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827380e1e3
Make it simpler to stop requesting PresentCompleteNotify when there is nothing to render. Related: #1079 Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
373 lines
14 KiB
C
373 lines
14 KiB
C
// SPDX-License-Identifier: MPL-2.0
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// Copyright (c) 2018, Yuxuan Shui <yshuiv7@gmail.com>
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#pragma once
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#include <stdbool.h>
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#include "compiler.h"
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#include "config.h"
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#include "driver.h"
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#include "kernel.h"
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#include "region.h"
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#include "types.h"
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#include "x.h"
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typedef struct session session_t;
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struct managed_win;
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struct backend_shadow_context;
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struct ev_loop;
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struct backend_operations;
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typedef struct backend_base {
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struct backend_operations *ops;
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struct x_connection *c;
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struct ev_loop *loop;
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/// Whether the backend can accept new render request at the moment
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bool busy;
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// ...
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} backend_t;
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typedef struct geometry {
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int width;
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int height;
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} geometry_t;
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typedef struct coord {
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int x, y;
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} coord_t;
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typedef void (*backend_ready_callback_t)(void *);
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// This mimics OpenGL's ARB_robustness extension, which enables detection of GPU context
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// resets.
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// See: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robustness.txt, section
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// 2.6 "Graphics Reset Recovery".
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enum device_status {
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DEVICE_STATUS_NORMAL,
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DEVICE_STATUS_RESETTING,
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};
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// When image properties are actually applied to the image, they are applied in a
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// particular order:
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//
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// Corner radius -> Color inversion -> Dimming -> Opacity multiply -> Limit maximum
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// brightness
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enum image_properties {
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// Whether the color of the image is inverted
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// 1 boolean, default: false
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IMAGE_PROPERTY_INVERTED,
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// How much the image is dimmed
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// 1 double, default: 0
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IMAGE_PROPERTY_DIM_LEVEL,
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// Image opacity, i.e. an alpha value multiplied to the alpha channel
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// 1 double, default: 1
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IMAGE_PROPERTY_OPACITY,
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// The effective size of the image, the image will be tiled to fit.
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// 2 int, default: the actual size of the image
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IMAGE_PROPERTY_EFFECTIVE_SIZE,
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// Limit how bright image can be. The image brightness is estimated by averaging
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// the pixels in the image, and dimming will be applied to scale the average
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// brightness down to the max brightness value.
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// 1 double, default: 1
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IMAGE_PROPERTY_MAX_BRIGHTNESS,
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// Gives the image a rounded corner.
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// 1 double, default: 0
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IMAGE_PROPERTY_CORNER_RADIUS,
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// Border width
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// 1 int, default: 0
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IMAGE_PROPERTY_BORDER_WIDTH,
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// Custom shader for this window.
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// 1 pointer to shader struct, default: NULL
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IMAGE_PROPERTY_CUSTOM_SHADER,
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};
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enum image_operations {
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// Multiply the alpha channel by the argument
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IMAGE_OP_APPLY_ALPHA,
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};
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enum shader_attributes {
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// Whether the shader needs to be render regardless of whether the window is
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// updated.
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SHADER_ATTRIBUTE_ANIMATED = 1,
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};
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struct gaussian_blur_args {
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int size;
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double deviation;
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};
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struct box_blur_args {
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int size;
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};
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struct kernel_blur_args {
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struct conv **kernels;
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int kernel_count;
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};
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struct dual_kawase_blur_args {
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int size;
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int strength;
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};
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struct backend_operations {
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// =========== Initialization ===========
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/// Initialize the backend, prepare for rendering to the target window.
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backend_t *(*init)(session_t *, xcb_window_t)attr_nonnull(1);
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void (*deinit)(backend_t *backend_data) attr_nonnull(1);
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/// Called when rendering will be stopped for an unknown amount of
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/// time (e.g. when screen is unredirected). Free some resources.
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///
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/// Optional, not yet used
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void (*pause)(backend_t *backend_data, session_t *ps);
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/// Called before rendering is resumed
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///
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/// Optional, not yet used
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void (*resume)(backend_t *backend_data, session_t *ps);
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/// Called when root property changed, returns the new
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/// backend_data. Even if the backend_data changed, all
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/// the existing image data returned by this backend should
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/// remain valid.
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///
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/// Optional
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void *(*root_change)(backend_t *backend_data, session_t *ps);
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// =========== Rendering ============
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// NOTE: general idea about reg_paint/reg_op vs reg_visible is that reg_visible is
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// merely a hint. Ignoring reg_visible entirely don't affect the correctness of
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// the operation performed. OTOH reg_paint/reg_op is part of the parameters of the
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// operation, and must be honored in order to complete the operation correctly.
