mirror of https://github.com/yshui/picom.git
198dcdb987
Xorg uses top left as origin, OpenGL uses lower left. So we need to flip the y axis, and make sure we are using the right points as origin of windows. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com> |
||
---|---|---|
.. | ||
gl | ||
backend.c | ||
backend.h | ||
backend_common.c | ||
backend_common.h | ||
meson.build | ||
xrender.c |