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generate UNSTABLE.md

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kud1ing 2014-10-12 13:24:24 +02:00
parent 6970b3f01a
commit c1f7666642
3 changed files with 164 additions and 59 deletions

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@ -113,6 +113,7 @@ Only projects that are stable and useful to users are added. Projects that do no
* SDL
* [AngryLawyer/rust-sdl2](https://github.com/AngryLawyer/rust-sdl2) — [SDL2](http://www.libsdl.org/) bindings [<img src="https://travis-ci.org/AngryLawyer/rust-sdl2.png?branch=master">](https://travis-ci.org/AngryLawyer/rust-sdl2)
* [brson/rust-sdl](https://github.com/brson/rust-sdl) — [SDL1](http://www.libsdl.org/) bindings [<img src="https://travis-ci.org/brson/rust-sdl.png?branch=master">](https://travis-ci.org/brson/rust-sdl)
* SFML
* Termbox
* [gchp/rustbox](https://github.com/gchp/rustbox) — a Rust implementation of [termbox]() http://github.com/nsf/termbox
* wxWidgets

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@ -2,47 +2,132 @@
A list of awesome but unstable/experimental Rust projects which some day hopefully will be migrated to `README.md`.
- [Game development](#game-development)
- [Games](#games)
- [GUI](#gui)
- [Network programming](#network-programming)
- [Awesome Rust](#awesome-rust)
- [Code](#code)
- [Audio](#audio)
- [Build system](#build-system)
- [Command-line argument parsing](#command-line-argument-parsing)
- [Compression](#compression)
- [Computation](#computation)
- [Cryptography](#cryptography)
- [Database](#database)
- [Encoding](#encoding)
- [Game development](#game-development)
- [Games](#games)
- [GUI](#gui)
- [Image processing](#image-processing)
- [Network programming](#network-programming)
- [Template engine](#template-engine)
- [Testing](#testing)
- [Web programming](#web-programming)
- [Resources](#resources)
## Game development
## Code
* OpenGL
* [bjz/gl-rs](https://github.com/bjz/gl-rs) An OpenGL function pointer loader for Rust [<img src="https://travis-ci.org/bjz/gl-rs.png?branch=master">](https://travis-ci.org/bjz/gl-rs)
* [servo/rust-opengles](https://github.com/mozilla-servo/rust-opengles) OpenGL ES 2.0 bindings for Rust
* Windowing
* [bjz/glfw-rs](https://github.com/bjz/glfw-rs) GLFW3 bindings and idiomatic wrapper for Rust. [<img src="https://travis-ci.org/bjz/glfw-rs.png?branch=master">](https://travis-ci.org/bjz/glfw-rs)
* [jeremyletang/rust-sfml](https://github.com/JeremyLetang/rust-sfml) SFML bindings for Rust [<img src="https://travis-ci.org/jeremyletang/rust-sfml.png?branch=master">](https://travis-ci.org/JeremyLetang/rust-sfml)
* [servo/rust-glut](https://github.com/mozilla-servo/rust-glut) GLUT bindings for Rust
* [SiegeLord/RustAllegro](https://github.com/SiegeLord/RustAllegro) A Rust wrapper and bindings of Allegro 5 game programming library [![Build Status](https://travis-ci.org/SiegeLord/RustAllegro.png?branch=master)](https://travis-ci.org/SiegeLord/RustAllegro)
* Game Engines
* [PistonDevelopers/piston](https://github.com/pistondevelopers/piston/) A user friendly game engine written in Rust
* [sebcrozet/kiss3d](https://github.com/sebcrozet/kiss3d) Keep it simple, stupid 3d graphics engine for Rust.
* Collision Detection, Physics
* [bjz/bullet-rs](https://github.com/bjz/bullet-rs/) Bindings and wrapper for the Bullet physics C API
* [sebcrozet/ncollide](https://github.com/sebcrozet/ncollide) n-dimensional collision detection library in Rust.
* [sebcrozet/nphysics](https://github.com/sebcrozet/nphysics) 2 and 3-dimensional rigid body physics engine for Rust. [![Build Status](https://travis-ci.org/sebcrozet/nphysics.png?branch=master)](https://travis-ci.org/sebcrozet/nphysics)
## Games
### Audio
### Build system
* CMake
* Make
### Command-line argument parsing
### Compression
### Computation
### Cryptography
### Database
* SQL
* MySql
* PostgreSql
* Sqlite
### Encoding
* Cap'n Proto
* Character Encoding
