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polybar/include/events/signal_fwd.hpp

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#pragma once
#include "common.hpp"
POLYBAR_NS
class signal_emitter;
class signal_receiver_interface;
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template <int Priority, typename Signal, typename... Signals>
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class signal_receiver;
namespace signals {
namespace detail {
class signal;
}
namespace eventqueue {
struct start;
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struct exit_terminate;
struct exit_reload;
struct notify_change;
struct notify_forcechange;
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struct check_state;
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} // namespace eventqueue
namespace ipc {
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struct command;
struct hook;
struct action;
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} // namespace ipc
namespace ui {
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struct ready;
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struct changed;
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struct tick;
struct button_press;
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struct cursor_change;
struct visibility_change;
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struct dim_window;
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struct shade_window;
struct unshade_window;
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struct request_snapshot;
struct update_background;
struct update_geometry;
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} // namespace ui
namespace ui_tray {
struct mapped_clients;
}
namespace parser {
struct change_background;
struct change_foreground;
struct change_underline;
struct change_overline;
struct change_font;
struct change_alignment;
struct reverse_colors;
struct offset_pixel;
struct attribute_set;
struct attribute_unset;
struct attribute_toggle;
struct action_begin;
struct action_end;
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struct text;
struct control;
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} // namespace parser
} // namespace signals
POLYBAR_NS_END