picom/src/backend/backend_common.h

88 lines
3.1 KiB
C

// SPDX-License-Identifier: MPL-2.0
// Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
#pragma once
#include <xcb/render.h>
#include <xcb/xcb_image.h>
#include <stdbool.h>
#include "backend.h"
#include "config.h"
#include "region.h"
typedef struct session session_t;
typedef struct win win;
typedef struct conv conv;
typedef struct backend_base backend_t;
struct backend_operations;
struct dual_kawase_params {
/// Number of downsample passes
int iterations;
/// Pixel offset for down- and upsample
float offset;
/// Save area around blur target (@ref resize_width, @ref resize_height)
int expand;
};
struct backend_image_inner_base {
int refcount;
bool has_alpha;
};
struct backend_image {
// Backend dependent inner image data
struct backend_image_inner_base *inner;
double opacity;
double dim;
double max_brightness;
double corner_radius;
// Effective size of the image
int ewidth, eheight;
bool color_inverted;
int border_width;
};
bool build_shadow(xcb_connection_t *, xcb_drawable_t, double opacity, int width,
int height, const conv *kernel, xcb_render_picture_t shadow_pixel,
xcb_pixmap_t *pixmap, xcb_render_picture_t *pict);
xcb_render_picture_t solid_picture(xcb_connection_t *, xcb_drawable_t, bool argb,
double a, double r, double g, double b);
xcb_image_t *
make_shadow(xcb_connection_t *c, const conv *kernel, double opacity, int width, int height);
/// The default implementation of `is_win_transparent`, it simply looks at win::mode. So
/// this is not suitable for backends that alter the content of windows
bool default_is_win_transparent(void *, win *, void *);
/// The default implementation of `is_frame_transparent`, it uses win::frame_opacity. Same
/// caveat as `default_is_win_transparent` applies.
bool default_is_frame_transparent(void *, win *, void *);
void *default_backend_render_shadow(backend_t *backend_data, int width, int height,
struct backend_shadow_context *sctx, struct color color);
/// Implement `render_shadow` with `shadow_from_mask`.
void *
backend_render_shadow_from_mask(backend_t *backend_data, int width, int height,
struct backend_shadow_context *sctx, struct color color);
struct backend_shadow_context *
default_create_shadow_context(backend_t *backend_data, double radius);
void default_destroy_shadow_context(backend_t *backend_data,
struct backend_shadow_context *sctx);
void init_backend_base(struct backend_base *base, session_t *ps);
struct conv **generate_blur_kernel(enum blur_method method, void *args, int *kernel_count);
struct dual_kawase_params *generate_dual_kawase_params(void *args);
void *default_clone_image(backend_t *base, const void *image_data, const region_t *reg);
bool default_is_image_transparent(backend_t *base attr_unused, void *image_data);
bool default_set_image_property(backend_t *base attr_unused, enum image_properties op,
void *image_data, void *arg);
struct backend_image *default_new_backend_image(int w, int h);