polytreewm/dwm/layouts.c

266 lines
7.8 KiB
C

#ifndef _DWM_LAYOUTS_C
#define _DWM_LAYOUTS_C
void
centeredmaster(Monitor *m)
{
unsigned int n = 0;
for (Client *c = nexttiled(m->clients); c; c = nexttiled(c->next), ++n);
if (n == 0) return;
unsigned int mx = 0;
unsigned int mw = m->ww;
unsigned int tw = mw;
if (n > m->nmaster) {
/* go mfact box in the center if more than nmaster clients */
mw = m->nmaster ? m->ww * m->mfact : 0;
tw = m->ww - mw;
if (n - m->nmaster > 1) {
/* only one client */
mx = (m->ww - mw) / 2;
tw = (m->ww - mw) / 2;
}
}
const bool is_fullscreen = m->sel == NULL ? false : m->sel->isfullscreen;
const int gap_size = helpers_gap_size(n, is_fullscreen, is_fullscreen);
const int border_width = helpers_border_width(n, is_fullscreen, is_fullscreen);
const int top_left_half_gap = gap_size / 2;
const int bottom_right_half_gap = gap_size - top_left_half_gap;
Client *c = nexttiled(m->clients);
unsigned int oty = 0, ety = 0, my = 0;
for (unsigned int i = 0; c; c = nexttiled(c->next), ++i) {
if (i < m->nmaster) {
// nmaster clients are stacked vertically,
// in the center of the screen
const unsigned int h = (m->wh - my) / (MIN(n, m->nmaster) - i);
const int left_gap = (n <= m->nmaster + 1) ? gap_size : top_left_half_gap;
const int top_gap = i == 0 ? gap_size : top_left_half_gap;
const int right_gap = n <= m->nmaster ? gap_size : bottom_right_half_gap;
const int bottom_gap = (i == m->nmaster - 1 || i == n - 1) ? gap_size : bottom_right_half_gap;
resize(
c,
m->wx + mx + left_gap,
m->wy + my + top_gap,
mw - 2 * border_width - left_gap - right_gap,
h - 2 * border_width - top_gap - bottom_gap,
border_width,
0
);
my += HEIGHT(c) + top_gap + bottom_gap;
} else {
// stack clients are stacked vertically
if ((i - m->nmaster) % 2) {
const unsigned int h = (m->wh - ety) / ((1 + n - i) / 2);
const int left_gap = gap_size;
const int top_gap = (i == m->nmaster + 1) ? gap_size : top_left_half_gap;
const int right_gap = bottom_right_half_gap;
const int bottom_gap = (i == n - 1 || i == n - 2) ? gap_size : bottom_right_half_gap;
resize(
c,
m->wx + left_gap,
m->wy + ety + top_gap,
tw - 2 * border_width - left_gap - right_gap,
h - 2 * border_width - top_gap - bottom_gap,
border_width,
0
);
ety += HEIGHT(c) + top_gap + bottom_gap;
} else {
const unsigned int h = (m->wh - oty) / ((1 + n - i) / 2);
const int left_gap = (m->nmaster == 0 && n == 1) ? gap_size : top_left_half_gap;
const int top_gap = i == m->nmaster ? gap_size : top_left_half_gap;
const int right_gap = gap_size;
const int bottom_gap = (i == n - 1 || i == n - 2) ? gap_size : bottom_right_half_gap;
resize(
c,
m->wx + mx + mw + left_gap,
m->wy + oty + top_gap,
tw - 2 * border_width - left_gap - right_gap,
h - 2 * border_width - top_gap - bottom_gap,
border_width,
0
);
oty += HEIGHT(c) + top_gap + bottom_gap;
}
}
}
}
void
horizontile(Monitor *m)
{
unsigned int n = 0;
for (Client *c = nexttiled(m->clients); c; c = nexttiled(c->next), ++n);
if (n == 0) return;
const bool is_fullscreen = m->sel == NULL ? false : m->sel->isfullscreen;
const int gap_size = helpers_gap_size(n, is_fullscreen, is_fullscreen);
const int border_width = helpers_border_width(n, is_fullscreen, is_fullscreen);
const int top_left_half_gap = gap_size / 2;
const int bottom_right_half_gap = gap_size - top_left_half_gap;
const unsigned int mh = n > m->nmaster ? (m->nmaster ? m->wh * m->mfact : 0) : m->wh;
Client *c = nexttiled(m->clients);
for (unsigned int i = 0, mx = 0, tx = 0; c; c = nexttiled(c->next), ++i) {
if (i < m->nmaster) {
const unsigned int w = (m->ww - mx) / (MIN(n, m->nmaster) - i);
const unsigned int left_gap = i == 0 ? gap_size : top_left_half_gap;
const unsigned int top_gap = gap_size;
