Alex Kotov
709a30d70b
When there are some fullscreen windows in monocle layout, it may be annoying than borders and gaps are changed when you change focus.
151 lines
4.3 KiB
C
151 lines
4.3 KiB
C
#include "settings.h"
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#define MIN_BORDER_WIDTH 0
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#define MAX_BORDER_WIDTH 10000
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#define MIN_DEFAULT_CLIENTS_IN_MASTER 1
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#define MAX_DEFAULT_CLIENTS_IN_MASTER 10000
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#define MIN_GAP_SIZE 0
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#define MAX_GAP_SIZE 10000
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#define MIN_MAX_CLIENTS_IN_MASTER 1
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#define MAX_MAX_CLIENTS_IN_MASTER 10000
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#define MIN_SNAP_DISTANCE 1
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#define MAX_SNAP_DISTANCE 10000
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static int border_width = 2;
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static int default_clients_in_master = 1;
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static SettingsForSingleWindow border_for_single_window = SETTINGS_FOR_SINGLE_WINDOW_NOBODY_IS_FULLSCREEN;
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static SettingsForSingleWindow gap_for_single_window = SETTINGS_FOR_SINGLE_WINDOW_NOBODY_IS_FULLSCREEN;
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static bool enable_swallowing = true;
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static bool focus_on_wheel = true;
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static int gap_size = 10;
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static int max_clients_in_master = 0; // 0 for no maximum
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static bool respect_resize_hints_in_floating_layout = false;
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static unsigned int snap_distance = 32;
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static bool swallow_floating = false;
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int settings_get_border_width()
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{
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return border_width;
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}
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void settings_set_border_width(int new_border_width)
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{
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if (new_border_width < MIN_BORDER_WIDTH) new_border_width = MIN_BORDER_WIDTH;
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if (new_border_width > MAX_BORDER_WIDTH) new_border_width = MAX_BORDER_WIDTH;
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border_width = new_border_width;
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// TODO: notify WM to rearrange clients
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}
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int settings_get_default_clients_in_master()
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{
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return default_clients_in_master;
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}
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void settings_set_default_clients_in_master(int new_default_clients_in_master)
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{
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if (new_default_clients_in_master < MIN_DEFAULT_CLIENTS_IN_MASTER) new_default_clients_in_master = MIN_DEFAULT_CLIENTS_IN_MASTER;
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if (new_default_clients_in_master < MAX_DEFAULT_CLIENTS_IN_MASTER) new_default_clients_in_master = MAX_DEFAULT_CLIENTS_IN_MASTER;
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default_clients_in_master = new_default_clients_in_master;
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}
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SettingsForSingleWindow settings_get_border_for_single_window()
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{
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return border_for_single_window;
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}
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void settings_set_border_for_single_window(const SettingsForSingleWindow new_border_for_single_window)
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{
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border_for_single_window = new_border_for_single_window;
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// TODO: notify WM to rearrange clients
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}
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SettingsForSingleWindow settings_get_gap_for_single_window()
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{
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return gap_for_single_window;
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}
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void settings_set_gap_for_single_window(const SettingsForSingleWindow new_gap_for_single_window)
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{
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gap_for_single_window = new_gap_for_single_window;
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// TODO: notify WM to rearrange clients
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}
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bool settings_get_enable_swallowing()
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{
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return enable_swallowing;
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}
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void settings_set_enable_swallowing(const bool new_enable_swallowing)
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{
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enable_swallowing = new_enable_swallowing;
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}
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bool settings_get_focus_on_wheel()
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{
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return focus_on_wheel;
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}
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void settings_set_focus_on_wheel(const bool new_focus_on_wheel)
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{
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focus_on_wheel = new_focus_on_wheel;
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}
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int settings_get_gap_size()
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{
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return gap_size;
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}
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void settings_set_gap_size(int new_gap_size)
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{
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if (new_gap_size < MIN_GAP_SIZE) new_gap_size = MIN_GAP_SIZE;
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if (new_gap_size > MAX_GAP_SIZE) new_gap_size = MAX_GAP_SIZE;
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gap_size = new_gap_size;
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// TODO: notify WM to rearrange clients
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}
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int settings_get_max_clients_in_master()
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{
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return max_clients_in_master;
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}
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void settings_set_max_clients_in_master(int new_max_clients_in_master)
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{
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if (new_max_clients_in_master < MIN_MAX_CLIENTS_IN_MASTER) new_max_clients_in_master = MIN_MAX_CLIENTS_IN_MASTER;
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if (new_max_clients_in_master < MAX_MAX_CLIENTS_IN_MASTER) new_max_clients_in_master = MAX_MAX_CLIENTS_IN_MASTER;
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max_clients_in_master = new_max_clients_in_master;
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// TODO: notify WM to rearrange clients
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}
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bool settings_get_respect_resize_hints_in_floating_layout()
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{
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return respect_resize_hints_in_floating_layout;
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}
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void settings_set_respect_resize_hints_in_floating_layout(const bool new_respect_resize_hints_in_floating_layout)
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{
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respect_resize_hints_in_floating_layout = new_respect_resize_hints_in_floating_layout;
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// TODO: notify WM to rearrange clients
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}
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unsigned int settings_get_snap_distance()
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{
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return snap_distance;
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}
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void settings_set_snap_distance(unsigned int new_snap_distance)
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{
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if (new_snap_distance < MIN_SNAP_DISTANCE) new_snap_distance = MIN_SNAP_DISTANCE;
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if (new_snap_distance < MAX_SNAP_DISTANCE) new_snap_distance = MAX_SNAP_DISTANCE;
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snap_distance = new_snap_distance;
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}
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bool settings_get_swallow_floating()
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{
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return swallow_floating;
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}
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void settings_set_swallow_floating(const bool new_swallow_floating)
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{
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swallow_floating = new_swallow_floating;
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}
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