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polybar/include/drawtypes/icon.hpp
Michael Carlberg 39d3f61497 refactor(core): Clean-up
- use "#pragma once" instead of the regular include guard
- fix errors and warnings reported by cppcheck
2016-06-02 01:32:06 +02:00

38 lines
1.2 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <map>
#include <memory>
#include "drawtypes/label.hpp"
namespace drawtypes
{
struct Icon : public Label
{
Icon(const std::string& icon, int font = 0)
: Label(icon, font){}
Icon(const std::string& icon, const std::string& fg, const std::string& bg = "", const std::string& ul = "", const std::string& ol = "", int font = 0, int padding = 0, int margin = 0)
: Label(icon, fg, bg, ul, ol, font, padding, margin){}
std::unique_ptr<Icon> clone();
};
class IconMap
{
std::map<std::string, std::unique_ptr<Icon>> icons;
public:
void add(const std::string& id, std::unique_ptr<Icon> &&icon);
std::unique_ptr<Icon> &get(const std::string& id, const std::string& fallback_id = "");
bool has(const std::string& id);
operator bool() {
return this->icons.size() > 0;
}
};
std::unique_ptr<Icon> get_config_icon(const std::string& module_name, const std::string& icon_name = "icon", bool required = true, const std::string& def = "");
std::unique_ptr<Icon> get_optional_config_icon(const std::string& module_name, const std::string& icon_name = "icon", const std::string& def = "");
}