picom/src/backend/backend.h

237 lines
8.8 KiB
C

// SPDX-License-Identifier: MPL-2.0
// Copyright (c) 2018, Yuxuan Shui <yshuiv7@gmail.com>
#pragma once
#include <stdbool.h>
#include "config.h"
#include "compiler.h"
#include "driver.h"
#include "kernel.h"
#include "region.h"
#include "types.h"
#include "x.h"
typedef struct session session_t;
struct managed_win;
struct ev_loop;
struct backend_operations;
typedef struct backend_base {
struct backend_operations *ops;
xcb_connection_t *c;
xcb_window_t root;
struct ev_loop *loop;
/// Whether the backend can accept new render request at the moment
bool busy;
// ...
} backend_t;
typedef void (*backend_ready_callback_t)(void *);
enum image_operations {
// Invert the color of the entire image, `reg_op` ignored
IMAGE_OP_INVERT_COLOR_ALL,
// Dim the entire image, argument is the percentage. `reg_op` ignored
IMAGE_OP_DIM_ALL,
// Multiply the alpha channel by the argument
IMAGE_OP_APPLY_ALPHA,
// Same as APPLY_ALPHA, but `reg_op` is ignored and the operation applies to the
// full image
IMAGE_OP_APPLY_ALPHA_ALL,
// Change the effective size of the image, without touching the backing image
// itself. When the image is used, the backing image should be tiled to fill its
// effective size. `reg_op` and `reg_visible` is ignored. `arg` is two integers,
// width and height, in that order.
IMAGE_OP_RESIZE_TILE,
// Limit how bright image can be
IMAGE_OP_MAX_BRIGHTNESS,
};
struct gaussian_blur_args {
int size;
double deviation;
};
struct box_blur_args {
int size;
};
struct kernel_blur_args {
struct conv **kernels;
int kernel_count;
};
struct backend_operations {
// =========== Initialization ===========
/// Initialize the backend, prepare for rendering to the target window.
/// Here is how you should choose target window:
/// 1) if ps->overlay is not XCB_NONE, use that
/// 2) use ps->root otherwise
// TODO(yshui) make the target window a parameter
backend_t *(*init)(session_t *)attr_nonnull(1);
void (*deinit)(backend_t *backend_data) attr_nonnull(1);
/// Called when rendering will be stopped for an unknown amount of
/// time (e.g. when screen is unredirected). Free some resources.
///
/// Optional, not yet used
void (*pause)(backend_t *backend_data, session_t *ps);
/// Called before rendering is resumed
///
/// Optional, not yet used
void (*resume)(backend_t *backend_data, session_t *ps);
/// Called when root property changed, returns the new
/// backend_data. Even if the backend_data changed, all
/// the existing image data returned by this backend should
/// remain valid.
///
/// Optional
void *(*root_change)(backend_t *backend_data, session_t *ps);
// =========== Rendering ============
// NOTE: general idea about reg_paint/reg_op vs reg_visible is that reg_visible is
// merely a hint. Ignoring reg_visible entirely don't affect the correctness of
// the operation performed. OTOH reg_paint/reg_op is part of the parameters of the
// operation, and must be honored in order to complete the operation correctly.
// NOTE: due to complications introduced by use-damage and blur, the rendering API
// is a bit weird. The idea is, `compose` and `blur` have to update a temporary
// buffer, because `blur` requires data from an area slightly larger than the area
// that will be visible. So the area outside the visible area has to be rendered,
// but we have to discard the result (because the result of blurring that area
// will be wrong). That's why we cannot render into the back buffer directly.
// After rendering is done, `present` is called to update a portion of the actual
// back buffer, then present it to the target (or update the target directly,
// if not back buffered).
/// Called before when a new frame starts.