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// NOTE: due to complications introduced by use-damage and blur, the rendering API
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// is a bit weird. The idea is, `compose` and `blur` have to update a temporary
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// buffer, because `blur` requires data from an area slightly larger than the area
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// that will be visible. So the area outside the visible area has to be rendered,
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// but we have to discard the result (because the result of blurring that area
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// will be wrong). That's why we cannot render into the back buffer directly.
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// After rendering is done, `present` is called to update a portion of the actual
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// back buffer, then present it to the target (or update the target directly,
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// if not back buffered).
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/// Called before when a new frame starts.
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///
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/// Optional
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void (*prepare)(backend_t *backend_data, const region_t *reg_damage);
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/**
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* Paint the content of an image onto the rendering buffer.
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*
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* @param backend_data the backend data
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* @param image_data the image to paint
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* @param dst_x, dst_y the top left corner of the image in the target
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* @param mask the mask image, the top left of the mask is aligned with
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* the top left of the image
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* @param reg_paint the clip region, in target coordinates
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* @param reg_visible the visible region, in target coordinates
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*/
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void (*compose)(backend_t *backend_data, void *image_data, coord_t image_dst,
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void *mask, coord_t mask_dst, const region_t *reg_paint,
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const region_t *reg_visible);
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/// Fill rectangle of the rendering buffer, mostly for debug purposes, optional.
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void (*fill)(backend_t *backend_data, struct color, const region_t *clip);
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/// Blur a given region of the rendering buffer.
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///
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/// The blur is limited by `mask`. `mask_dst` specifies the top left corner of the
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/// mask is.
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bool (*blur)(backend_t *backend_data, double opacity, void *blur_ctx, void *mask,
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coord_t mask_dst, const region_t *reg_blur,
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const region_t *reg_visible) attr_nonnull(1, 3, 6, 7);
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/// Update part of the back buffer with the rendering buffer, then present the
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/// back buffer onto the target window (if not back buffered, update part of the
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/// target window directly).
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///
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/// Optional, if NULL, indicates the backend doesn't have render output
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///
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/// @param region part of the target that should be updated
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void (*present)(backend_t *backend_data, const region_t *region) attr_nonnull(1, 2);
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/**
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* Bind a X pixmap to the backend's internal image data structure.
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*
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* @param backend_data backend data
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* @param pixmap X pixmap to bind
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* @param fmt information of the pixmap's visual
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* @param owned whether the ownership of the pixmap is transfered to the backend
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* @return backend internal data structure bound with this pixmap
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*/
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void *(*bind_pixmap)(backend_t *backend_data, xcb_pixmap_t pixmap,
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struct xvisual_info fmt, bool owned);
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/// Create a shadow context for rendering shadows with radius `radius`.
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/// Default implementation: default_create_shadow_context
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struct backend_shadow_context *(*create_shadow_context)(backend_t *backend_data,
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double radius);
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/// Destroy a shadow context
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/// Default implementation: default_destroy_shadow_context
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void (*destroy_shadow_context)(backend_t *backend_data,
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struct backend_shadow_context *ctx);
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/// Create a shadow image based on the parameters. Resulting image should have a
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/// size of `width + radisu * 2` x `height + radius * 2`. Radius is set when the
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/// shadow context is created.
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/// Default implementation: default_render_shadow
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///
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/// Required.
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void *(*render_shadow)(backend_t *backend_data, int width, int height,
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struct backend_shadow_context *ctx, struct color color);
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/// Create a shadow by blurring a mask. `size` is the size of the blur. The
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/// backend can use whichever blur method is the fastest. The shadow produced
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/// shoule be consistent with `render_shadow`.
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///
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/// Optional.
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void *(*shadow_from_mask)(backend_t *backend_data, void *mask,
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struct backend_shadow_context *ctx, struct color color);
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/// Create a mask image from region `reg`. This region can be used to create
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/// shadow, or used as a mask for composing. When used as a mask, it should mask
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/// out everything that is not inside the region used to create it.
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///
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/// Image properties might be set on masks too, at least the INVERTED and
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/// CORNER_RADIUS properties must be supported. Inversion should invert the inside
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/// and outside of the mask. Corner radius should exclude the corners from the
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/// mask. Corner radius should be applied before the inversion.
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///
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/// Required.
