Add structure for basic geometry
This commit is contained in:
parent
b0564ed105
commit
b0b1393355
134
src/dwm.c
134
src/dwm.c
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@ -37,8 +37,8 @@
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#define ISVISIBLE(C) (true)
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#define LENGTH(X) (sizeof(X) / sizeof(X[0]))
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#define MOUSEMASK (BUTTONMASK | PointerMotionMask)
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#define WIDTH(X) ((X)->geometry.w + 2 * (X)->geometry.bw)
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#define HEIGHT(X) ((X)->geometry.h + 2 * (X)->geometry.bw)
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#define WIDTH(X) ((X)->geometry.basic.w + 2 * (X)->geometry.bw)
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#define HEIGHT(X) ((X)->geometry.basic.h + 2 * (X)->geometry.bw)
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#define CLEANMASK(mask) ( \
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(mask) & \
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@ -78,8 +78,12 @@ typedef struct {
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const Arg arg;
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} Button;
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struct ClientGeometry {
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struct BasicGeometry {
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int x, y, w, h;
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};
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struct ClientGeometry {
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struct BasicGeometry basic;
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int bw;
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};
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@ -388,13 +392,13 @@ int applysizehints(
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}
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return (
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*x != c->geometry.x
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*x != c->geometry.basic.x
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*y != c->geometry.y
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*y != c->geometry.basic.y
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*w != c->geometry.w
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*w != c->geometry.basic.w
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*h != c->geometry.h
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*h != c->geometry.basic.h
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bw != c->geometry.bw
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);
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@ -535,10 +539,10 @@ void configure(Client *c)
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.display = dpy,
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.event = c->win,
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.window = c->win,
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.x = c->geometry.x,
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.y = c->geometry.y,
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.width = c->geometry.w,
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.height = c->geometry.h,
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.x = c->geometry.basic.x,
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.y = c->geometry.basic.y,
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.width = c->geometry.basic.w,
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.height = c->geometry.basic.h,
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.border_width = c->geometry.bw,
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.above = None,
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.override_redirect = False,
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@ -851,10 +855,10 @@ void manage(Window w, XWindowAttributes *wa)
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Client *const c = ecalloc(1, sizeof(Client));
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c->win = w;
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c->geometry.x = wa->x;
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c->geometry.y = wa->y;
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c->geometry.w = wa->width;
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c->geometry.h = wa->height;
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c->geometry.basic.x = wa->x;
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c->geometry.basic.y = wa->y;
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c->geometry.basic.w = wa->width;
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c->geometry.basic.h = wa->height;
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c->isfloating = 0;
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updatetitle(c);
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@ -871,16 +875,16 @@ void manage(Window w, XWindowAttributes *wa)
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}
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}
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if (c->geometry.x + WIDTH(c) > c->mon->mx + c->mon->mw) {
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c->geometry.x = c->mon->mx + c->mon->mw - WIDTH(c);
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if (c->geometry.basic.x + WIDTH(c) > c->mon->mx + c->mon->mw) {
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c->geometry.basic.x = c->mon->mx + c->mon->mw - WIDTH(c);
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}
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if (c->geometry.y + HEIGHT(c) > c->mon->my + c->mon->mh) {
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c->geometry.y = c->mon->my + c->mon->mh - HEIGHT(c);
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if (c->geometry.basic.y + HEIGHT(c) > c->mon->my + c->mon->mh) {
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c->geometry.basic.y = c->mon->my + c->mon->mh - HEIGHT(c);
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}
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c->geometry.x = MAX(c->geometry.x, c->mon->mx);
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c->geometry.y = MAX(c->geometry.y, c->mon->my);
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c->geometry.basic.x = MAX(c->geometry.basic.x, c->mon->mx);
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c->geometry.basic.y = MAX(c->geometry.basic.y, c->mon->my);
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c->geometry.bw = settings_get_border_width();
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@ -897,8 +901,8 @@ void manage(Window w, XWindowAttributes *wa)
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updatesizehints(c);
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updatewmhints(c);
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c->geometry.x = c->mon->mx + (c->mon->mw - WIDTH(c)) / 2;
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c->geometry.y = c->mon->my + (c->mon->mh - HEIGHT(c)) / 2;
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c->geometry.basic.x = c->mon->mx + (c->mon->mw - WIDTH(c)) / 2;
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c->geometry.basic.y = c->mon->my + (c->mon->mh - HEIGHT(c)) / 2;
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XSelectInput(
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dpy,
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@ -937,10 +941,10 @@ void manage(Window w, XWindowAttributes *wa)
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XMoveResizeWindow(
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dpy,
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c->win,
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c->geometry.x + 2 * sw,
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c->geometry.y,
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c->geometry.w,
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c->geometry.h
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c->geometry.basic.x + 2 * sw,
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c->geometry.basic.y,
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c->geometry.basic.w,
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c->geometry.basic.h
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);
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setclientstate(c, NormalState);
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@ -974,8 +978,8 @@ void movemouse(__attribute__((unused)) const Arg *arg)
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if (!getrootptr(&x, &y)) return;
