mirror of
https://github.com/yshui/picom.git
synced 2024-11-25 14:06:08 -05:00
f510d8dd62
Deprecated in v2, and we added a better alternative to it. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
420 lines
14 KiB
Text
420 lines
14 KiB
Text
#################################
|
|
# Shadows #
|
|
#################################
|
|
|
|
|
|
# Enabled client-side shadows on windows. Note desktop windows
|
|
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
|
|
# unless explicitly requested using the wintypes option.
|
|
#
|
|
# shadow = false
|
|
shadow = true;
|
|
|
|
# The blur radius for shadows, in pixels. (defaults to 12)
|
|
# shadow-radius = 12
|
|
shadow-radius = 7;
|
|
|
|
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
|
|
# shadow-opacity = .75
|
|
|
|
# The left offset for shadows, in pixels. (defaults to -15)
|
|
# shadow-offset-x = -15
|
|
shadow-offset-x = -7;
|
|
|
|
# The top offset for shadows, in pixels. (defaults to -15)
|
|
# shadow-offset-y = -15
|
|
shadow-offset-y = -7;
|
|
|
|
# Red color value of shadow (0.0 - 1.0, defaults to 0).
|
|
# shadow-red = 0
|
|
|
|
# Green color value of shadow (0.0 - 1.0, defaults to 0).
|
|
# shadow-green = 0
|
|
|
|
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
|
|
# shadow-blue = 0
|
|
|
|
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
|
|
# shadow-color = "#000000"
|
|
|
|
# Specify a list of conditions of windows that should have no shadow.
|
|
# shadow-exclude = []
|
|
shadow-exclude = [
|
|
"name = 'Notification'",
|
|
"class_g = 'Conky'",
|
|
"class_g ?= 'Notify-osd'",
|
|
"class_g = 'Cairo-clock'",
|
|
"_GTK_FRAME_EXTENTS@"
|
|
];
|
|
|
|
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
|
|
# clip-shadow-above = []
|
|
|
|
# Crop shadow of a window fully on a particular monitor to that monitor. This is
|
|
# currently implemented using the X RandR extension.
|
|
# crop-shadow-to-monitor = false
|
|
|
|
|
|
#################################
|
|
# Fading #
|
|
#################################
|
|
|
|
|
|
# Fade windows in/out when opening/closing and when opacity changes,
|
|
# unless no-fading-openclose is used.
|
|
# fading = false
|
|
fading = true;
|
|
|
|
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
|
|
# fade-in-step = 0.028
|
|
fade-in-step = 0.03;
|
|
|
|
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
|
|
# fade-out-step = 0.03
|
|
fade-out-step = 0.03;
|
|
|
|
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
|
|
# fade-delta = 10
|
|
|
|
# Specify a list of conditions of windows that should not be faded.
|
|
# fade-exclude = []
|
|
|
|
# Do not fade on window open/close.
|
|
# no-fading-openclose = false
|
|
|
|
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
|
|
# no-fading-destroyed-argb = false
|
|
|
|
|
|
#################################
|
|
# Transparency / Opacity #
|
|
#################################
|
|
|
|
|
|
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
|
|
# inactive-opacity = 1
|
|
inactive-opacity = 0.8;
|
|
|
|
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
|
|
# frame-opacity = 1.0
|
|
frame-opacity = 0.7;
|
|
|
|
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
|
|
# inactive-opacity-override = true
|
|
inactive-opacity-override = false;
|
|
|
|
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
|
|
# active-opacity = 1.0
|
|
|
|
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
|
|
# inactive-dim = 0.0
|
|
|
|
# Specify a list of conditions of windows that should never be considered focused.
|
|
# focus-exclude = []
|
|
focus-exclude = [ "class_g = 'Cairo-clock'" ];
|
|
|
|
# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
|
# inactive-dim-fixed = 1.0
|
|
|
|
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
|
|
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
|
|
# Note we don't make any guarantee about possible conflicts with other
|
|
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
|
|
# example:
|
|
# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
|
#
|
|
# opacity-rule = []
|
|
|
|
|
|
#################################
|
|
# Corners #
|
|
#################################
|
|
|
|
# Sets the radius of rounded window corners. When > 0, the compositor will
|
|
# round the corners of windows. Does not interact well with
|
|
# `transparent-clipping`.
|
|
corner-radius = 0
|
|
|
|
# Exclude conditions for rounded corners.
|
|
rounded-corners-exclude = [
|
|
"window_type = 'dock'",
|
|
"window_type = 'desktop'"
|
|
];