* CSV
* [Geal/rust-csv](https://github.com/Geal/rust-csv) — [<img src="https://travis-ci.org/Geal/rust-csv.png?branch=master">](https://travis-ci.org/Geal/rust-csv)
* MsgPck
* ProtocolBuffers
* TOML
* Tnetstring
* [erickt/rust-tnetstring](https://github.com/erickt/rust-tnetstring) — [<img src="https://travis-ci.org/erickt/rust-tnetstring.png?branch=master">](https://travis-ci.org/erickt/rust-tnetstring)
* XML
### Game development
* [JeremyLetang/rustenstein3D](https://github.com/JeremyLetang/rustenstein3D/) — a raycasting engine in rust
* [PistonDevelopers/piston](https://github.com/pistondevelopers/piston)
* [sebcrozet/kiss3d](https://github.com/sebcrozet/kiss3d)
* [sebcrozet/ncollide](https://github.com/sebcrozet/ncollide)
* [sebcrozet/nphysics](https://github.com/sebcrozet/nphysics)
* [SiegeLord/RustAllegro](https://github.com/SiegeLord/RustAllegro)
* [bjz/bullet-rs](https://github.com/bjz/bullet-rs)
### Games
* [Arcterus/game-of-life](https://github.com/Arcterus/game-of-life)
* [Arcterus/rust-snake](https://github.com/Arcterus/rust-snake)
* [bachm/rusty-t*tris](https://github.com/bachm/rusty-tetris)
* [bachm/rusty-tetris](https://github.com/bachm/rusty-tetris)
* [bvssvni/rust-snake](https://github.com/bvssvni/rust-snake)
* [Coeuvre/rust-2048](https://github.com/Coeuvre/rust-2048)
* [Coeuvre/rust-pong](https://github.com/Coeuvre/rust-pong)
* [dpc/rustyhex](https://github.com/dpc/rustyhex/) Simple roguelike written in Rust language
* [FrozenCow/rust-airhockey](https://github.com/FrozenCow/rust-airhockey) A simple airhockey game using rust-sdl and OpenGL
* [jeaye/q3](https://github.com/Jeaye/q3) A Quake 3 like game with voxelized destructible maps [<img src="https://travis-ci.org/jeaye/q3.png?branch=master">](https://travis-ci.org/jeaye/q3)
* [mynery/xxo](https://github.com/mynery/xxo) Tic Tac Toe in rust with termbox
* [ozkriff/marauder](https://github.com/ozkriff/marauder) Turn-based strategy game written in Rust using GLFW 3 and OpenGL [<img src="https://travis-ci.org/ozkriff/marauder.png?branch=master">](https://travis-ci.org/ozkriff/marauder)
* [rlane/cubeland](https://github.com/rlane/cubeland) Infinite terrain with Rust and OpenGL
* [zokier/pong-rs](https://github.com/zokier/pong-rs) Classic pong game
* [dpc/rustyhex](https://github.com/dpc/rustyhex)
* [FrozenCow/rust-airhockey](https://github.com/FrozenCow/rust-airhockey)
* [jeaye/q3](https://github.com/jeaye/q3)
* [mynery/xxo](https://github.com/mynery/xxo)
* [ozkriff/marauder](https://github.com/ozkriff/marauder)
* [rlane/cubeland](https://github.com/rlane/cubeland)
* [zokier/pong-rs](https://github.com/zokier/pong-rs)
## GUI
* [kenz-gelsoft/wxRust](https://github.com/kenz-gelsoft/wxRust) — [wxWidgets](http://www.wxwidgets.org/) bindings. [<img src="https://travis-ci.org/kenz-gelsoft/wxRust.png?branch=master">](https://travis-ci.org/kenz-gelsoft/wxRust)
### GUI
## Network programming
* [zeromq/zmq.rs](https://github.com/zeromq/zmq.rs) — Rust implementation of the [ZeroMQ](http://zeromq.org/) protocol. [<img src="https://travis-ci.org/zeromq/zmq.rs.png?branch=master">](https://travis-ci.org/zeromq/zmq.rs)
* Cocoa
* Gtk+
* ncurses
* OpenGL
* [bjz/gl-rs](https://github.com/bjz/gl-rs)
* [servo/rust-glut](https://github.com/mozilla-servo/rust-glut)
* [servo/rust-opengles](https://github.com/servo/rust-opengles)
* [bjz/glfw-rs](https://github.com/bjz/glfw-rs)
* SDL
* SFML
* [jeremyletang/rust-sfml](https://github.com/JeremyLetang/rust-sfml)
* Termbox
* wxWidgets
* [kenz-gelsoft/wxRust](https://github.com/kenz-gelsoft/wxRust) — [wxWidgets](http://www.wxwidgets.org/) bindings [<img src="https://travis-ci.org/kenz-gelsoft/wxRust.png?branch=master">](https://travis-ci.org/kenz-gelsoft/wxRust)
### Image processing
### Network programming
* ZeroMQ
### Template engine
* Mustache
### Testing
### Web programming
See also [http://arewewebyet.com/](http://arewewebyet.com/)
* Core
* Client
* Server
## Resources

