2016-11-20 17:04:31 -05:00
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#pragma once
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#include <algorithm>
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#include <chrono>
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#include <condition_variable>
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2016-12-05 14:41:00 -05:00
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#include <map>
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#include <mutex>
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2016-11-20 17:04:31 -05:00
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#include "common.hpp"
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#include "components/types.hpp"
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#include "errors.hpp"
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#include "utils/concurrency.hpp"
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#include "utils/functional.hpp"
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#include "utils/inotify.hpp"
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#include "utils/string.hpp"
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POLYBAR_NS
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namespace chrono = std::chrono;
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using namespace std::chrono_literals;
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using std::map;
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#define DEFAULT_FORMAT "format"
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#define CONST_MOD(name) static_cast<name const&>(*this)
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#define CAST_MOD(name) static_cast<name*>(this)
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// fwd decl {{{
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namespace drawtypes {
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class ramp;
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using ramp_t = shared_ptr<ramp>;
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class progressbar;
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using progressbar_t = shared_ptr<progressbar>;
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class animation;
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using animation_t = shared_ptr<animation>;
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class iconset;
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using iconset_t = shared_ptr<iconset>;
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} // namespace drawtypes
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class builder;
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class config;
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class logger;
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class signal_emitter;
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template <typename Impl>
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class action_router;
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// }}}
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namespace modules {
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using namespace drawtypes;
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DEFINE_ERROR(module_error);
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DEFINE_CHILD_ERROR(undefined_format, module_error);
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DEFINE_CHILD_ERROR(undefined_format_tag, module_error);
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// class definition : module_format {{{
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struct module_format {
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string value{};
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vector<string> tags{};
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label_t prefix{};
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label_t suffix{};
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rgba fg{};
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rgba bg{};
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rgba ul{};
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rgba ol{};
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size_t ulsize{0};
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size_t olsize{0};
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size_t spacing{0};
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size_t padding{0};
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size_t margin{0};
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int offset{0};
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int font{0};
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string decorate(builder* builder, string output);
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};
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// }}}
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// class definition : module_formatter {{{
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class module_formatter {
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public:
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explicit module_formatter(const config& conf, string modname) : m_conf(conf), m_modname(modname) {}
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void add(string name, string fallback, vector<string>&& tags, vector<string>&& whitelist = {});
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void add_optional(string name, vector<string>&& tags, vector<string>&& whitelist = {});
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bool has(const string& tag, const string& format_name);
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bool has(const string& tag);
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bool has_format(const string& format_name);
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shared_ptr<module_format> get(const string& format_name);
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protected:
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void add_value(string&& name, string&& value, vector<string>&& tags, vector<string>&& whitelist);
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const config& m_conf;
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string m_modname;
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map<string, shared_ptr<module_format>> m_formats;
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};
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// }}}
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// class definition : module_interface {{{
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struct module_interface {
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public:
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virtual ~module_interface() {}
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/**
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* The type users have to specify in the module section `type` key
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*/
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virtual string type() const = 0;
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/**
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* Module name w/o 'module/' prefix
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*/
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virtual string name_raw() const = 0;
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virtual string name() const = 0;
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virtual bool running() const = 0;
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virtual bool visible() const = 0;
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/**
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* Handle action, possibly with data attached
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*
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* Any implementation is free to ignore the data, if the action does not
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* require additional data.
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*
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* \returns true if the action is supported and false otherwise
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*/
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virtual bool input(const string& action, const string& data) = 0;
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virtual void start() = 0;
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virtual void stop() = 0;
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virtual void halt(string error_message) = 0;
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virtual string contents() = 0;
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};
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// }}}
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// class definition : module {{{
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template <class Impl>
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class module : public module_interface {
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public:
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module(const bar_settings bar, string name);
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~module() noexcept;
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static constexpr auto EVENT_MODULE_TOGGLE = "module_toggle";
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static constexpr auto EVENT_MODULE_SHOW = "module_show";
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static constexpr auto EVENT_MODULE_HIDE = "module_hide";
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string type() const override;
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string name_raw() const override;
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string name() const override;
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bool running() const override;
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bool visible() const override;
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void stop() override;
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void halt(string error_message) override;
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void teardown();
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string contents() override;
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bool input(const string& action, const string& data) final override;
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protected:
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void broadcast();
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void idle();
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void sleep(chrono::duration<double> duration);
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template <class Clock, class Duration>
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void sleep_until(chrono::time_point<Clock, Duration> point);
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/**
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* Wakes up the module.
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*
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* It should be possible to interrupt any blocking operation inside a
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* module using this function.
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*
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* In addition, after a wake up whatever was woken up should immediately
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* check whether the module is still running.
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*
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* Modules that don't follow this, could stall the operation of whatever
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* code called this function.
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*/
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void wakeup();
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string get_format() const;
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string get_output();
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void set_visible(bool value);
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void action_module_toggle();
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void action_module_show();
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void action_module_hide();
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protected:
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signal_emitter& m_sig;
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const bar_settings m_bar;
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const logger& m_log;
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const config& m_conf;
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unique_ptr<action_router<Impl>> m_router;
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mutex m_buildlock;
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mutex m_updatelock;
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mutex m_sleeplock;
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std::condition_variable m_sleephandler;
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const string m_name;
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const string m_name_raw;
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unique_ptr<builder> m_builder;
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unique_ptr<module_formatter> m_formatter;
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vector<thread> m_threads;
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thread m_mainthread;
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bool m_handle_events{true};
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private:
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atomic<bool> m_enabled{true};
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atomic<bool> m_visible{true};
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atomic<bool> m_changed{true};
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string m_cache;
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};
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// }}}
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} // namespace modules
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POLYBAR_NS_END
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