doc: Add getting started for developers

This commit is contained in:
patrick96 2022-04-03 14:07:23 +02:00 committed by Patrick Ziegler
parent e1856cf8ec
commit 61c4976bb5
2 changed files with 35 additions and 0 deletions

View File

@ -0,0 +1,34 @@
Getting Started
===============
Setting up polybar for development is basically the same process as `compiling
it from source <https://github.com/polybar/polybar/wiki/Compiling>`_.
However, we recommend using the ``Debug`` or ``Sanitize`` cmake build type when
configuring the project:
.. code-block:: shell
cmake -DCMAKE_BUILD_TYPE=Debug ..
# Or
cmake -DCMAKE_BUILD_TYPE=Sanitize ..
This will give you debug symbols in the executable and the ``Sanitize`` build
type will also enable the ``AddressSanitizer`` and
``UndefinedBehaviorSanitizer``, which can give you very useful information
about crashes and undefined behavior at runtime.
Editors
-------
Since this is a cmake project, most IDEs will have built-in support or a plugin
to automatically setup this project.
In addition, the ``cmake`` command creates a ``compile_commands.json`` file in
the build folder, which can be used by many `language servers
<https://microsoft.github.io/language-server-protocol/>`_.
If you are using a C++ language server in your editor, it should be as easy as
symlinking the ``compile_commands.json`` into the repo root directory:
.. code-block:: shell
ln -s build/compile_commands.json .

View File

@ -33,6 +33,7 @@ Welcome to the official polybar documentation.
:maxdepth: 1
:caption: Developer Documentation:
dev/getting-started
dev/style-guide
dev/testing
dev/release-workflow