polytreewm/src/geom.c

219 lines
4.5 KiB
C

#include "geom.h"
/****************************
* Default create functions *
****************************/
struct Position position_create()
{
struct Position position;
position_init(&position);
return position;
}
struct Sizes sizes_create()
{
struct Sizes sizes;
sizes_init(&sizes);
return sizes;
}
struct BasicGeom basic_geom_create()
{
struct BasicGeom basic_geom;
basic_geom_init(&basic_geom);
return basic_geom;
}
struct WinGeom win_geom_create()
{
struct WinGeom win_geom;
win_geom_init(&win_geom);
return win_geom;
}
/**************************
* Default init functions *
**************************/
void position_init(const Position position)
{
position->x = 0;
position->y = 0;
}
void sizes_init(const Sizes sizes)
{
sizes->w = 0;
sizes->h = 0;
}
void basic_geom_init(const BasicGeom basic_geom)
{
position_init(&basic_geom->position);
sizes_init(&basic_geom->sizes);
}
void win_geom_init(const WinGeom win_geom)
{
basic_geom_init(&win_geom->basic);
win_geom->border_width = 0;
}
/*****************************
* Argument create functions *
*****************************/
struct Position position_create_from_args(const int x, const int y)
{
const struct Position position = { .x = x, .y = y };
return position;
}
struct Sizes sizes_create_from_args(const int width, const int height)
{
const struct Sizes sizes = { .w = width, .h = height };
return sizes;
}
struct BasicGeom basic_geom_create_from_args(
const int x,
const int y,
const int width,
const int height
) {
const struct BasicGeom basic_geom = {
.position = position_create_from_args(x, y),
.sizes = sizes_create_from_args(width, height),
};
return basic_geom;
}
struct WinGeom win_geom_create_from_args(
const int x,
const int y,
const int width,
const int height,
const int border_width
) {
struct WinGeom win_geom;
win_geom_init_from_args(&win_geom, x, y, width, height, border_width);
return win_geom;
}
/***************************
* Argument init functions *
***************************/
void position_init_from_args(const Position position, const int x, const int y)
{
position->x = x;
position->y = y;
}
void sizes_init_from_args(const Sizes sizes, const int width, const int height)
{
sizes->w = width;
sizes->h = height;
}
void basic_geom_init_from_args(
const BasicGeom basic_geom,
const int x,
const int y,
const int width,
const int height
) {
position_init_from_args(&basic_geom->position, x, y);
sizes_init_from_args(&basic_geom->sizes, width, height);
}
void win_geom_init_from_args(
const WinGeom win_geom,
const int x,
const int y,
const int width,
const int height,
const int border_width
) {
basic_geom_init_from_args(&win_geom->basic, x, y, width, height);
win_geom->border_width = border_width;
}
/************************
* Conversion functions *
************************/
void win_geom_convert_to_x_window_changes(
const struct WinGeom *const win_geom,
XWindowChanges *const x_window_changes
) {
x_window_changes->x = win_geom->basic.position.x;
x_window_changes->y = win_geom->basic.position.y;
x_window_changes->width = win_geom->basic.sizes.w;
x_window_changes->height = win_geom->basic.sizes.h;
x_window_changes->border_width = win_geom->border_width;
}
/**********************
* Constant functions *
**********************/
int win_geom_total_width(
const struct WinGeom *const win_geom
) {
return win_geom->basic.sizes.w + 2 * win_geom->border_width;
}
int win_geom_total_height(
const struct WinGeom *const win_geom
) {
return win_geom->basic.sizes.h + 2 * win_geom->border_width;
}
/***********************
* Modifying functions *
***********************/
void win_geom_adjust_to_boundary(
const WinGeom win_geom,
const struct BasicGeom *const boundary_geom
) {
const int total_width = win_geom_total_width(win_geom);
const int total_height = win_geom_total_height(win_geom);
if (
win_geom->basic.position.x + total_width
>
boundary_geom->position.x + boundary_geom->sizes.w
) {
win_geom->basic.position.x =
boundary_geom->position.x
+
boundary_geom->sizes.w
-
total_width;
}
if (
win_geom->basic.position.y + total_height
>
boundary_geom->position.y + boundary_geom->sizes.h
) {
win_geom->basic.position.y =
boundary_geom->position.y
+
boundary_geom->sizes.h
-
total_height;
}
if (win_geom->basic.position.x < boundary_geom->position.x) {
win_geom->basic.position.x = boundary_geom->position.x;
}
if (win_geom->basic.position.y < boundary_geom->position.y) {
win_geom->basic.position.y = boundary_geom->position.y;
}
}