#ifndef _STATE_H #define _STATE_H struct BasicGeometry { int x, y, w, h; }; struct ClientGeometry { struct BasicGeometry basic; int bw; }; struct ClientSizeHints { float mina, maxa; int basew, baseh, incw, inch, maxw, maxh, minw, minh; }; struct ClientState { char name[256]; int isfixed, isfloating, isurgent, neverfocus, isfullscreen; struct ClientGeometry geometry; }; #endif // _STATE_H