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41 lines
1.3 KiB
ReStructuredText
41 lines
1.3 KiB
ReStructuredText
Getting Started
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===============
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Setting up polybar for development is basically the same process as `compiling
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it from source <https://github.com/polybar/polybar/wiki/Compiling>`_.
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However, we recommend using the ``Debug`` or ``Sanitize`` cmake build type when
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configuring the project:
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.. code-block:: shell
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cmake -DCMAKE_BUILD_TYPE=Debug ..
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# Or
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cmake -DCMAKE_BUILD_TYPE=Sanitize ..
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This will give you debug symbols in the executable and the ``Sanitize`` build
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type will also enable the ``AddressSanitizer`` and
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``UndefinedBehaviorSanitizer``, which can give you very useful information
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about crashes and undefined behavior at runtime.
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Editors
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-------
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Since this is a cmake project, most IDEs will have built-in support or a plugin
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to automatically setup this project.
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In addition, the ``cmake`` command creates a ``compile_commands.json`` file in
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the build folder, which can be used by many `language servers
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<https://microsoft.github.io/language-server-protocol/>`_.
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If you are using a C++ language server in your editor, it should be as easy as
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symlinking the ``compile_commands.json`` into the repo root directory:
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.. code-block:: shell
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ln -s build/compile_commands.json .
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Distro-Specific Setup
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---------------------
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The wiki contains user-contributed `setup tips
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<https://github.com/polybar/polybar/wiki/Distro-Specific-Setup>`_ for some
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distros.
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