Move client geometry to client state structure

This commit is contained in:
Alex Kotov 2021-11-21 00:30:16 +05:00
parent 16d8cf3ae1
commit b68a956f1e
Signed by: kotovalexarian
GPG key ID: 553C0EBBEB5D5F08
3 changed files with 105 additions and 95 deletions

164
src/dwm.c
View file

@ -37,8 +37,8 @@
#define ISVISIBLE(C) (true)
#define LENGTH(X) (sizeof(X) / sizeof(X[0]))
#define MOUSEMASK (BUTTONMASK | PointerMotionMask)
#define WIDTH(X) ((X)->geometry.basic.w + 2 * (X)->geometry.bw)
#define HEIGHT(X) ((X)->geometry.basic.h + 2 * (X)->geometry.bw)
#define WIDTH(X) ((X)->state.geometry.basic.w + 2 * (X)->state.geometry.bw)
#define HEIGHT(X) ((X)->state.geometry.basic.h + 2 * (X)->state.geometry.bw)
#define CLEANMASK(mask) ( \
(mask) & \
@ -106,11 +106,11 @@ struct ClientSizeHints {
struct ClientState {
char name[256];
int isfixed, isfloating, isurgent, neverfocus, isfullscreen;
struct ClientGeometry geometry;
};
struct Client {
struct ClientState state;
struct ClientGeometry geometry;
struct ClientSizeHints size_hints;
Client *next;
@ -417,15 +417,15 @@ int applysizehints(
}
return (
*x != c->geometry.basic.x
*x != c->state.geometry.basic.x
||
*y != c->geometry.basic.y
*y != c->state.geometry.basic.y
||
*w != c->geometry.basic.w
*w != c->state.geometry.basic.w
||
*h != c->geometry.basic.h
*h != c->state.geometry.basic.h
||
bw != c->geometry.bw
bw != c->state.geometry.bw
);
}
@ -564,11 +564,11 @@ void configure(Client *c)
.display = dpy,
.event = c->win,
.window = c->win,
.x = c->geometry.basic.x,
.y = c->geometry.basic.y,
.width = c->geometry.basic.w,
.height = c->geometry.basic.h,
.border_width = c->geometry.bw,
.x = c->state.geometry.basic.x,
.y = c->state.geometry.basic.y,
.width = c->state.geometry.basic.w,
.height = c->state.geometry.basic.h,
.border_width = c->state.geometry.bw,
.above = None,
.override_redirect = False,
};
@ -880,10 +880,10 @@ void manage(Window w, XWindowAttributes *wa)
Client *const c = ecalloc(1, sizeof(Client));
c->win = w;
c->geometry.basic.x = wa->x;
c->geometry.basic.y = wa->y;
c->geometry.basic.w = wa->width;
c->geometry.basic.h = wa->height;
c->state.geometry.basic.x = wa->x;
c->state.geometry.basic.y = wa->y;
c->state.geometry.basic.w = wa->width;
c->state.geometry.basic.h = wa->height;
c->state.isfloating = 0;
updatetitle(c);
@ -901,31 +901,33 @@ void manage(Window w, XWindowAttributes *wa)
}
if (
c->geometry.basic.x + WIDTH(c)
c->state.geometry.basic.x + WIDTH(c)
>
c->mon->screen_geometry.x + c->mon->screen_geometry.w
) {
c->geometry.basic.x =
c->state.geometry.basic.x =
c->mon->screen_geometry.x + c->mon->screen_geometry.w - WIDTH(c);
}
if (
c->geometry.basic.y + HEIGHT(c)
c->state.geometry.basic.y + HEIGHT(c)
>
c->mon->screen_geometry.y + c->mon->screen_geometry.h
) {
c->geometry.basic.y =
c->state.geometry.basic.y =
c->mon->screen_geometry.y + c->mon->screen_geometry.h - HEIGHT(c);
}
c->geometry.basic.x = MAX(c->geometry.basic.x, c->mon->screen_geometry.x);
c->geometry.basic.y = MAX(c->geometry.basic.y, c->mon->screen_geometry.y);
c->state.geometry.basic.x =
MAX(c->state.geometry.basic.x, c->mon->screen_geometry.x);
c->state.geometry.basic.y =
MAX(c->state.geometry.basic.y, c->mon->screen_geometry.y);
c->geometry.bw = settings_get_border_width();
