picom/src/backend
Yuxuan Shui 5ac8b7fc56
backend: gl: use gaussian blur for shadow
dual kawase is fast but its blur size is coarse grained, which sometimes
makes the shadow ugly.

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
2022-09-18 05:00:52 +01:00
..
dummy backend: give backends more flexibility regarding shadow creation 2022-08-26 05:42:51 +01:00
gl backend: gl: use gaussian blur for shadow 2022-09-18 05:00:52 +01:00
xrender backend: give backends more flexibility regarding shadow creation 2022-08-26 05:42:51 +01:00
backend.c backend: allocate mask only when necessary 2022-08-31 07:00:59 +01:00
backend.h backend: add shadow_from_mask based implementation of render_shadow 2022-08-26 05:43:17 +01:00
backend_common.c backend: add shadow_from_mask based implementation of render_shadow 2022-08-26 05:43:17 +01:00
backend_common.h backend: add shadow_from_mask based implementation of render_shadow 2022-08-26 05:43:17 +01:00
driver.c Set GL_MaxFramesAllowed=1 instead of GL_YIELD=usleep 2021-07-10 18:14:20 -04:00
driver.h diagnostics: improve driver printing 2020-08-25 06:54:10 +01:00
meson.build backend: gl: split code into multiple files 2022-08-25 13:31:54 +01:00