|
|
|
|
|
|
#################################
|
|
# Background-Blurring #
|
|
#################################
|
|
|
|
|
|
# Parameters for background blurring, see the *BLUR* section for more information.
|
|
# blur-method =
|
|
# blur-size = 12
|
|
#
|
|
# blur-deviation = false
|
|
#
|
|
# blur-strength = 5
|
|
|
|
# Blur background of semi-transparent / ARGB windows.
|
|
# Bad in performance, with driver-dependent behavior.
|
|
# The name of the switch may change without prior notifications.
|
|
#
|
|
# blur-background = false
|
|
|
|
# Blur background of windows when the window frame is not opaque.
|
|
# Implies:
|
|
# blur-background
|
|
# Bad in performance, with driver-dependent behavior. The name may change.
|
|
#
|
|
# blur-background-frame = false
|
|
|
|
|
|
# Use fixed blur strength rather than adjusting according to window opacity.
|
|
# blur-background-fixed = false
|
|
|
|
|
|
# Specify the blur convolution kernel, with the following format:
|
|
# example:
|
|
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
|
#
|
|
# blur-kern = ""
|
|
blur-kern = "3x3box";
|
|
|
|
|
|
# Exclude conditions for background blur.
|
|
# blur-background-exclude = []
|
|
blur-background-exclude = [
|
|
"window_type = 'dock'",
|
|
"window_type = 'desktop'",
|
|
"_GTK_FRAME_EXTENTS@"
|
|
];
|
|
|
|
#################################
|
|
# General Settings #
|
|
#################################
|
|
|
|
# Enable remote control via D-Bus. See the man page for more details.
|
|
# dbus = true
|
|
|
|
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
|
# daemon = false
|
|
|
|
# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
|
|
# `xrender` is the default one.
|
|
#
|
|
# backend = "glx"
|
|
backend = "xrender";
|
|
|
|
# Use higher precision during rendering, and apply dither when presenting the
|
|
# rendered screen. Reduces banding artifacts, but might cause performance
|
|
# degradation. Only works with OpenGL.
|
|
dithered-present = false;
|
|
|
|
# Enable/disable VSync.
|
|
# vsync = false
|
|
vsync = true;
|
|
|
|
# Try to detect WM windows (a non-override-redirect window with no
|
|
# child that has 'WM_STATE') and mark them as active.
|
|
#
|
|
# mark-wmwin-focused = false
|
|
mark-wmwin-focused = true;
|
|
|
|
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
|
# mark-ovredir-focused = false
|
|
mark-ovredir-focused = true;
|
|
|
|
# Try to detect windows with rounded corners and don't consider them
|
|
# shaped windows. The accuracy is not very high, unfortunately.
|
|
#
|
|
# detect-rounded-corners = false
|
|
detect-rounded-corners = true;
|
|
|
|
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
|
|
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
|
|
#
|
|
# detect-client-opacity = false
|
|
detect-client-opacity = true;
|
|
|
|
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
|
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
|
# provided that the WM supports it.
|
|
#
|
|
# use-ewmh-active-win = false
|
|
|
|
# Unredirect all windows if a full-screen opaque window is detected,
|
|
# to maximize performance for full-screen windows. Known to cause flickering
|
|
# when redirecting/unredirecting windows.
|
|
#
|
|
# unredir-if-possible = false
|
|
|
|
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
|
# unredir-if-possible-delay = 0
|
|
|
|
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
|
# unredir-if-possible-exclude = []
|
|
|
|
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
|
# in the same group focused at the same time.
|
|
#
|
|
# detect-transient = false
|
|
detect-transient = true;
