* Remove unused function
* Refactor deprecation warning
* Modules take config as parameter instead of using the singleton
* Bar take config as parameter instead of using the singleton
* Renderer take config as parameter instead of using the singleton
* Legacy Tray Manager take config as parameter instead of using the singleton
* Screen take config as parameter instead of using the singleton
* Controller take config as parameter instead of using the singleton
* Remove the config singleton
* Apply review suggestion
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* pulseaudio: define reverse-scroll option
When we enable natural scrolling option in libinput,
it sends scroll down event when we swipe up on the touchpad.
This makes the pulseaudio module feel weird.
This option fixes that.
* Update CHANGELOG.md
Co-authored-by: Patrick Ziegler <p.ziegler96@gmail.com>
* module: Implement proof of concept action router
Action implementation inside module becomes much cleaner because each
module just registers action names together with a callback (pointer to
member function) and the action router does the rest.
* Make input function final
This forces all modules to use the action router
* modules: Catch exceptions in action handlers
* Use action router for all modules
* Use action_ prefix for function names
The mpd module's 'stop' action overwrote the base module's stop function
which caused difficult to debug behavior.
To prevent this in the future we now prefix each function that is
responsible for an action with 'action_'
* Cleanup
* actions: Throw exception when re-registering action
Action names are unique inside modules. Unfortunately there is no way to
ensure this statically, the next best thing is to crash the module and
let the user know that this is a bug.
* Formatting
* actions: Ignore data for actions without data
This is the same behavior as before.
* action_router: Write tests
All modules now expose their actions as public static constants
Issues: The menu module no longer closes when an item is clicked (before
it would intercept any executed command and look if it matches one of
its exec commands)
This allows us to identify module by their type and it is also better to
store the module type as part of the module instead of having it
hardcoded in factory.hpp