mirror of https://github.com/yshui/picom.git
de209fd52c
Since image_dst is in X coordinates, after flipping Y, we need to subtract the height of the drawing area, to make it the bottom right corner for OpenGL. However, this breaks blur. Because we assumed the drawing area is the same size as the texture, which is not the case for blur. So add the height of the drawing area as another parameter. Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com> |
||
---|---|---|
.. | ||
dummy | ||
gl | ||
xrender | ||
backend.c | ||
backend.h | ||
backend_common.c | ||
backend_common.h | ||
driver.c | ||
driver.h | ||
meson.build |