#pragma once #include "common.hpp" #include "components/ipc.hpp" #include "components/types.hpp" #include "utils/functional.hpp" POLYBAR_NS namespace signals { namespace detail { class signal { public: explicit signal() = default; virtual ~signal() {} virtual size_t size() const = 0; }; template class base_signal : public signal { public: using base_type = base_signal; explicit base_signal() = default; virtual ~base_signal() {} virtual size_t size() const override { return sizeof(Derived); }; }; template class value_signal : public base_signal { public: using base_type = value_signal; explicit value_signal(void* data) : m_ptr(data) {} explicit value_signal(ValueType&& data) : m_ptr(&data) {} explicit value_signal(ValueType& data) : m_ptr(&data) {} virtual ~value_signal() {} inline ValueType cast() const { return *static_cast(m_ptr); } private: void* m_ptr; }; } // namespace detail namespace eventqueue { struct start : public detail::base_signal { using base_type::base_type; }; struct exit_terminate : public detail::base_signal { using base_type::base_type; }; struct exit_reload : public detail::base_signal { using base_type::base_type; }; struct notify_change : public detail::base_signal { using base_type::base_type; }; struct notify_forcechange : public detail::base_signal { using base_type::base_type; }; struct check_state : public detail::base_signal { using base_type::base_type; }; } // namespace eventqueue namespace ipc { struct command : public detail::value_signal { using base_type::base_type; }; struct hook : public detail::value_signal { using base_type::base_type; }; struct action : public detail::value_signal { using base_type::base_type; }; } // namespace ipc namespace ui { struct ready : public detail::base_signal { using base_type::base_type; }; struct changed : public detail::base_signal { using base_type::base_type; }; struct tick : public detail::base_signal { using base_type::base_type; }; struct button_press : public detail::value_signal { using base_type::base_type; }; struct cursor_change : public detail::value_signal { using base_type::base_type; }; struct visibility_change : public detail::value_signal { using base_type::base_type; }; struct dim_window : public detail::value_signal { using base_type::base_type; }; struct shade_window : public detail::base_signal { using base_type::base_type; }; struct unshade_window : public detail::base_signal { using base_type::base_type; }; struct request_snapshot : public detail::value_signal { using base_type::base_type; }; /// emitted whenever the desktop background slice changes struct update_background : public detail::base_signal { using base_type::base_type; }; /// emitted when the bar geometry changes (such as position of the bar on the screen) struct update_geometry : public detail::base_signal { using base_type::base_type; }; } // namespace ui namespace ui_tray { struct mapped_clients : public detail::value_signal { using base_type::base_type; }; } // namespace ui_tray } // namespace signals POLYBAR_NS_END