polytreewm/dwm.html

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<html>
<head>
<title>dwm - dynamic window manager</title>
<meta name="author" content="Anselm R. Garbe">
<meta name="generator" content="ed">
<meta name="copyright" content="(C)opyright 2006 by Anselm R. Garbe">
<style type="text/css">
body {
color: #000000;
font-family: sans-serif;
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margin: 20px 20px 20px 20px;
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}
</style>
</head>
<body>
<center>
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<img src="dwm.png"/><br />
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<h3>dynamic window manager</h3>
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</center>
<h3>Description</h3>
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<p>
dwm is a dynamic window manager for X11.
</p>
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<h3>Philosophy</h3>
<p>
As founder and main developer of wmii I came to the conclusion that
wmii is too clunky for my needs. I don't need so many funky features
and all this hype about remote control through a 9P service, I only
want to manage my windows in a simple, but dynamic way. wmii never got
finished because I listened to users, who proposed arbitrary ideas I
considered useful. This resulted in an extreme <a href="http://www.jwz.org/doc/cadt.html">CADT model</a>
of developmentwhich was basically my mistake. Thus the philosophy of
dwm is to fit my needs. That's it.
</p>
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<h3>Differences to wmii</h3
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<p>
In contrast to wmii, dwm is only a window manager, and nothing else.
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Hence, it is much smaller, faster and simpler.
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</p>
<ul>
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<li>
dwm has no 9P support, no status bar, no menu, no editable tagbars,
no shell-based configuration and remote control and comes without
any additional tools like printing the selection or warping the
mouse.
</li>
<li>
dwm is only a single binary, it's source code is intended to never
exceed 2000 SLOC.
</li>
<li>
dwm is customized through editing its source code, that makes it
extremely fast and secure - it does not process any input data which
hasn't been known at compile time, except window title names.
</li>
<li>
dwm is based on tagging and dynamic window management (however simpler
than wmii or larswm).
</li>
<li>
dwm don't distinguishes between layers, there is no floating or
managed layer. Wether the clients of currently selected tag are
managed or not, you can re-arrange all clients on the fly. Popup-
and fixed-size windows are treated unmanaged.
</li>
<li>
dwm uses 1-pixel borders to provide the maximum of screen real
estate to clients. Small titlebars are only drawn in front of unfocused
clients.
</li>
<li>
garbeam <b>does not</b> want any feedback to dwm. If you ask for support,
feature requests, or if you report bugs, they will be <b>ignored</b>
with a high chance. dwm is only intended to fit garbeams needs.
However you are free to download and distribute/relicense it, with the
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conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
</li>
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</ul>
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<h3>Screenshot</h3>
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<p>
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<a href="http://wmii.de/shots/dwm-20060713.png">Click here for a screenshot</a> (20060713)
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</p>
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<h3>Development</h3>
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<p>
dwm is actively developed in parallel to wmii. You can <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm">browse</a> its source code repository or get a copy using <a href="http://www.selenic.com/mercurial/">Mercurial</a> with following command:
</p>
<p>
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<code>hg clone http://wmii.de/cgi-bin/hgwebdir.cgi/dwm</code>
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</p>
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<p>--Anselm (20060713)</p>
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</body>
</html>