|
|
|
|
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
|
# group focused at the same time. This usually means windows from the same application
|
|
# will be considered focused or unfocused at the same time.
|
|
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
|
|
#
|
|
# detect-client-leader = false
|
|
|
|
# Resize damaged region by a specific number of pixels.
|
|
# A positive value enlarges it while a negative one shrinks it.
|
|
# If the value is positive, those additional pixels will not be actually painted
|
|
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
|
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
|
# Primarily used to fix the line corruption issues of blur,
|
|
# in which case you should use the blur radius value here
|
|
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
|
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
|
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
|
#
|
|
# resize-damage = 1
|
|
|
|
# Specify a list of conditions of windows that should be painted with inverted color.
|
|
# Resource-hogging, and is not well tested.
|
|
#
|
|
# invert-color-include = []
|
|
|
|
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
|
# Might cause incorrect opacity when rendering transparent content (but never
|
|
# practically happened) and may not work with blur-background.
|
|
# My tests show a 15% performance boost. Recommended.
|
|
#
|
|
# glx-no-stencil = false
|
|
|
|
# GLX backend: Avoid rebinding pixmap on window damage.
|
|
# Probably could improve performance on rapid window content changes,
|
|
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
|
# Recommended if it works.
|
|
#
|
|
# glx-no-rebind-pixmap = false
|
|
|
|
# Disable the use of damage information.
|
|
# This cause the whole screen to be redrawn every time, instead of the part of the screen
|
|
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
|
# The opposing option is use-damage
|
|
#
|
|
# no-use-damage = false
|
|
use-damage = true;
|
|
|
|
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
|
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
|
# with GLX backend for some users.
|
|
#
|
|
# xrender-sync-fence = false
|
|
|
|
# GLX backend: Use specified GLSL fragment shader for rendering window
|
|
# contents. Read the man page for a detailed explanation of the interface.
|
|
#
|
|
# window-shader-fg = "default"
|
|
|
|
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
|
|
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
|
|
#
|
|
# window-shader-fg-rule = [
|
|
# "my_shader.frag:window_type != 'dock'"
|
|
# ]
|
|
|
|
# Force all windows to be painted with blending. Useful if you
|
|
# have a glx-fshader-win that could turn opaque pixels transparent.
|
|
#
|
|
# force-win-blend = false
|
|
|
|
# Do not use EWMH to detect fullscreen windows.
|
|
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
|
#
|
|
# no-ewmh-fullscreen = false
|
|
|
|
# Dimming bright windows so their brightness doesn't exceed this set value.
|
|
# Brightness of a window is estimated by averaging all pixels in the window,
|
|
# so this could comes with a performance hit.
|
|
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
|
#
|
|
# max-brightness = 1.0
|
|
|
|
# Make transparent windows clip other windows like non-transparent windows do,
|
|
# instead of blending on top of them.
|
|
#
|
|
# transparent-clipping = false
|
|
|
|
# Specify a list of conditions of windows that should never have transparent
|
|
# clipping applied. Useful for screenshot tools, where you need to be able to
|
|
# see through transparent parts of the window.
|
|
#
|
|
# transparent-clipping-exclude = []
|
|
|
|
# Set the log level. Possible values are:
|
|
# "trace", "debug", "info", "warn", "error"
|
|
# in increasing level of importance. Case doesn't matter.
|
|
# If using the "TRACE" log level, it's better to log into a file
|
|
# using *--log-file*, since it can generate a huge stream of logs.
|
|
#
|
|
# log-level = "debug"
|
|
log-level = "warn";
|
|
|
|
# Set the log file.
|
|
# If *--log-file* is never specified, logs will be written to stderr.
|
|
# Otherwise, logs will to written to the given file, though some of the early
|
|
# logs might still be written to the stderr.
|
|
# When setting this option from the config file, it is recommended to use an absolute path.
|
|
#
|
|
# log-file = "/path/to/your/log/file"
|
|
|
|
# Show all X errors (for debugging)
|
|
# show-all-xerrors = false
|
|
|
|
# Write process ID to a file.
|
|
# write-pid-path = "/path/to/your/log/file"
|
|
|
|
# Window type settings
|
|
#
|
|
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
|
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
|
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
|
# "tooltip", "notification", "combo", and "dnd".
|
|
#
|
|
# Following per window-type options are available: ::
|
|
#
|
|
# fade, shadow:::
|
|
# Controls window-type-specific shadow and fade settings.
|
|
#
|
|
# opacity:::
|
|
# Controls default opacity of the window type.
|
|
#
|
|
# focus:::
|
|
# Controls whether the window of this type is to be always considered focused.
|
|
# (By default, all window types except "normal" and "dialog" has this on.)
|
|
#
|
|
# full-shadow:::
|
|
# Controls whether shadow is drawn under the parts of the window that you
|
|
# normally won't be able to see. Useful when the window has parts of it
|
|
# transparent, and you want shadows in those areas.
|
|
#
|
|
# clip-shadow-above:::
|
|
# Controls whether shadows that would have been drawn above the window should
|
|
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
|
#
|
|
# redir-ignore:::
|
|
# Controls whether this type of windows should cause screen to become
|
|
# redirected again after been unredirected. If you have unredir-if-possible
|
|
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
|
# you can set this to `true`.
|
|
#
|
|
wintypes:
|
|
{
|
|
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
|
dock = { shadow = false; clip-shadow-above = true; }
|
|
dnd = { shadow = false; }
|
|
popup_menu = { opacity = 0.8; }
|
|
dropdown_menu = { opacity = 0.8; }
|
|
};
|