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39d3f61497
- use "#pragma once" instead of the regular include guard - fix errors and warnings reported by cppcheck
38 lines
867 B
C++
38 lines
867 B
C++
#pragma once
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#include <string>
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#include <vector>
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#include <chrono>
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#include "drawtypes/icon.hpp"
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namespace drawtypes
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{
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class Animation
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{
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std::vector<std::unique_ptr<Icon>> frames;
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int num_frames = 0;
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int current_frame= 0;
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int framerate_ms = 1000;
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std::chrono::system_clock::time_point updated_at;
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void tick();
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public:
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Animation(std::vector<std::unique_ptr<Icon>> &&frames, int framerate_ms = 1);
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explicit Animation(int framerate_ms)
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: framerate_ms(framerate_ms){}
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void add(std::unique_ptr<Icon> &&frame);
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std::unique_ptr<Icon> &get();
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int get_framerate();
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operator bool() {
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return !this->frames.empty();
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}
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};
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std::unique_ptr<Animation> get_config_animation(const std::string& config_path, const std::string& animation_name = "animation", bool required = true);
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}
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