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polybar/include/modules/meta/base.hpp

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#pragma once
#include <algorithm>
#include <chrono>
#include <condition_variable>
#include <map>
#include <mutex>
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#include "common.hpp"
#include "components/types.hpp"
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#include "errors.hpp"
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#include "utils/concurrency.hpp"
#include "utils/functional.hpp"
#include "utils/inotify.hpp"
#include "utils/string.hpp"
POLYBAR_NS
namespace chrono = std::chrono;
using namespace std::chrono_literals;
using std::map;
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#define DEFAULT_FORMAT "format"
#define CONST_MOD(name) static_cast<name const&>(*this)
#define CAST_MOD(name) static_cast<name*>(this)
// fwd decl {{{
namespace drawtypes {
class ramp;
using ramp_t = shared_ptr<ramp>;
class progressbar;
using progressbar_t = shared_ptr<progressbar>;
class animation;
using animation_t = shared_ptr<animation>;
class iconset;
using iconset_t = shared_ptr<iconset>;
} // namespace drawtypes
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class builder;
class config;
class logger;
class signal_emitter;
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template <typename Impl>
class action_router;
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// }}}
namespace modules {
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using namespace drawtypes;
DEFINE_ERROR(module_error);
DEFINE_CHILD_ERROR(undefined_format, module_error);
DEFINE_CHILD_ERROR(undefined_format_tag, module_error);
// class definition : module_format {{{
struct module_format {
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string value{};
vector<string> tags{};
label_t prefix{};
label_t suffix{};
rgba fg{};
rgba bg{};
rgba ul{};
rgba ol{};
size_t ulsize{0};
size_t olsize{0};
size_t spacing{0};
size_t padding{0};
size_t margin{0};
int offset{0};
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int font{0};
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string decorate(builder* builder, string output);
};
// }}}
// class definition : module_formatter {{{
class module_formatter {
public:
explicit module_formatter(const config& conf, string modname) : m_conf(conf), m_modname(modname) {}
void add(string name, string fallback, vector<string>&& tags, vector<string>&& whitelist = {});
void add_optional(string name, vector<string>&& tags, vector<string>&& whitelist = {});
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bool has(const string& tag, const string& format_name);
bool has(const string& tag);
bool has_format(const string& format_name);
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shared_ptr<module_format> get(const string& format_name);
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protected:
void add_value(string&& name, string&& value, vector<string>&& tags, vector<string>&& whitelist);
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const config& m_conf;
string m_modname;
map<string, shared_ptr<module_format>> m_formats;
};
// }}}
// class definition : module_interface {{{
struct module_interface {
public:
virtual ~module_interface() {}
/**
* The type users have to specify in the module section `type` key
*/
virtual string type() const = 0;
/**
* Module name w/o 'module/' prefix
*/
virtual string name_raw() const = 0;
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virtual string name() const = 0;
virtual bool running() const = 0;
virtual bool visible() const = 0;
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/**
* Handle action, possibly with data attached
*
* Any implementation is free to ignore the data, if the action does not
* require additional data.
*
* \returns true if the action is supported and false otherwise
*/
virtual bool input(const string& action, const string& data) = 0;
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virtual void start() = 0;
virtual void stop() = 0;
virtual void halt(string error_message) = 0;
virtual string contents() = 0;
};
// }}}
// class definition : module {{{
template <class Impl>
class module : public module_interface {
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public:
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module(const bar_settings bar, string name);
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~module() noexcept;
static constexpr auto EVENT_MODULE_TOGGLE = "module_toggle";
static constexpr auto EVENT_MODULE_SHOW = "module_show";
static constexpr auto EVENT_MODULE_HIDE = "module_hide";
string type() const override;
string name_raw() const override;
string name() const override;
bool running() const override;
bool visible() const override;
void stop() override;
void halt(string error_message) override;
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void teardown();
string contents() override;
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bool input(const string& action, const string& data) final override;
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protected:
void broadcast();
void idle();
void sleep(chrono::duration<double> duration);
template <class Clock, class Duration>
void sleep_until(chrono::time_point<Clock, Duration> point);
/**
* Wakes up the module.
*
* It should be possible to interrupt any blocking operation inside a
* module using this function.
*
* In addition, after a wake up whatever was woken up should immediately
* check whether the module is still running.
*
* Modules that don't follow this, could stall the operation of whatever
* code called this function.
*/
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void wakeup();
string get_format() const;
string get_output();
void set_visible(bool value);
void action_module_toggle();
void action_module_show();
void action_module_hide();
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protected:
signal_emitter& m_sig;
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const bar_settings m_bar;
const logger& m_log;
const config& m_conf;
unique_ptr<action_router<Impl>> m_router;
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mutex m_buildlock;
mutex m_updatelock;
mutex m_sleeplock;
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std::condition_variable m_sleephandler;
const string m_name;
const string m_name_raw;
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unique_ptr<builder> m_builder;
unique_ptr<module_formatter> m_formatter;
vector<thread> m_threads;
thread m_mainthread;
bool m_handle_events{true};
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private:
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atomic<bool> m_enabled{true};
atomic<bool> m_visible{true};
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atomic<bool> m_changed{true};
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string m_cache;
};
// }}}
} // namespace modules
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POLYBAR_NS_END