c->state.geometry.bw = settings_get_border_width();
{
XWindowChanges wc;
wc.border_width = c->geometry.bw;
wc.border_width = c->state.geometry.bw;
XConfigureWindow(dpy, w, CWBorderWidth, &wc);
}
@ -936,9 +938,9 @@ void manage(Window w, XWindowAttributes *wa)
updatesizehints(c);
updatewmhints(c);
c->geometry.basic.x =
c->state.geometry.basic.x =
c->mon->screen_geometry.x + (c->mon->screen_geometry.w - WIDTH(c)) / 2;
c->geometry.basic.y =
c->state.geometry.basic.y =
c->mon->screen_geometry.y + (c->mon->screen_geometry.h - HEIGHT(c)) / 2;
XSelectInput(
@ -978,10 +980,10 @@ void manage(Window w, XWindowAttributes *wa)
XMoveResizeWindow(
dpy,
c->win,
c->geometry.basic.x + 2 * sw,
c->geometry.basic.y,
c->geometry.basic.w,
c->geometry.basic.h
c->state.geometry.basic.x + 2 * sw,
c->state.geometry.basic.y,
c->state.geometry.basic.w,
c->state.geometry.basic.h
);
setclientstate(c, NormalState);
@ -1015,8 +1017,8 @@ void movemouse(__attribute__((unused)) const Arg *arg)
if (!getrootptr(&x, &y)) return;
const unsigned int snap_distance = settings_get_snap_distance();
const int ocx = c->geometry.basic.x;
const int ocy = c->geometry.basic.y;
const int ocx = c->state.geometry.basic.x;
const int ocy = c->state.geometry.basic.y;
Time lasttime = 0;
@ -1083,8 +1085,8 @@ void movemouse(__attribute__((unused)) const Arg *arg)
}
if (!c->state.isfloating &&
(abs(nx - c->geometry.basic.x) > snap_distance ||
abs(ny - c->geometry.basic.y) > snap_distance))
(abs(nx - c->state.geometry.basic.x) > snap_distance ||
abs(ny - c->state.geometry.basic.y) > snap_distance))
{
togglefloating(NULL);
}
@ -1094,9 +1096,9 @@ void movemouse(__attribute__((unused)) const Arg *arg)
c,
nx,
ny,
c->geometry.basic.w,
c->geometry.basic.h,
c->geometry.bw,
c->state.geometry.basic.w,
c->state.geometry.basic.h,
c->state.geometry.bw,
1
);
}
@ -1108,10 +1110,10 @@ void movemouse(__attribute__((unused)) const Arg *arg)
XUngrabPointer(dpy, CurrentTime);
Monitor *const m = recttomon(
c->geometry.basic.x,
c->geometry.basic.y,
c->geometry.basic.w,
c->geometry.basic.h
c->state.geometry.basic.x,
c->state.geometry.basic.y,
c->state.geometry.basic.w,
c->state.geometry.basic.h
);
if (m != selmon) {
@ -1245,11 +1247,11 @@ void resizeclient(Client *c, int x, int y, int w, int h, int bw)
{
XWindowChanges wc;
c->geometry.basic.x = wc.x = x;
c->geometry.basic.y = wc.y = y;
c->geometry.basic.w = wc.width = w;
c->geometry.basic.h = wc.height = h;
c->geometry.bw = wc.border_width = bw;
c->state.geometry.basic.x = wc.x = x;
c->state.geometry.basic.y = wc.y = y;
c->state.geometry.basic.w = wc.width = w;
c->state.geometry.basic.h = wc.height = h;
c->state.geometry.bw = wc.border_width = bw;
XConfigureWindow(dpy, c->win, CWX|CWY|CWWidth|CWHeight|CWBorderWidth, &wc);
configure(c);
@ -1278,13 +1280,13 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
0,
0,
0,
c->geometry.basic.w + c->geometry.bw - 1,
c->geometry.basic.h + c->geometry.bw - 1
c->state.geometry.basic.w + c->state.geometry.bw - 1,
c->state.geometry.basic.h + c->state.geometry.bw - 1
);
const unsigned int snap_distance = settings_get_snap_distance();
const int ocx = c->geometry.basic.x;
const int ocy = c->geometry.basic.y;
const int ocx = c->state.geometry.basic.x;
const int ocy = c->state.geometry.basic.y;