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void *(*make_mask)(backend_t *backend_data, geometry_t size, const region_t *reg);
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// ============ Resource management ===========
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/// Free resources associated with an image data structure
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void (*release_image)(backend_t *backend_data, void *img_data) attr_nonnull(1, 2);
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/// Create a shader object from a shader source.
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///
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/// Optional
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void *(*create_shader)(backend_t *backend_data, const char *source)attr_nonnull(1, 2);
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/// Free a shader object.
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///
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/// Required if create_shader is present.
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void (*destroy_shader)(backend_t *backend_data, void *shader) attr_nonnull(1, 2);
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// =========== Query ===========
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/// Get the attributes of a shader.
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///
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/// Optional, Returns a bitmask of attributes, see `shader_attributes`.
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uint64_t (*get_shader_attributes)(backend_t *backend_data, void *shader)
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attr_nonnull(1, 2);
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/// Return if image is not completely opaque.
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///
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/// This function is needed because some backend might change the content of the
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/// window (e.g. when using a custom shader with the glx backend), so only the
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/// backend knows if an image is transparent.
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bool (*is_image_transparent)(backend_t *backend_data, void *image_data)
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attr_nonnull(1, 2);
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/// Get the age of the buffer content we are currently rendering ontop
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/// of. The buffer that has just been `present`ed has a buffer age of 1.
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/// Everytime `present` is called, buffers get older. Return -1 if the
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/// buffer is empty.
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///
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/// Optional
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int (*buffer_age)(backend_t *backend_data);
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/// Get the render time of the last frame. If the render is still in progress,
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/// returns false. The time is returned in `ts`. Frames are delimited by the
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/// present() calls. i.e. after a present() call, last_render_time() should start
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/// reporting the time of the just presen1ted frame.
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///
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/// Optional, if not available, the most conservative estimation will be used.
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bool (*last_render_time)(backend_t *backend_data, struct timespec *ts);
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/// The maximum number buffer_age might return.
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int max_buffer_age;
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// =========== Post-processing ============
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/* TODO(yshui) Consider preserving the order of image ops.
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* Currently in both backends, the image ops are applied lazily when needed.
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* However neither backends preserve the order of image ops, they just applied all
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* pending lazy ops in a pre-determined fixed order, regardless in which order
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* they were originally applied. This might lead to inconsistencies.*/
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/**
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* Change image properties
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*
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* @param backend_data backend data
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* @param prop the property to change
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* @param image_data an image data structure returned by the backend
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* @param args property value
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* @return whether the operation is successful
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*/
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bool (*set_image_property)(backend_t *backend_data, enum image_properties prop,
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void *image_data, void *args);
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/**
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* Manipulate an image. Image properties are untouched.
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*
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* @param backend_data backend data
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* @param op the operation to perform
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* @param image_data an image data structure returned by the backend
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* @param reg_op the clip region, define the part of the image to be
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* operated on.
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* @param reg_visible define the part of the image that will eventually
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* be visible on target. this is a hint to the backend
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* for optimization purposes.
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* @param args extra arguments, operation specific
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* @return whether the operation is successful
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*/
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bool (*image_op)(backend_t *backend_data, enum image_operations op, void *image_data,
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const region_t *reg_op, const region_t *reg_visible, void *args);
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/// Create another instance of the `image_data`. All `image_op` and
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/// `set_image_property` calls on the returned image should not affect the
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/// original image
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void *(*clone_image)(backend_t *base, const void *image_data,
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const region_t *reg_visible);
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/// Create a blur context that can be used to call `blur`
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void *(*create_blur_context)(backend_t *base, enum blur_method, void *args);
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/// Destroy a blur context
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void (*destroy_blur_context)(backend_t *base, void *ctx);
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/// Get how many pixels outside of the blur area is needed for blur
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void (*get_blur_size)(void *blur_context, int *width, int *height);
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// =========== Hooks ============
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/// Let the backend hook into the event handling queue
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/// Not implemented yet
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void (*set_ready_callback)(backend_t *, backend_ready_callback_t cb);
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/// Called right after the core has handled its events.
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/// Not implemented yet
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void (*handle_events)(backend_t *);
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// =========== Misc ============
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/// Return the driver that is been used by the backend
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enum driver (*detect_driver)(backend_t *backend_data);
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void (*diagnostics)(backend_t *backend_data);
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enum device_status (*device_status)(backend_t *backend_data);
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};
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extern struct backend_operations *backend_list[];
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/// paint all windows
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///
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/// Returns if any render command is issued. IOW if nothing on the screen has changed,
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/// this function will return false.
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bool paint_all_new(session_t *ps, struct managed_win *t) attr_nonnull(1);
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