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https://github.com/yshui/picom.git
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66be1f2fe1
- Fix a bug that glx_bind_pixmap() doesn't work with mesa drivers. Thanks to Janhouse and mkraemer for reporting. (#7) - Use stencil buffer to attempt to eliminate potential double-paint issue in glx_render(). X Fixes doesn't guarantee the rectangles in a region do not overlap, and this may cause some regions to be painted twice, which would be a problem if we are painting transparent things. Now the target window must have a stencil buffer. Compiz uses its own region implementation to deal with this, but as a lightweight compositor we can't really do the same. It may have a positive or negative effort over performance. Callgrind result indicates basically no change in performance, but this may or may not be true. - Correctly distinguish GL extensions and GLX extensions. Sorry. :-D - Handle screen size. Thanks to tsmithe for reporting. (#7) - Rename OpenGL backend to GLX backend, because, we might have a EGL backend someday. - Add configuration file option `backend` to specify backend. Add `backend` to D-Bus `opts_get`. - Add OpenGL shader compilation code, but currently unused. - Minor adjustments. - Known issue: Window content doesn't get updated in VirtualBox, probably because its OpenGL implementation requires constant rebinding of texture. But that's really slow... - Known issue: Blur feature is still unimplemented in GLX backend.
58 lines
1.3 KiB
Text
58 lines
1.3 KiB
Text
# Shadow
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shadow = true;
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no-dnd-shadow = true;
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no-dock-shadow = true;
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clear-shadow = true;
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shadow-radius = 7;
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shadow-offset-x = -7;
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shadow-offset-y = -7;
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# shadow-opacity = 0.7;
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'" ];
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# shadow-exclude = "n:e:Notification";
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shadow-ignore-shaped = false;
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# Opacity
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menu-opacity = 0.8;
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inactive-opacity = 0.8;
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frame-opacity = 0.7;
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inactive-opacity-override = false;
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alpha-step = 0.06;
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# inactive-dim = 0.2;
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# inactive-dim-fixed = true;
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# blur-background = true;
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# blur-background-frame = true;
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blur-background-fixed = false;
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# Fading
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fading = true;
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# fade-delta = 30;
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fade-in-step = 0.03;
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fade-out-step = 0.03;
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# no-fading-openclose = true;
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# Other
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backend = "xrender"
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mark-wmwin-focused = true;
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mark-ovredir-focused = true;
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use-ewmh-active-win = false;
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detect-rounded-corners = true;
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detect-client-opacity = true;
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refresh-rate = 0;
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vsync = "none";
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dbe = false;
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paint-on-overlay = false;
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sw-opti = false;
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unredir-if-possible = false;
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focus-exclude = [ ];
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detect-transient = true;
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detect-client-leader = true;
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invert-color-include = [ ];
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# Window type settings
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wintypes:
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{
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tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
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};
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