polytreewm/src/constraints.c

64 lines
2.1 KiB
C

#include "constraints.h"
#define MIN_BORDER_WIDTH 0
#define MAX_BORDER_WIDTH 10000
#define MIN_DEFAULT_CLIENTS_IN_MASTER 1
#define MAX_DEFAULT_CLIENTS_IN_MASTER 10000
#define MIN_DEFAULT_MASTER_AREA_FACTOR 0.05
#define MAX_DEFAULT_MASTER_AREA_FACTOR 0.95
#define MIN_GAP_SIZE 0
#define MAX_GAP_SIZE 10000
#define MIN_MASTER_AREA_FACTOR 0.05
#define MAX_MASTER_AREA_FACTOR 0.95
#define MIN_MAX_CLIENTS_IN_MASTER 1
#define MAX_MAX_CLIENTS_IN_MASTER 10000
#define MIN_SNAP_DISTANCE 1
#define MAX_SNAP_DISTANCE 10000
int constraints_border_width(const int border_width)
{
if (border_width < MIN_BORDER_WIDTH) return MIN_BORDER_WIDTH;
if (border_width > MAX_BORDER_WIDTH) return MAX_BORDER_WIDTH;
return border_width;
}
int constraints_default_clients_in_master(const int default_clients_in_master)
{
if (default_clients_in_master < MIN_DEFAULT_CLIENTS_IN_MASTER) return MIN_DEFAULT_CLIENTS_IN_MASTER;
if (default_clients_in_master > MAX_DEFAULT_CLIENTS_IN_MASTER) return MAX_DEFAULT_CLIENTS_IN_MASTER;
return default_clients_in_master;
}
float constraints_default_master_area_factor(const float default_master_area_factor)
{
return constraints_master_area_factor(default_master_area_factor);
}
int constraints_gap_size(const int gap_size)
{
if (gap_size < MIN_GAP_SIZE) return MIN_GAP_SIZE;
if (gap_size < MAX_GAP_SIZE) return MAX_GAP_SIZE;
return gap_size;
}
float constraints_master_area_factor(const float master_area_factor)
{
if (master_area_factor < MIN_MASTER_AREA_FACTOR) return MIN_MASTER_AREA_FACTOR;
if (master_area_factor > MAX_MASTER_AREA_FACTOR) return MAX_MASTER_AREA_FACTOR;
return master_area_factor;
}
int constraints_max_clients_in_master(const int max_clients_in_master)
{
if (max_clients_in_master < MIN_MAX_CLIENTS_IN_MASTER) return MIN_MAX_CLIENTS_IN_MASTER;
if (max_clients_in_master > MAX_MAX_CLIENTS_IN_MASTER) return MAX_MAX_CLIENTS_IN_MASTER;
return max_clients_in_master;
}
unsigned int constraints_snap_distance(const unsigned int snap_distance)
{
if (snap_distance < MIN_SNAP_DISTANCE) return MIN_SNAP_DISTANCE;
if (snap_distance > MAX_SNAP_DISTANCE) return MAX_SNAP_DISTANCE;
return snap_distance;
}