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fix(menu): Close tree when item commands are invoked
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30f516dd7d
commit
c1aa3319a1
1 changed files with 11 additions and 15 deletions
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@ -86,24 +86,17 @@ namespace modules {
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bool menu_module::input(string&& cmd) {
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if (cmd.compare(0, 4, "menu") != 0) {
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return false;
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}
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// broadcast update when leaving leaving the function
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auto exit_handler = scope_util::make_exit_handler<>([this]() {
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if (!m_threads.empty()) {
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m_log.trace("%s: Cleaning up previous broadcast threads", name());
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for (auto&& thread : m_threads) {
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if (thread.joinable()) {
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thread.join();
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if (m_level > -1) {
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for (auto&& item : m_levels[m_level]->items) {
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if (item->exec == cmd) {
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m_level = -1;
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broadcast();
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break;
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}
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}
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m_threads.clear();
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}
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m_log.trace("%s: Dispatching broadcast thread", name());
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m_threads.emplace_back(thread(&menu_module::broadcast, this));
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});
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return false;
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}
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if (cmd.compare(0, strlen(EVENT_MENU_OPEN), EVENT_MENU_OPEN) == 0) {
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auto level = cmd.substr(strlen(EVENT_MENU_OPEN));
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@ -121,8 +114,11 @@ namespace modules {
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} else if (cmd == EVENT_MENU_CLOSE) {
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m_log.info("%s: Closing menu tree", name());
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m_level = -1;
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} else {
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return false;
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}
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broadcast();
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return true;
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}
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}
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