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db5a78790c
Some the refactored backends can use it. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
// SPDX-License-Identifier: MPL-2.0
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// Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
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#pragma once
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#include <xcb/render.h>
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#include <xcb/xcb_image.h>
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#include "region.h"
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typedef struct _glx_texture glx_texture_t;
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typedef struct glx_prog_main glx_prog_main_t;
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typedef struct win win;
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typedef struct session session_t;
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typedef struct paint {
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xcb_pixmap_t pixmap;
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xcb_render_picture_t pict;
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glx_texture_t *ptex;
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} paint_t;
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void
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render(session_t *ps, int x, int y, int dx, int dy, int wid, int hei,
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double opacity, bool argb, bool neg,
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xcb_render_picture_t pict, glx_texture_t *ptex,
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const region_t *reg_paint, const glx_prog_main_t *pprogram);
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void
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paint_one(session_t *ps, win *w, const region_t *reg_paint);
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void
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paint_all(session_t *ps, region_t *region, const region_t *region_real, win * const t);
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void free_picture(xcb_connection_t *c, xcb_render_picture_t *p);
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void free_paint(session_t *ps, paint_t *ppaint);
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void free_root_tile(session_t *ps);
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bool init_render(session_t *ps);
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void deinit_render(session_t *ps);
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xcb_image_t *make_shadow(session_t *ps, double opacity, int width, int height);
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