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polybar/include/x11/background_manager.hpp
Patrick Ziegler 053a7eb2d8
fix: Crash on root pixmap and window depth mismatch (#2813)
The background_manager used the root window depth for creating its
pixmaps, but when the root pixmap has a different depth, this causes the
copy_area_checked call to fail and crash the bar.

We now load the root pixmap before finding the visual and creating the
slice pixmaps.

Fixes #2798
2022-09-05 09:58:12 +02:00

155 lines
4.3 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include "common.hpp"
#include "events/signal_fwd.hpp"
#include "events/signal_receiver.hpp"
#include "x11/extensions/fwd.hpp"
#include "x11/types.hpp"
POLYBAR_NS
class logger;
namespace cairo {
class surface;
class xcb_surface;
} // namespace cairo
class bg_slice {
public:
~bg_slice();
// copying bg_slices is not allowed
bg_slice(const bg_slice&) = delete;
bg_slice& operator=(const bg_slice&) = delete;
cairo::surface* get_surface() const;
void clear();
void copy(xcb_pixmap_t root_pixmap, int depth, xcb_rectangle_t geom, xcb_visualtype_t* visual);
private:
bg_slice(connection& conn, const logger& log, xcb_rectangle_t rect, xcb_window_t window);
connection& m_connection;
const logger& m_log;
/**
* Area covered by this slice
*
* Area is relative to given window
*/
xcb_rectangle_t m_rect{0, 0, 0U, 0U};
xcb_window_t m_window;
/**
* Cache for the root window background at this slice's position
*/
xcb_pixmap_t m_pixmap{XCB_NONE};
unique_ptr<cairo::xcb_surface> m_surface;
xcb_gcontext_t m_gcontext{XCB_NONE};
int m_depth{0};
void ensure_resources(int depth, xcb_visualtype_t* visual);
void allocate_resources(xcb_visualtype_t* visual);
void free_resources();
friend class background_manager;
};
/**
* @brief Class to keep track of the desktop background used to support pseudo-transparency
*
* For pseudo-transparency that bar needs access to the desktop background.
* We only need to store the slice of the background image which is covered by the bar window,
* so this class takes a rectangle that limits what part of the background is stored.
*/
class background_manager : public signal_receiver<SIGN_PRIORITY_SCREEN, signals::ui::update_geometry>,
public xpp::event::sink<evt::property_notify> {
public:
using make_type = background_manager&;
static make_type make();
/**
* Initializes a new background_manager that by default does not observe anything.
*
* To observe a slice of the background you need to call background_manager::activate.
*/
explicit background_manager(connection& conn, signal_emitter& sig, const logger& log);
~background_manager();
/**
* Starts observing a rectangular slice of the desktop background.
*
* After calling this function, you can obtain the current slice of the desktop background
* by calling get_surface on the returned bg_slice object.
* Whenever the background slice changes (for example, due to bar position changes or because
* the user changed the desktop background) the class emits a signals::ui::update_background event.
*
* You should only call this function once and then re-use the returned bg_slice because the bg_slice
* caches the background. If you don't need the background anymore, destroy the shared_ptr to free up
* resources.
*
* @param rect Slice of the background to observe (coordinates relative to window).
* @param window Coordinates are interpreted relative to this window
*/
std::shared_ptr<bg_slice> observe(xcb_rectangle_t rect, xcb_window_t window);
void handle(const evt::property_notify& evt) override;
bool on(const signals::ui::update_geometry&) override;
private:
void activate();
void deactivate();
void attach();
void detach();
/**
* True if we are currently attached as a listener for desktop background changes
*/
bool m_attached{false};
// references to standard components
connection& m_connection;
signal_emitter& m_sig;
const logger& m_log;
/**
* List of slices that need to be filled with the desktop background
*/
std::vector<std::weak_ptr<bg_slice>> m_slices;
void allocate_resources();
void free_resources();
void on_background_change();
void update_slice(bg_slice& slice);
bool has_pixmap() const;
void ensure_pixmap();
void load_pixmap();
void clear_pixmap();
/**
* The loaded root pixmap
*/
xcb_pixmap_t m_pixmap{XCB_NONE};
int m_pixmap_depth{0};
xcb_rectangle_t m_pixmap_geom{0, 0, 0, 0};
/**
* Tracks whether we were able to load a pixmap.
*/
bool m_pixmap_load_failed{false};
/**
* Visual matching the root pixmap's depth.
*
* Only valid if m_pixmap is set
*/
xcb_visualtype_t* m_visual{nullptr};
};
POLYBAR_NS_END