Time lasttime = 0;
@ -1308,8 +1310,10 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
lasttime = ev.xmotion.time;
const int nw = MAX(ev.xmotion.x - ocx - 2 * c->geometry.bw + 1, 1);
const int nh = MAX(ev.xmotion.y - ocy - 2 * c->geometry.bw + 1, 1);
const int nw =
MAX(ev.xmotion.x - ocx - 2 * c->state.geometry.bw + 1, 1);
const int nh =
MAX(ev.xmotion.y - ocy - 2 * c->state.geometry.bw + 1, 1);
if (
(
@ -1346,8 +1350,8 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
) {
if (!c->state.isfloating &&
(selmon->lt[selmon->sellt]->arrange == NULL ||
abs(nw - c->geometry.basic.w) > snap_distance ||
abs(nh - c->geometry.basic.h) > snap_distance))
abs(nw - c->state.geometry.basic.w) > snap_distance ||
abs(nh - c->state.geometry.basic.h) > snap_distance))
{
togglefloating(NULL);
}
@ -1356,11 +1360,11 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
if (!selmon->lt[selmon->sellt]->arrange || c->state.isfloating) {
resize(
c,
c->geometry.basic.x,
c->geometry.basic.y,
c->state.geometry.basic.x,
c->state.geometry.basic.y,
nw,
nh,
c->geometry.bw,
c->state.geometry.bw,
1
);
}
@ -1377,8 +1381,8 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
0,
0,
0,
c->geometry.basic.w + c->geometry.bw - 1,
c->geometry.basic.h + c->geometry.bw - 1
c->state.geometry.basic.w + c->state.geometry.bw - 1,
c->state.geometry.basic.h + c->state.geometry.bw - 1
);
XUngrabPointer(dpy, CurrentTime);
@ -1386,10 +1390,10 @@ void resizemouse(__attribute__((unused)) const Arg *arg)
while (XCheckMaskEvent(dpy, EnterWindowMask, &ev));
Monitor *const m = recttomon(
c->geometry.basic.x,
c->geometry.basic.y,
c->geometry.basic.w,
c->geometry.basic.h
c->state.geometry.basic.x,
c->state.geometry.basic.y,
c->state.geometry.basic.w,
c->state.geometry.basic.h
);
if (m != selmon) {
@ -1690,15 +1694,21 @@ void showhide(Client *c)
return;
if (ISVISIBLE(c)) {
/* show clients top down */
XMoveWindow(dpy, c->win, c->geometry.basic.x, c->geometry.basic.y);
XMoveWindow(
dpy,
c->win,
c->state.geometry.basic.x,
c->state.geometry.basic.y
);
if (!c->mon->lt[c->mon->sellt]->arrange || c->state.isfloating) {
resize(
c,
c->geometry.basic.x,
c->geometry.basic.y,
c->geometry.basic.w,
c->geometry.basic.h,
c->geometry.bw,
c->state.geometry.basic.x,
c->state.geometry.basic.y,
c->state.geometry.basic.w,
c->state.geometry.basic.h,
c->state.geometry.bw,
0
);
}
@ -1706,7 +1716,7 @@ void showhide(Client *c)
} else {
/* hide clients bottom up */
showhide(c->snext);
XMoveWindow(dpy, c->win, WIDTH(c) * -2, c->geometry.basic.y);
XMoveWindow(dpy, c->win, WIDTH(c) * -2, c->state.geometry.basic.y);
}
}
@ -1749,12 +1759,12 @@ void togglefloating(__attribute__((unused)) const Arg *arg)
if (selmon->sel->state.isfloating) {
resize(
selmon->sel,
selmon->sel->geometry.basic.x,
selmon->sel->geometry.basic.y,
selmon->sel->geometry.basic.w -
2 * (border_width - selmon->sel->geometry.bw),
selmon->sel->geometry.basic.h -
2 * (border_width - selmon->sel->geometry.bw),
selmon->sel->state.geometry.basic.x,
selmon->sel->state.geometry.basic.y,
selmon->sel->state.geometry.basic.w -
2 * (border_width - selmon->sel->state.geometry.bw),
selmon->sel->state.geometry.basic.h -
2 * (border_width - selmon->sel->state.geometry.bw),
border_width,
0
);

