#include "settings.h" #define MIN_BORDER_WIDTH 0 #define MAX_BORDER_WIDTH 10000 #define MIN_DEFAULT_CLIENTS_IN_MASTER 1 #define MAX_DEFAULT_CLIENTS_IN_MASTER 10000 #define MIN_GAP_SIZE 0 #define MAX_GAP_SIZE 10000 #define MIN_MAX_CLIENTS_IN_MASTER 1 #define MAX_MAX_CLIENTS_IN_MASTER 10000 #define MIN_SNAP_DISTANCE 1 #define MAX_SNAP_DISTANCE 10000 static int border_width = 2; static int default_clients_in_master = 1; static SettingsForSingleWindow border_for_single_window = SETTINGS_FOR_SINGLE_WINDOW_NOBODY_IS_FULLSCREEN; static SettingsForSingleWindow gap_for_single_window = SETTINGS_FOR_SINGLE_WINDOW_NOBODY_IS_FULLSCREEN; static bool enable_swallowing = true; static bool focus_on_wheel = true; static int gap_size = 10; static int max_clients_in_master = 0; // 0 for no maximum static bool respect_resize_hints_in_floating_layout = false; static unsigned int snap_distance = 32; static bool swallow_floating = false; int settings_get_border_width() { return border_width; } void settings_set_border_width(int new_border_width) { if (new_border_width < MIN_BORDER_WIDTH) new_border_width = MIN_BORDER_WIDTH; if (new_border_width > MAX_BORDER_WIDTH) new_border_width = MAX_BORDER_WIDTH; border_width = new_border_width; // TODO: notify WM to rearrange clients } int settings_get_default_clients_in_master() { return default_clients_in_master; } void settings_set_default_clients_in_master(int new_default_clients_in_master) { if (new_default_clients_in_master < MIN_DEFAULT_CLIENTS_IN_MASTER) new_default_clients_in_master = MIN_DEFAULT_CLIENTS_IN_MASTER; if (new_default_clients_in_master < MAX_DEFAULT_CLIENTS_IN_MASTER) new_default_clients_in_master = MAX_DEFAULT_CLIENTS_IN_MASTER; default_clients_in_master = new_default_clients_in_master; } SettingsForSingleWindow settings_get_border_for_single_window() { return border_for_single_window; } void settings_set_border_for_single_window(const SettingsForSingleWindow new_border_for_single_window) { border_for_single_window = new_border_for_single_window; // TODO: notify WM to rearrange clients } SettingsForSingleWindow settings_get_gap_for_single_window() { return gap_for_single_window; } void settings_set_gap_for_single_window(const SettingsForSingleWindow new_gap_for_single_window) { gap_for_single_window = new_gap_for_single_window; // TODO: notify WM to rearrange clients } bool settings_get_enable_swallowing() { return enable_swallowing; } void settings_set_enable_swallowing(const bool new_enable_swallowing) { enable_swallowing = new_enable_swallowing; } bool settings_get_focus_on_wheel() { return focus_on_wheel; } void settings_set_focus_on_wheel(const bool new_focus_on_wheel) { focus_on_wheel = new_focus_on_wheel; } int settings_get_gap_size() { return gap_size; } void settings_set_gap_size(int new_gap_size) { if (new_gap_size < MIN_GAP_SIZE) new_gap_size = MIN_GAP_SIZE; if (new_gap_size > MAX_GAP_SIZE) new_gap_size = MAX_GAP_SIZE; gap_size = new_gap_size; // TODO: notify WM to rearrange clients } int settings_get_max_clients_in_master() { return max_clients_in_master; } void settings_set_max_clients_in_master(int new_max_clients_in_master) { if (new_max_clients_in_master < MIN_MAX_CLIENTS_IN_MASTER) new_max_clients_in_master = MIN_MAX_CLIENTS_IN_MASTER; if (new_max_clients_in_master < MAX_MAX_CLIENTS_IN_MASTER) new_max_clients_in_master = MAX_MAX_CLIENTS_IN_MASTER; max_clients_in_master = new_max_clients_in_master; // TODO: notify WM to rearrange clients } bool settings_get_respect_resize_hints_in_floating_layout() { return respect_resize_hints_in_floating_layout; } void settings_set_respect_resize_hints_in_floating_layout(const bool new_respect_resize_hints_in_floating_layout) { respect_resize_hints_in_floating_layout = new_respect_resize_hints_in_floating_layout; // TODO: notify WM to rearrange clients } unsigned int settings_get_snap_distance() { return snap_distance; } void settings_set_snap_distance(unsigned int new_snap_distance) { if (new_snap_distance < MIN_SNAP_DISTANCE) new_snap_distance = MIN_SNAP_DISTANCE; if (new_snap_distance < MAX_SNAP_DISTANCE) new_snap_distance = MAX_SNAP_DISTANCE; snap_distance = new_snap_distance; } bool settings_get_swallow_floating() { return swallow_floating; } void settings_set_swallow_floating(const bool new_swallow_floating) { swallow_floating = new_swallow_floating; }