_renderer);
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if (strstr(egl_vendor, "Mesa")) {
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for (size_t i = 0; i < ARR_SIZE(software_renderer_names); i++) {
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if (strstr(gl_renderer, software_renderer_names[i]) != NULL) {
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warn_software_rendering = true;
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break;
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}
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}
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}
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if (warn_software_rendering) {
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printf("\n(You are using a software renderer. Unless you are doing this\n"
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"intentionally, this means you don't have a graphics driver\n"
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"properly installed. Performance will suffer. Please fix this\n"
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"before reporting your issue.)\n");
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}
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}
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struct backend_operations egl_ops = {
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.init = egl_init,
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.deinit = egl_deinit,
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.bind_pixmap = egl_bind_pixmap,
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.release_image = gl_release_image,
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.prepare = gl_prepare,
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.compose = gl_compose,
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.image_op = gl_image_op,
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.set_image_property = gl_set_image_property,
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.clone_image = default_clone_image,
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.blur = gl_blur,
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.is_image_transparent = default_is_image_transparent,
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.present = egl_present,
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.buffer_age = egl_buffer_age,
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.last_render_time = gl_last_render_time,
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.create_shadow_context = gl_create_shadow_context,
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.destroy_shadow_context = gl_destroy_shadow_context,
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.render_shadow = backend_render_shadow_from_mask,
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.shadow_from_mask = gl_shadow_from_mask,
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.make_mask = gl_make_mask,
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.fill = gl_fill,
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.create_blur_context = gl_create_blur_context,
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.destroy_blur_context = gl_destroy_blur_context,
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.get_blur_size = gl_get_blur_size,
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.diagnostics = egl_diagnostics,
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.device_status = gl_device_status,
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.create_shader = gl_create_window_shader,
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.destroy_shader = gl_destroy_window_shader,
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.get_shader_attributes = gl_get_shader_attributes,
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.max_buffer_age = 5, // Why?
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};
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PFNEGLGETDISPLAYDRIVERNAMEPROC eglGetDisplayDriverName;
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/**
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* Check if a GLX extension exists.
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*/
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static inline bool egl_has_extension(EGLDisplay dpy, const char *ext) {
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const char *egl_exts = eglQueryString(dpy, EGL_EXTENSIONS);
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if (!egl_exts) {
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log_error("Failed get EGL extension list.");
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return false;
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}
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auto inlen = strlen(ext);
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const char *curr = egl_exts;
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bool match = false;
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while (curr && !match) {
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const char *end = strchr(curr, ' ');
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if (!end) {
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// Last extension string
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match = strcmp(ext, curr) == 0;
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} else if (curr + inlen == end) {
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// Length match, do match string
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match = strncmp(ext, curr, (unsigned long)(end - curr)) == 0;
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}
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curr = end ? end + 1 : NULL;
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}
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if (!match) {
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log_info("Missing EGL extension %s.", ext);
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} else {
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log_info("Found EGL extension %s.", ext);
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}
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return match;
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}
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struct eglext_info eglext = {0};
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void eglext_init(EGLDisplay dpy) {
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if (eglext.initialized) {
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return;
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}
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eglext.initialized = true;
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#define check_ext(name) eglext.has_##name = egl_has_extension(dpy, #name)
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check_ext(EGL_EXT_buffer_age);
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check_ext(EGL_EXT_create_context_robustness);
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check_ext(EGL_KHR_image_pixmap);
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#ifdef EGL_MESA_query_driver
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check_ext(EGL_MESA_query_driver);
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#endif
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#undef check_ext
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// Checking if the returned function pointer is NULL is not really necessary,
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// or maybe not even useful, since eglGetProcAddress might always return
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// something. We are doing it just for completeness' sake.
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#ifdef EGL_MESA_query_driver
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eglGetDisplayDriverName =
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(PFNEGLGETDISPLAYDRIVERNAMEPROC)eglGetProcAddress("eglGetDisplayDriverName");
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if (!eglGetDisplayDriverName) {
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eglext.has_EGL_MESA_query_driver = false;
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}
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#endif
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}
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