const unsigned int right_gap = (i == m->nmaster - 1 || i == n - 1) ? gap_size : bottom_right_half_gap;
const unsigned int bottom_gap = n <= m->nmaster ? gap_size : bottom_right_half_gap;
resize(
c,
m->wx + mx + left_gap,
m->wy + top_gap,
w - 2 * border_width - left_gap - right_gap,
mh - 2 * border_width - top_gap - bottom_gap,
border_width,
0
);
// FIXME: maybe need + left_gap + right_gap
if (mx + WIDTH(c) < m->ww) {
mx += WIDTH(c) + left_gap + right_gap;
}
} else {
const unsigned int w = (m->ww - tx) / (n - i);
const unsigned int left_gap = i == m->nmaster ? gap_size : top_left_half_gap;
const unsigned int top_gap = m->nmaster == 0 ? gap_size : top_left_half_gap;
const unsigned int right_gap = (i == n - 1) ? gap_size : bottom_right_half_gap;
const unsigned int bottom_gap = gap_size;
resize(
c,
m->wx + tx + left_gap,
m->wy + mh + top_gap,
w - 2 * border_width - left_gap - right_gap,
m->wh - mh - 2 * border_width - top_gap - bottom_gap,
border_width,
0
);
// FIXME: maybe need + left_gap + right_gap
if (tx + WIDTH(c) < m->ww) {
tx += WIDTH(c) + left_gap + right_gap;
}
}
}
}
void
monocle(Monitor *m)
{
bool any_is_fullscreen = false;
for (Client *c = nexttiled(m->clients); c; c = nexttiled(c->next)) {
any_is_fullscreen = any_is_fullscreen || c->isfullscreen;
}
const bool is_fullscreen = m->sel == NULL ? false : m->sel->isfullscreen;
const int gap_size = helpers_gap_size(1, is_fullscreen, any_is_fullscreen);
const int border_width = helpers_border_width(1, is_fullscreen, any_is_fullscreen);
for (Client *c = nexttiled(m->clients); c; c = nexttiled(c->next)) {
resize(
c,
m->wx + gap_size,
m->wy + gap_size,
m->ww - 2 * border_width - 2 * gap_size,
m->wh - 2 * border_width - 2 * gap_size,
border_width,
0
);
}
}
void
tile(Monitor *m)
{
unsigned int n = 0;
for (Client *c = nexttiled(m->clients); c; c = nexttiled(c->next), ++n);
if (n == 0) return;
const bool is_fullscreen = m->sel == NULL ? false : m->sel->isfullscreen;
const int gap_size = helpers_gap_size(n, is_fullscreen, is_fullscreen);
const int border_width = helpers_border_width(n, is_fullscreen, is_fullscreen);
const int top_left_half_gap = gap_size / 2;
const int bottom_right_half_gap = gap_size - top_left_half_gap;
const unsigned int mw = n > m->nmaster ? (m->nmaster ? m->ww * m->mfact : 0) : m->ww;
Client *c = nexttiled(m->clients);
for (unsigned int i = 0, my = 0, ty = 0; c; c = nexttiled(c->next), ++i) {
if (i < m->nmaster) {
const unsigned int h = (m->wh - my) / (MIN(n, m->nmaster) - i);
const unsigned int left_gap = gap_size;
const unsigned int top_gap = i == 0 ? gap_size : top_left_half_gap;
const unsigned int right_gap = n <= m->nmaster ? gap_size : bottom_right_half_gap;
const unsigned int bottom_gap = (i == m->nmaster - 1 || i == n - 1) ? gap_size : bottom_right_half_gap;
resize(
c,
m->wx + left_gap,
m->wy + my + top_gap,
mw - 2 * border_width - left_gap - right_gap,
h - 2 * border_width - top_gap - bottom_gap,
border_width,
0
);
// FIXME: maybe need + top_gap + bottom_gap
if (my + HEIGHT(c) < m->wh) {
my += HEIGHT(c) + top_gap + bottom_gap;
}
} else {
const unsigned int h = (m->wh - ty) / (n - i);
const unsigned int left_gap = m->nmaster == 0 ? gap_size : top_left_half_gap;
const unsigned int top_gap = i == m->nmaster ? gap_size : top_left_half_gap;
const unsigned int right_gap = gap_size;
const unsigned int bottom_gap = (i == n - 1) ? gap_size : bottom_right_half_gap;
resize(
c,
m->wx + mw + left_gap,
m->wy + ty + top_gap,
m->ww - mw - 2 * border_width - left_gap - right_gap,
h - 2 * border_width - top_gap - bottom_gap,
border_width,
0
);
// FIXME: maybe need + top_gap + bottom_gap
if (ty + HEIGHT(c) < m->wh) {
ty += HEIGHT(c) + top_gap + bottom_gap;
}
}
}
}
#endif // _DWM_LAYOUTS_C