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polybar/include/components/eventloop.hpp
Patrick Ziegler 444120e664
script: Fix concurrency issues (#2518)
Fixes #1978

* Move tail and non-tail handler to method

Defining them in the constructor is ugly.

* script: Iterate over defined actions instead of fixed list

* Separate running logic and lock m_output

* Include POLYBAR_FLAGS in linker flags

* Stop using m_prev in script_runner

* Join module threads in stop function

Joining in the destructor may lead to UB because the subclass is already
deconstructed but the threads may still require it to be around (e.g.
for calling any functions on the instance)

* Cleanup script module

* Update changelog

* Remove AfterReturn class

* Remove m_stopping from script module

* Fix polybar not reading the entire line from child process.

For every `readline` call we created a new fd_streambuf. This means once
`readline` returns, the streambuf is destructed and and pending data in
its temporary buffer discarded and we never actually read it.

* Remove unused includes
2021-10-03 01:27:11 +02:00

165 lines
5.2 KiB
C++

#pragma once
#include <uv.h>
#include <stdexcept>
#include "common.hpp"
#include "components/logger.hpp"
POLYBAR_NS
/**
* Runs any libuv function with an integer error code return value and throws an
* exception on error.
*/
#define UV(fun, ...) \
do { \
int res = fun(__VA_ARGS__); \
if (res < 0) { \
throw std::runtime_error( \
__FILE__ ":"s + std::to_string(__LINE__) + ": libuv error for '" #fun "': "s + uv_strerror(res)); \
} \
} while (0);
void close_callback(uv_handle_t*);
/**
* \tparam H Type of the handle
* \tparam I Type of the handle passed to the callback. Often the same as H, but not always (e.g. uv_read_start)
*/
template <typename H, typename I, typename... Args>
struct UVHandleGeneric {
UVHandleGeneric(function<void(Args...)> fun) {
handle = new H;
handle->data = this;
this->func = fun;
}
~UVHandleGeneric() {
close();
}
uv_loop_t* loop() const {
return handle->loop;
}
void close() {
if (!is_closing()) {
uv_close((uv_handle_t*)handle, close_callback);
}
}
bool is_closing() {
return !handle || uv_is_closing((uv_handle_t*)handle);
}
bool is_active() {
return uv_is_active((uv_handle_t*)handle) != 0;
}
void cleanup_resources() {
if (handle) {
delete handle;
handle = nullptr;
}
}
static void callback(I* context, Args... args) {
const auto unpackedThis = static_cast<const UVHandleGeneric*>(context->data);
return unpackedThis->func(std::forward<Args>(args)...);
}
H* handle{nullptr};
function<void(Args...)> func;
};
template <typename H, typename... Args>
struct UVHandle : public UVHandleGeneric<H, H, Args...> {
UVHandle(function<void(Args...)> fun) : UVHandleGeneric<H, H, Args...>(fun) {}
};
struct SignalHandle : public UVHandle<uv_signal_t, int> {
SignalHandle(uv_loop_t* loop, function<void(int)> fun);
void start(int signum);
};
struct PollHandle : public UVHandle<uv_poll_t, int, int> {
PollHandle(uv_loop_t* loop, int fd, function<void(uv_poll_event)> fun, function<void(int)> err_cb);
void start(int events);
void poll_cb(int status, int events);
function<void(uv_poll_event)> func;
function<void(int)> err_cb;
};
struct FSEventHandle : public UVHandle<uv_fs_event_t, const char*, int, int> {
FSEventHandle(uv_loop_t* loop, function<void(const char*, uv_fs_event)> fun, function<void(int)> err_cb);
void start(const string& path);
void fs_event_cb(const char* path, int events, int status);
function<void(const char*, uv_fs_event)> func;
function<void(int)> err_cb;
};
struct PipeHandle : public UVHandleGeneric<uv_pipe_t, uv_stream_t, ssize_t, const uv_buf_t*> {
PipeHandle(uv_loop_t* loop, const string& path, function<void(const string)> fun, function<void(void)> eof_cb,
function<void(int)> err_cb);
void start();
void read_cb(ssize_t nread, const uv_buf_t* buf);
function<void(const string)> func;
function<void(void)> eof_cb;
function<void(int)> err_cb;
int fd;
string path;
};
struct TimerHandle : public UVHandle<uv_timer_t> {
TimerHandle(uv_loop_t* loop, function<void(void)> fun);
void start(uint64_t timeout, uint64_t repeat, function<void(void)> new_cb = function<void(void)>(nullptr));
void stop();
};
struct AsyncHandle : public UVHandle<uv_async_t> {
AsyncHandle(uv_loop_t* loop, function<void(void)> fun);
void send();
};
using SignalHandle_t = std::unique_ptr<SignalHandle>;
using PollHandle_t = std::unique_ptr<PollHandle>;
using FSEventHandle_t = std::unique_ptr<FSEventHandle>;
using PipeHandle_t = std::unique_ptr<PipeHandle>;
// shared_ptr because we also return the pointer in order to call methods on it
using TimerHandle_t = std::shared_ptr<TimerHandle>;
using AsyncHandle_t = std::shared_ptr<AsyncHandle>;
class eventloop {
public:
eventloop();
~eventloop();
void run();
void stop();
void signal_handle(int signum, function<void(int)> fun);
void poll_handle(int events, int fd, function<void(uv_poll_event)> fun, function<void(int)> err_cb);
void fs_event_handle(const string& path, function<void(const char*, uv_fs_event)> fun, function<void(int)> err_cb);
void pipe_handle(
const string& path, function<void(const string)> fun, function<void(void)> eof_cb, function<void(int)> err_cb);
TimerHandle_t timer_handle(function<void(void)> fun);
AsyncHandle_t async_handle(function<void(void)> fun);
protected:
uv_loop_t* get() const;
private:
std::unique_ptr<uv_loop_t> m_loop{nullptr};
vector<SignalHandle_t> m_sig_handles;
vector<PollHandle_t> m_poll_handles;
vector<FSEventHandle_t> m_fs_event_handles;
vector<PipeHandle_t> m_pipe_handles;
vector<TimerHandle_t> m_timer_handles;
vector<AsyncHandle_t> m_async_handles;
};
POLYBAR_NS_END