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const unsigned int snap_distance = settings_get_snap_distance();
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const int ocx = c->geometry.x;
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const int ocy = c->geometry.y;
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const int ocx = c->geometry.basic.x;
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const int ocy = c->geometry.basic.y;
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Time lasttime = 0;
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@ -1011,8 +1015,8 @@ void movemouse(__attribute__((unused)) const Arg *arg)
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}
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if (!c->isfloating &&
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(abs(nx - c->geometry.x) > snap_distance ||
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abs(ny - c->geometry.y) > snap_distance))
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(abs(nx - c->geometry.basic.x) > snap_distance ||
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abs(ny - c->geometry.basic.y) > snap_distance))
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{
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togglefloating(NULL);
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}
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@ -1022,8 +1026,8 @@ void movemouse(__attribute__((unused)) const Arg *arg)
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c,
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nx,
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ny,
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c->geometry.w,
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c->geometry.h,
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c->geometry.basic.w,
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c->geometry.basic.h,
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c->geometry.bw,
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1
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);
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@ -1036,10 +1040,10 @@ void movemouse(__attribute__((unused)) const Arg *arg)
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XUngrabPointer(dpy, CurrentTime);
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Monitor *const m = recttomon(
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c->geometry.x,
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c->geometry.y,
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c->geometry.w,
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c->geometry.h
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c->geometry.basic.x,
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c->geometry.basic.y,
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c->geometry.basic.w,
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c->geometry.basic.h
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);
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if (m != selmon) {
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@ -1173,10 +1177,10 @@ void resizeclient(Client *c, int x, int y, int w, int h, int bw)
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{
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XWindowChanges wc;
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c->geometry.x = wc.x = x;
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c->geometry.y = wc.y = y;
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c->geometry.w = wc.width = w;
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c->geometry.h = wc.height = h;
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c->geometry.basic.x = wc.x = x;
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c->geometry.basic.y = wc.y = y;
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c->geometry.basic.w = wc.width = w;
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c->geometry.basic.h = wc.height = h;
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c->geometry.bw = wc.border_width = bw;
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XConfigureWindow(dpy, c->win, CWX|CWY|CWWidth|CWHeight|CWBorderWidth, &wc);
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@ -1206,13 +1210,13 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
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0,
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0,
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0,
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c->geometry.w + c->geometry.bw - 1,
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c->geometry.h + c->geometry.bw - 1
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c->geometry.basic.w + c->geometry.bw - 1,
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c->geometry.basic.h + c->geometry.bw - 1
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);
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const unsigned int snap_distance = settings_get_snap_distance();
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const int ocx = c->geometry.x;
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const int ocy = c->geometry.y;
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const int ocx = c->geometry.basic.x;
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const int ocy = c->geometry.basic.y;
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Time lasttime = 0;
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@ -1242,8 +1246,8 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
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{
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if (!c->isfloating &&
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(selmon->lt[selmon->sellt]->arrange == NULL ||
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abs(nw - c->geometry.w) > snap_distance ||
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abs(nh - c->geometry.h) > snap_distance))
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abs(nw - c->geometry.basic.w) > snap_distance ||
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abs(nh - c->geometry.basic.h) > snap_distance))
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{
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togglefloating(NULL);
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}
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@ -1252,8 +1256,8 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
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if (!selmon->lt[selmon->sellt]->arrange || c->isfloating) {
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resize(
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c,
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c->geometry.x,
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c->geometry.y,
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c->geometry.basic.x,
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c->geometry.basic.y,
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nw,
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nh,
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c->geometry.bw,
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@ -1273,8 +1277,8 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
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0,
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0,
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0,
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c->geometry.w + c->geometry.bw - 1,
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c->geometry.h + c->geometry.bw - 1
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c->geometry.basic.w + c->geometry.bw - 1,
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c->geometry.basic.h + c->geometry.bw - 1
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);
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XUngrabPointer(dpy, CurrentTime);
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@ -1282,10 +1286,10 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
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while (XCheckMaskEvent(dpy, EnterWindowMask, &ev));
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Monitor *const m = recttomon(
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c->geometry.x,
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c->geometry.y,
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c->geometry.w,
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c->geometry.h
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c->geometry.basic.x,
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c->geometry.basic.y,
