picom/src/backend/backend.h

191 lines
6.9 KiB
C

// SPDX-License-Identifier: MPL-2.0
// Copyright (c) 2018, Yuxuan Shui <yshuiv7@gmail.com>
#pragma once
#include <stdbool.h>
#include "compiler.h"
#include "kernel.h"
#include "region.h"
#include "x.h"
typedef struct session session_t;
typedef struct win win;
struct backend_operations;
typedef struct backend_base {
struct backend_operations *ops;
xcb_connection_t *c;
xcb_window_t root;
// ...
} backend_t;
enum image_operations {
// Invert the color of the entire image, `reg_op` ignored
IMAGE_OP_INVERT_COLOR_ALL,
// Dim the entire image, argument is the percentage. `reg_op` ignored
IMAGE_OP_DIM_ALL,
// Multiply the alpha channel by the argument
IMAGE_OP_APPLY_ALPHA,
// Same as APPLY_ALPHA, but `reg_op` is ignored and the operation applies to the
// full image
IMAGE_OP_APPLY_ALPHA_ALL,
// Change the effective size of the image, without touching the backing image
// itself. When the image is used, the backing image should be tiled to fill its
// effective size. `reg_op` and `reg_visibile` is ignored. `arg` is two integers,
// width and height, in that order.
IMAGE_OP_RESIZE_TILE,
};
struct backend_operations {
// =========== Initialization ===========
/// Initialize the backend, prepare for rendering to the target window.
/// Here is how you should choose target window:
/// 1) if ps->overlay is not XCB_NONE, use that
/// 2) use ps->root otherwise
/// TODO make the target window a parameter
backend_t *(*init)(session_t *) attr_nonnull(1);
void (*deinit)(backend_t *backend_data) attr_nonnull(1);
/// Called when rendering will be stopped for an unknown amount of
/// time (e.g. screen is unredirected). Free some resources.
///
/// Optional, not yet used
void (*pause)(backend_t *backend_data, session_t *ps);
/// Called before rendering is resumed
///
/// Optional, not yet used
void (*resume)(backend_t *backend_data, session_t *ps);
/// Called when root property changed, returns the new
/// backend_data. Even if the backend_data changed, all
/// the existing image data returned by this backend should
/// remain valid.
///
/// Optional
void *(*root_change)(backend_t *backend_data, session_t *ps);
// =========== Rendering ============
/// Called before when a new frame starts.
///
/// Optional
void (*prepare)(backend_t *backend_data, const region_t *reg_damage);
/**
* Paint the content of an image onto the (possibly buffered)
* target picture.
*
* @param backend_data the backend data
* @param image_data the image to paint
* @param dst_x, dst_y the top left corner of the image in the target
* @param reg_paint the clip region, in target coordinates
* @param reg_visibile the visible region, in target coordinates
*/
void (*compose)(backend_t *backend_data, void *image_data, int dst_x, int dst_y,
const region_t *reg_paint, const region_t *reg_visible);
/// Fill rectangle of target, mostly for debug purposes, optional.
void (*fill)(backend_t *backend_data, double r, double g, double b, double a,
const region_t *clip);
/// Blur a given region of the target.
bool (*blur)(backend_t *backend_data, double opacity, const region_t *reg_blur,
const region_t *reg_visible) attr_nonnull(1, 3, 4);
/// Present the back buffer onto the screen.
///
/// Optional if the screen is not buffered
void (*present)(backend_t *backend_data) attr_nonnull(1);
/**
* Bind a X pixmap to the backend's internal image data structure.
*
* @param backend_data backend data
* @param pixmap X pixmap to bind
* @param fmt information of the pixmap's visual
* @param owned whether the ownership of the pixmap is transfered to the backend
* @return backend internal data structure bound with this pixmap
*/
void *(*bind_pixmap)(backend_t *backend_data, xcb_pixmap_t pixmap,
struct xvisual_info fmt, bool owned);
/// Create a shadow image based on the parameters
/// Default implementation: default_backend_render_shadow
void *(*render_shadow)(backend_t *backend_data, int width, int height,
const conv *kernel, double r, double g, double b, double a);
// ============ Resource management ===========
// XXX Thoughts: calling release_image and render_* for every config notify
// is wasteful, since there can be multiple such notifies per drawing.
// But if we don't, it can mean there will be a state where is window is
// mapped and visible, but there is no win_data attached to it. We don't
// want to break that assumption as for now. We need to reconsider this.
/// Free resources associated with an image data structure
void (*release_image)(backend_t *backend_data, void *img_data)
attr_nonnull(1, 2);
// =========== Query ===========
/// Return if image is not completely opaque.
///
/// This function is needed because some backend might change the content of the
/// window (e.g. when using a custom shader with the glx backend), so only the
/// backend knows if an image is transparent.
bool (*is_image_transparent)(backend_t *backend_data, void *image_data)
attr_nonnull(1, 2);
/// Get the age of the buffer content we are currently rendering ontop
/// of. The buffer that has just been `present`ed has a buffer age of 1.
/// Everytime `present` is called, buffers get older. Return -1 if the
/// buffer is empty.
///
/// Optional
int (*buffer_age)(backend_t *backend_data);
/// The maximum number buffer_age might return.
int max_buffer_age;
// =========== Post-processing ============
/**
* Manipulate an image
*
* @param backend_data backend data
* @param op the operation to perform
* @param image_data an image data structure returned by the backend
* @param reg_op the clip region, define the part of the image to be
* operated on.
* @param reg_visible define the part of the image that will eventually
* be visible on screen. this is a hint to the backend
* for optimization purposes.
* @param args extra arguments, operation specific
* @return a new image data structure containing the result
*/
bool (*image_op)(backend_t *backend_data, enum image_operations op, void *image_data,
const region_t *reg_op, const region_t *reg_visible, void *args);
/// Create another instance of the `image_data`. All `image_op` calls on the
/// returned image should not affect the original image
void *(*copy)(backend_t *base, const void *image_data, const region_t *reg_visible);
// =========== Hooks ============
/// Let the backend hook into the event handling queue
};
typedef backend_t *(*backend_init_fn)(session_t *ps) attr_nonnull(1);
extern struct backend_operations *backend_list[];
bool default_is_win_transparent(void *, win *, void *);
bool default_is_frame_transparent(void *, win *, void *);
void paint_all_new(session_t *ps, win *const t, bool ignore_damage) attr_nonnull(1);
// vim: set noet sw=8 ts=8 :