View file

@ -356,34 +356,43 @@ DATA = \
"url": "https://github.com/servo/rust-opengles",
"unstable": True
},
}
"""
"": {
"url": "",
"descr": " " + md_link('', '') + " ",
"travis_url": "",
"travis_badge": "",
"PistonDevelopers/piston": {
"url": "https://github.com/pistondevelopers/piston",
"unstable": True
},
## Game development
* Windowing
* [bjz/glfw-rs](https://github.com/bjz/glfw-rs) GLFW3 bindings and idiomatic wrapper for Rust. [<img src="https://travis-ci.org/bjz/glfw-rs.png?branch=master">](https://travis-ci.org/bjz/glfw-rs)
* [jeremyletang/rust-sfml](https://github.com/JeremyLetang/rust-sfml) SFML bindings for Rust [<img src="https://travis-ci.org/jeremyletang/rust-sfml.png?branch=master">](https://travis-ci.org/JeremyLetang/rust-sfml)
* [servo/rust-glut](https://github.com/mozilla-servo/rust-glut) GLUT bindings for Rust
* [SiegeLord/RustAllegro](https://github.com/SiegeLord/RustAllegro) A Rust wrapper and bindings of Allegro 5 game programming library [![Build Status](https://travis-ci.org/SiegeLord/RustAllegro.png?branch=master)](https://travis-ci.org/SiegeLord/RustAllegro)
* Game Engines
* [PistonDevelopers/piston](https://github.com/pistondevelopers/piston/) A user friendly game engine written in Rust
* [sebcrozet/kiss3d](https://github.com/sebcrozet/kiss3d) Keep it simple, stupid 3d graphics engine for Rust.
* Collision Detection, Physics
* [bjz/bullet-rs](https://github.com/bjz/bullet-rs/) Bindings and wrapper for the Bullet physics C API
* [sebcrozet/ncollide](https://github.com/sebcrozet/ncollide) n-dimensional collision detection library in Rust.
* [sebcrozet/nphysics](https://github.com/sebcrozet/nphysics) 2 and 3-dimensional rigid body physics engine for Rust. [![Build Status](https://travis-ci.org/sebcrozet/nphysics.png?branch=master)](https://travis-ci.org/sebcrozet/nphysics)
"""
"sebcrozet/kiss3d": {
"url": "https://github.com/sebcrozet/kiss3d",
"unstable": True
},
"servo/rust-glut": {
"url": "https://github.com/mozilla-servo/rust-glut",
"unstable": True
},
"bjz/glfw-rs": {
"url": "https://github.com/bjz/glfw-rs",
"unstable": True
},
"jeremyletang/rust-sfml": {
"url": "https://github.com/JeremyLetang/rust-sfml",
"unstable": True
},
"SiegeLord/RustAllegro": {
"url": "https://github.com/SiegeLord/RustAllegro",
"unstable": True
},
"bjz/bullet-rs": {
"url": "https://github.com/bjz/bullet-rs",
"unstable": True
},
"sebcrozet/ncollide": {
"url": "https://github.com/sebcrozet/ncollide",
"unstable": True
},
"sebcrozet/nphysics": {
"url": "https://github.com/sebcrozet/nphysics",
"unstable": True
},
}
HEADER_STABLE = \
@ -538,6 +547,12 @@ entry( ' * ', 'Ygg01/xml-air', rows_stable, rows_unstable )
add( '\n### Game development\n', rows_stable, rows_unstable )
entry( '* ', 'JeremyLetang/rustenstein3D', rows_stable, rows_unstable )
entry( '* ', 'PistonDevelopers/piston', rows_stable, rows_unstable )
entry( '* ', 'sebcrozet/kiss3d', rows_stable, rows_unstable )
entry( '* ', 'sebcrozet/ncollide', rows_stable, rows_unstable )
entry( '* ', 'sebcrozet/nphysics', rows_stable, rows_unstable )
entry( '* ', 'SiegeLord/RustAllegro', rows_stable, rows_unstable )
entry( '* ', 'bjz/bullet-rs', rows_stable, rows_unstable )
add( '\n### Games\n', rows_stable, rows_unstable )
entry( '* ', 'Arcterus/game-of-life', rows_stable, rows_unstable )
@ -564,10 +579,14 @@ add( '* ncurses', rows_stable, rows_unstable )
entry( ' * ', 'jeaye/ncurses-rs', rows_stable, rows_unstable )
add( '* OpenGL', rows_stable, rows_unstable )
entry( ' * ', 'bjz/gl-rs', rows_stable, rows_unstable )
entry( ' * ', 'servo/rust-glut', rows_stable, rows_unstable )
entry( ' * ', 'servo/rust-opengles', rows_stable, rows_unstable )
entry( ' * ', 'bjz/glfw-rs', rows_stable, rows_unstable )
add( '* SDL', rows_stable, rows_unstable )
entry( ' * ', 'AngryLawyer/rust-sdl2', rows_stable, rows_unstable )
entry( ' * ', 'brson/rust-sdl', rows_stable, rows_unstable )
add( '* SFML', rows_stable, rows_unstable )
entry( ' * ', 'jeremyletang/rust-sfml', rows_stable, rows_unstable )
add( '* Termbox', rows_stable, rows_unstable )
entry( ' * ', 'gchp/rustbox', rows_stable, rows_unstable )
add( '* wxWidgets', rows_stable, rows_unstable )