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c->geometry.basic.w,
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c->geometry.basic.h
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);
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if (m != selmon) {
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@ -1586,14 +1590,14 @@ void showhide(Client *c)
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return;
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if (ISVISIBLE(c)) {
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/* show clients top down */
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XMoveWindow(dpy, c->win, c->geometry.x, c->geometry.y);
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XMoveWindow(dpy, c->win, c->geometry.basic.x, c->geometry.basic.y);
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if (!c->mon->lt[c->mon->sellt]->arrange || c->isfloating) {
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resize(
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c,
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c->geometry.x,
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c->geometry.y,
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c->geometry.w,
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c->geometry.h,
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c->geometry.basic.x,
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c->geometry.basic.y,
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c->geometry.basic.w,
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c->geometry.basic.h,
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c->geometry.bw,
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0
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);
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@ -1602,7 +1606,7 @@ void showhide(Client *c)
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} else {
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/* hide clients bottom up */
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showhide(c->snext);
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XMoveWindow(dpy, c->win, WIDTH(c) * -2, c->geometry.y);
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XMoveWindow(dpy, c->win, WIDTH(c) * -2, c->geometry.basic.y);
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}
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}
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@ -1645,11 +1649,11 @@ void togglefloating(__attribute__((unused)) const Arg *arg)
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if (selmon->sel->isfloating) {
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resize(
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selmon->sel,
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selmon->sel->geometry.x,
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selmon->sel->geometry.y,
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selmon->sel->geometry.w -
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selmon->sel->geometry.basic.x,
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selmon->sel->geometry.basic.y,
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selmon->sel->geometry.basic.w -
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2 * (border_width - selmon->sel->geometry.bw),
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selmon->sel->geometry.h -
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selmon->sel->geometry.basic.h -
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2 * (border_width - selmon->sel->geometry.bw),
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border_width,
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0
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@ -77,22 +77,22 @@ void on_configure_request(XEvent *e)
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} else if (c->isfloating || !selmon->lt[selmon->sellt]->arrange) {
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m = c->mon;
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if (ev->value_mask & CWX) {
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c->geometry.x = m->mx + ev->x;
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c->geometry.basic.x = m->mx + ev->x;
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}
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if (ev->value_mask & CWY) {
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c->geometry.y = m->my + ev->y;
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c->geometry.basic.y = m->my + ev->y;
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}
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if (ev->value_mask & CWWidth) {
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c->geometry.w = ev->width;
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c->geometry.basic.w = ev->width;
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}
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if (ev->value_mask & CWHeight) {
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c->geometry.h = ev->height;
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c->geometry.basic.h = ev->height;
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}
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if ((c->geometry.x + c->geometry.w) > m->mx + m->mw && c->isfloating) {
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c->geometry.x = m->mx + (m->mw / 2 - WIDTH(c) / 2); /* center in x direction */
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if ((c->geometry.basic.x + c->geometry.basic.w) > m->mx + m->mw && c->isfloating) {
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c->geometry.basic.x = m->mx + (m->mw / 2 - WIDTH(c) / 2); /* center in x direction */
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}
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if ((c->geometry.y + c->geometry.h) > m->my + m->mh && c->isfloating) {
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c->geometry.y = m->my + (m->mh / 2 - HEIGHT(c) / 2); /* center in y direction */
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if ((c->geometry.basic.y + c->geometry.basic.h) > m->my + m->mh && c->isfloating) {
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c->geometry.basic.y = m->my + (m->mh / 2 - HEIGHT(c) / 2); /* center in y direction */
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}
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if ((ev->value_mask & (CWX|CWY)) && !(ev->value_mask & (CWWidth|CWHeight))) {
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configure(c);
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@ -101,10 +101,10 @@ void on_configure_request(XEvent *e)
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XMoveResizeWindow(
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dpy,
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c->win,
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c->geometry.x,
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c->geometry.y,
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c->geometry.w,
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c->geometry.h
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c->geometry.basic.x,
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c->geometry.basic.y,
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c->geometry.basic.w,
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c->geometry.basic.h
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);
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}
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} else
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@ -110,10 +110,10 @@ void floating(Monitor *m)
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if (ISVISIBLE(c) && c->geometry.bw == 0) {
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resize(
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c,
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c->geometry.x,
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c->geometry.y,
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c->geometry.w - 2 * border_width,
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c->geometry.h - 2 * border_width,
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c->geometry.basic.x,
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c->geometry.basic.y,
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c->geometry.basic.w - 2 * border_width,
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c->geometry.basic.h - 2 * border_width,
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border_width,
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0
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);
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