#ifndef _MODULES_BSPWM_HPP_ #define _MODULES_BSPWM_HPP_ #include #include #include #include "modules/base.hpp" #include "drawtypes/icon.hpp" #include "drawtypes/label.hpp" namespace modules { namespace Bspwm { enum Flag { WORKSPACE_NONE, WORKSPACE_ACTIVE, WORKSPACE_URGENT, WORKSPACE_EMPTY, WORKSPACE_OCCUPIED, // used when the monitor is unfocused WORKSPACE_DIMMED, MODE_NONE, MODE_LAYOUT_MONOCLE, MODE_LAYOUT_TILED, MODE_STATE_FULLSCREEN, MODE_STATE_FLOATING, MODE_NODE_LOCKED, MODE_NODE_STICKY, MODE_NODE_PRIVATE }; struct Workspace { Flag flag; std::unique_ptr label; Workspace(Flag flag, std::unique_ptr label) { this->flag = flag; this->label.swap(label); } operator bool() { return this->label && *this->label; } }; } DefineModule(BspwmModule, EventModule) { const char *TAG_LABEL_STATE = ""; const char *TAG_LABEL_MODE = ""; const char *EVENT_CLICK = "bwm"; std::map> mode_labels; std::map> state_labels; std::vector> workspaces; std::vector*> modes; std::unique_ptr icons; std::string monitor; int socket_fd; std::string prev_data; public: BspwmModule(const std::string& name, const std::string& monitor); ~BspwmModule() { close(this->socket_fd); } void start(); bool has_event(); bool update(); bool build(Builder *builder, const std::string& tag); bool handle_command(const std::string& cmd); }; } #endif