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Richard Grenville 1a88e3d0c5 Bug fix: GLX: ARGB texture too dark & Jitter when resize & others
- GLX backend: Fix a bug that ARGB windows / shadows are rendered too
  dark. Thanks to derhass in FreeNode/##opengl for help.

- GLX backend: Fix a problem that during window resize the content looks
  jittering, by letting compton fetch pixmap sizes with XGetGeometry()
  instead of relying on window width/height, which could be inaccurate
  during window resize. Negative effect on performance. Thanks to M4he
  for reporting. (#7)

- Add .desktop file. Thanks to quequotion for providing it. (#97)

- Avoid checking presence of window pixmap, because they may not exist
  with very old X Composite implementations.

- Add workaround for a strange window restack issue when compton
  receieves a ConfigureNotify with non-existent new above window.

- Add debugging function hexdump(). Extra sanity checks on various
  places.
2013-03-18 13:29:14 +08:00

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# Build files
.deps
aclocal.m4
autom4te.cache
config.h
config.h.in
config.log
config.status
configure
depcomp
install-sh
missing
stamp-h1
compton
*.o
build/
# CMake files
compton-*.deb
compton-*.rpm
compton-*.tar.bz2
release/
_CPack_Packages/
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
CPackSourceConfig.cmake
install_manifest.txt
# Vim files
.*.sw[a-z]
*~
# Misc files
/core
/*.core
oprofile_data/
compton.plist
callgrind.out.*
man/*.html
man/*.1
doxygen/
.clang_complete
/src/backtrace-symbols.[ch]
/compton*.trace