///
/// Optional
void (*prepare)(backend_t *backend_data, const region_t *reg_damage);
/**
* Paint the content of an image onto the rendering buffer
*
* @param backend_data the backend data
* @param image_data the image to paint
* @param dst_x, dst_y the top left corner of the image in the target
* @param reg_paint the clip region, in target coordinates
* @param reg_visible the visible region, in target coordinates
*/
void (*compose)(backend_t *backend_data, void *image_data, int dst_x, int dst_y,
const region_t *reg_paint, const region_t *reg_visible);
/// Fill rectangle of the rendering buffer, mostly for debug purposes, optional.
void (*fill)(backend_t *backend_data, struct color, const region_t *clip);
/// Blur a given region of the rendering buffer.
bool (*blur)(backend_t *backend_data, double opacity, void *blur_ctx,
const region_t *reg_blur, const region_t *reg_visible)
attr_nonnull(1, 3, 4, 5);
/// Update part of the back buffer with the rendering buffer, then present the
/// back buffer onto the target window (if not back buffered, update part of the
/// target window directly).
///
/// Optional, if NULL, indicates the backend doesn't have render output
///
/// @param region part of the target that should be updated
void (*present)(backend_t *backend_data, const region_t *region) attr_nonnull(1, 2);
/**
* Bind a X pixmap to the backend's internal image data structure.
*
* @param backend_data backend data
* @param pixmap X pixmap to bind
* @param fmt information of the pixmap's visual
* @param owned whether the ownership of the pixmap is transfered to the backend
* @return backend internal data structure bound with this pixmap
*/
void *(*bind_pixmap)(backend_t *backend_data, xcb_pixmap_t pixmap,
struct xvisual_info fmt, bool owned);
/// Create a shadow image based on the parameters
/// Default implementation: default_backend_render_shadow
void *(*render_shadow)(backend_t *backend_data, int width, int height,
const conv *kernel, double r, double g, double b, double a);
// ============ Resource management ===========
/// Free resources associated with an image data structure
void (*release_image)(backend_t *backend_data, void *img_data) attr_nonnull(1, 2);
// =========== Query ===========
/// Return if image is not completely opaque.
///
/// This function is needed because some backend might change the content of the
/// window (e.g. when using a custom shader with the glx backend), so only the
/// backend knows if an image is transparent.
bool (*is_image_transparent)(backend_t *backend_data, void *image_data)
attr_nonnull(1, 2);
/// Get the age of the buffer content we are currently rendering ontop
/// of. The buffer that has just been `present`ed has a buffer age of 1.
/// Everytime `present` is called, buffers get older. Return -1 if the
/// buffer is empty.
///
/// Optional
int (*buffer_age)(backend_t *backend_data);
/// The maximum number buffer_age might return.
int max_buffer_age;
// =========== Post-processing ============
/**
* Manipulate an image
*
* @param backend_data backend data
* @param op the operation to perform
* @param image_data an image data structure returned by the backend
* @param reg_op the clip region, define the part of the image to be
* operated on.
* @param reg_visible define the part of the image that will eventually
* be visible on target. this is a hint to the backend
* for optimization purposes.
* @param args extra arguments, operation specific
* @return a new image data structure containing the result
*/
bool (*image_op)(backend_t *backend_data, enum image_operations op, void *image_data,
const region_t *reg_op, const region_t *reg_visible, void *args);
/// Create another instance of the `image_data`. All `image_op` calls on the
/// returned image should not affect the original image
void *(*copy)(backend_t *base, const void *image_data, const region_t *reg_visible);
/// Create a blur context that can be used to call `blur`
void *(*create_blur_context)(backend_t *base, enum blur_method, void *args);
/// Destroy a blur context
void (*destroy_blur_context)(backend_t *base, void *ctx);
/// Get how many pixels outside of the blur area is needed for blur
void (*get_blur_size)(void *blur_context, int *width, int *height);
// =========== Hooks ============
/// Let the backend hook into the event handling queue
/// Not implemented yet
void (*set_ready_callback)(backend_t *, backend_ready_callback_t cb);
/// Called right after the core has handled its events.
/// Not implemented yet
void (*handle_events)(backend_t *);
// =========== Misc ============
/// Return the driver that is been used by the backend
enum driver (*detect_driver)(backend_t *backend_data);
};
extern struct backend_operations *backend_list[];
void paint_all_new(session_t *ps, struct managed_win *const t, bool ignore_damage)
attr_nonnull(1);