View file

@ -73,39 +73,39 @@ void on_configure_request(XEvent *e)
if ((c = wintoclient(ev->window))) {
if (ev->value_mask & CWBorderWidth) {
c->geometry.bw = ev->border_width;
c->state.geometry.bw = ev->border_width;
} else if (c->state.isfloating || !selmon->lt[selmon->sellt]->arrange) {
m = c->mon;
if (ev->value_mask & CWX) {
c->geometry.basic.x = m->screen_geometry.x + ev->x;
c->state.geometry.basic.x = m->screen_geometry.x + ev->x;
}
if (ev->value_mask & CWY) {
c->geometry.basic.y = m->screen_geometry.y + ev->y;
c->state.geometry.basic.y = m->screen_geometry.y + ev->y;
}
if (ev->value_mask & CWWidth) {
c->geometry.basic.w = ev->width;
c->state.geometry.basic.w = ev->width;
}
if (ev->value_mask & CWHeight) {
c->geometry.basic.h = ev->height;
c->state.geometry.basic.h = ev->height;
}
if (
(c->geometry.basic.x + c->geometry.basic.w)
(c->state.geometry.basic.x + c->state.geometry.basic.w)
>
m->screen_geometry.x + m->screen_geometry.w && c->state.isfloating
) {
/* center in x direction */
c->geometry.basic.x =
c->state.geometry.basic.x =
m->screen_geometry.x
+
(m->screen_geometry.w / 2 - WIDTH(c) / 2);
}
if (
(c->geometry.basic.y + c->geometry.basic.h)
(c->state.geometry.basic.y + c->state.geometry.basic.h)
>
m->screen_geometry.y + m->screen_geometry.h && c->state.isfloating
) {
/* center in y direction */
c->geometry.basic.y =
c->state.geometry.basic.y =
m->screen_geometry.y
+
(m->screen_geometry.h / 2 - HEIGHT(c) / 2);
@ -117,10 +117,10 @@ void on_configure_request(XEvent *e)
XMoveResizeWindow(
dpy,
c->win,
c->geometry.basic.x,
c->geometry.basic.y,
c->geometry.basic.w,
c->geometry.basic.h
c->state.geometry.basic.x,
c->state.geometry.basic.y,
c->state.geometry.basic.w,
c->state.geometry.basic.h
);
}
} else

View file

@ -110,13 +110,13 @@ void floating(Monitor *m)
const int border_width = settings_get_border_width();
for (Client *c = m->clients; c; c = c->next) {
if (ISVISIBLE(c) && c->geometry.bw == 0) {
if (ISVISIBLE(c) && c->state.geometry.bw == 0) {
resize(
c,
c->geometry.basic.x,
c->geometry.basic.y,
c->geometry.basic.w - 2 * border_width,
c->geometry.basic.h - 2 * border_width,
c->state.geometry.basic.x,
c->state.geometry.basic.y,
c->state.geometry.basic.w - 2 * border_width,
c->state.geometry.basic.h - 2 * border_width,
border_width,
0
);