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limit radius when height/weight gets to small
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1 changed files with 21 additions and 0 deletions
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@ -121,6 +121,27 @@ void widget_draw ( widget *widget, cairo_t *d )
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int top = distance_get_pixel ( widget->border.top, ORIENTATION_VERTICAL );
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int bottom = distance_get_pixel ( widget->border.bottom, ORIENTATION_VERTICAL );
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if ( (radius_bl + radius_tl) > (widget->h-margin_top-margin_bottom)) {
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int j = (widget->h-margin_top-margin_bottom)/2.0;
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radius_bl = MIN ( radius_bl, j );
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radius_tl = MIN ( radius_tl, j );
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}
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if ( (radius_br + radius_tr) > (widget->h-margin_top-margin_bottom)) {
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int j = (widget->h-margin_top-margin_bottom)/2.0;
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radius_br = MIN ( radius_br, j);
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radius_tr = MIN ( radius_tr, j);
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}
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if (( radius_tl + radius_tr ) > ( widget->w - margin_left - margin_right )) {
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int j = ( widget->w - margin_left - margin_right )/2.0;
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radius_tr = MIN ( radius_tr, j );
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radius_tl = MIN ( radius_tl, j );
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}
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if (( radius_bl + radius_br ) > ( widget->w - margin_left - margin_right )) {
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int j = ( widget->w - margin_left - margin_right )/2.0;
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radius_br = MIN ( radius_br, j );
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radius_bl = MIN ( radius_bl, j );
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}
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// Background painting.
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// Set new x/y possition.
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cairo_translate ( d, widget->x, widget->y );
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