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b59e592588
- Add VSync feature. 3 possible VSync methods available: "sw" (software, not too reliable, but at least you have something to fallback to), "drm" (using DRM_IOCTL_WAIT_VBLANK, should work only on DRI drivers), "opengl" (using SGI_swap_control extension OpenGL, might work on more drivers than the DRM method). "sw" and "opengl" are briefly tested, "drm" received utterly no test (because I use the nVidia binary blob). They are enabled with "--vsync sw" / "--vsync drm" / "--vsync opengl". - Add --refresh-rate to let user specify a refresh rate for software VSync, in case the automatic refresh rate detection does not work well. - Seemingly the automatic refresh rate detection using X RandR in software VSync detects refresh rate incorrectly. Need further investigation. - Fix a few bugs in fading timing. - Add a workaround for client window detection on Fluxbox, as Fluxbox (incorrectly?) sets the override-redirect flag upon all frame windows. - Software VSync adds dependency on librt (a part of glibc) for nanosecond-level timing functions, and libXrandr for automatic refresh rate detection; DRM VSync adds dependency on libdrm to use its drm.h, but does not link to libdrm; OpenGL VSync adds dependency on libGL. - Print timing information on DEBUG_REPAINT.
41 lines
823 B
Text
41 lines
823 B
Text
# Shadow
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shadow = true;
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no-dnd-shadow = true;
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no-dock-shadow = true;
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clear-shadow = true;
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shadow-radius = 7;
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shadow-offset-x = -7;
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shadow-offset-y = -7;
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# shadow-opacity = 0.7;
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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shadow-exclude = [ "n:e:Notification" ];
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# shadow-exclude = "n:e:Notification";
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shadow-ignore-shaped = true;
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# Opacity
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menu-opacity = 0.8;
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inactive-opacity = 0.8;
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frame-opacity = 0.7;
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inactive-opacity-override = false;
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# Fading
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fading = true;
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# fade-delta = 30;
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fade-in-step = 0.03;
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fade-out-step = 0.03;
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# no-fading-openclose = true;
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# Other
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mark-wmwin-focused = true;
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mark-ovredir-focused = true;
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detect-rounded-corners = true;
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detect-client-opacity = false;
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refresh-rate = 0;
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# Window type settings
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wintypes:
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{
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tooltip = { fade = true; shadow = false; opacity = 0.75; };
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};
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