mirror of
https://github.com/rust-unofficial/awesome-rust.git
synced 2024-11-27 11:44:52 -05:00
generate UNSTABLE.md
This commit is contained in:
parent
6970b3f01a
commit
c1f7666642
3 changed files with 164 additions and 59 deletions
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@ -113,6 +113,7 @@ Only projects that are stable and useful to users are added. Projects that do no
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* SDL
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* [AngryLawyer/rust-sdl2](https://github.com/AngryLawyer/rust-sdl2) — [SDL2](http://www.libsdl.org/) bindings [<img src="https://travis-ci.org/AngryLawyer/rust-sdl2.png?branch=master">](https://travis-ci.org/AngryLawyer/rust-sdl2)
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* [brson/rust-sdl](https://github.com/brson/rust-sdl) — [SDL1](http://www.libsdl.org/) bindings [<img src="https://travis-ci.org/brson/rust-sdl.png?branch=master">](https://travis-ci.org/brson/rust-sdl)
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* SFML
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* Termbox
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* [gchp/rustbox](https://github.com/gchp/rustbox) — a Rust implementation of [termbox]() http://github.com/nsf/termbox
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* wxWidgets
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151
UNSTABLE.md
151
UNSTABLE.md
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@ -2,47 +2,132 @@
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A list of awesome but unstable/experimental Rust projects which some day hopefully will be migrated to `README.md`.
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- [Game development](#game-development)
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- [Games](#games)
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- [GUI](#gui)
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- [Network programming](#network-programming)
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- [Awesome Rust](#awesome-rust)
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- [Code](#code)
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- [Audio](#audio)
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- [Build system](#build-system)
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- [Command-line argument parsing](#command-line-argument-parsing)
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- [Compression](#compression)
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- [Computation](#computation)
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- [Cryptography](#cryptography)
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- [Database](#database)
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- [Encoding](#encoding)
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- [Game development](#game-development)
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- [Games](#games)
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- [GUI](#gui)
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- [Image processing](#image-processing)
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- [Network programming](#network-programming)
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- [Template engine](#template-engine)
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- [Testing](#testing)
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- [Web programming](#web-programming)
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- [Resources](#resources)
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## Game development
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## Code
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* OpenGL
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* [bjz/gl-rs](https://github.com/bjz/gl-rs) An OpenGL function pointer loader for Rust [<img src="https://travis-ci.org/bjz/gl-rs.png?branch=master">](https://travis-ci.org/bjz/gl-rs)
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* [servo/rust-opengles](https://github.com/mozilla-servo/rust-opengles) OpenGL ES 2.0 bindings for Rust
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* Windowing
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* [bjz/glfw-rs](https://github.com/bjz/glfw-rs) GLFW3 bindings and idiomatic wrapper for Rust. [<img src="https://travis-ci.org/bjz/glfw-rs.png?branch=master">](https://travis-ci.org/bjz/glfw-rs)
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* [jeremyletang/rust-sfml](https://github.com/JeremyLetang/rust-sfml) SFML bindings for Rust [<img src="https://travis-ci.org/jeremyletang/rust-sfml.png?branch=master">](https://travis-ci.org/JeremyLetang/rust-sfml)
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* [servo/rust-glut](https://github.com/mozilla-servo/rust-glut) GLUT bindings for Rust
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* [SiegeLord/RustAllegro](https://github.com/SiegeLord/RustAllegro) A Rust wrapper and bindings of Allegro 5 game programming library [![Build Status](https://travis-ci.org/SiegeLord/RustAllegro.png?branch=master)](https://travis-ci.org/SiegeLord/RustAllegro)
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* Game Engines
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* [PistonDevelopers/piston](https://github.com/pistondevelopers/piston/) A user friendly game engine written in Rust
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* [sebcrozet/kiss3d](https://github.com/sebcrozet/kiss3d) Keep it simple, stupid 3d graphics engine for Rust.
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* Collision Detection, Physics
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* [bjz/bullet-rs](https://github.com/bjz/bullet-rs/) Bindings and wrapper for the Bullet physics C API
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* [sebcrozet/ncollide](https://github.com/sebcrozet/ncollide) n-dimensional collision detection library in Rust.
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* [sebcrozet/nphysics](https://github.com/sebcrozet/nphysics) 2 and 3-dimensional rigid body physics engine for Rust. [![Build Status](https://travis-ci.org/sebcrozet/nphysics.png?branch=master)](https://travis-ci.org/sebcrozet/nphysics)
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## Games
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### Audio
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### Build system
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* CMake
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* Make
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### Command-line argument parsing
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### Compression
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### Computation
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### Cryptography
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### Database
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* SQL
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* MySql
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* PostgreSql
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* Sqlite
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### Encoding
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* Cap'n Proto
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* Character Encoding
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* CSV
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* [Geal/rust-csv](https://github.com/Geal/rust-csv) — [<img src="https://travis-ci.org/Geal/rust-csv.png?branch=master">](https://travis-ci.org/Geal/rust-csv)
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* MsgPck
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* ProtocolBuffers
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* TOML
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* Tnetstring
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* [erickt/rust-tnetstring](https://github.com/erickt/rust-tnetstring) — [<img src="https://travis-ci.org/erickt/rust-tnetstring.png?branch=master">](https://travis-ci.org/erickt/rust-tnetstring)
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* XML
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### Game development
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* [JeremyLetang/rustenstein3D](https://github.com/JeremyLetang/rustenstein3D/) — a raycasting engine in rust
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* [PistonDevelopers/piston](https://github.com/pistondevelopers/piston)
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* [sebcrozet/kiss3d](https://github.com/sebcrozet/kiss3d)
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* [sebcrozet/ncollide](https://github.com/sebcrozet/ncollide)
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* [sebcrozet/nphysics](https://github.com/sebcrozet/nphysics)
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* [SiegeLord/RustAllegro](https://github.com/SiegeLord/RustAllegro)
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* [bjz/bullet-rs](https://github.com/bjz/bullet-rs)
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### Games
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* [Arcterus/game-of-life](https://github.com/Arcterus/game-of-life)
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* [Arcterus/rust-snake](https://github.com/Arcterus/rust-snake)
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* [bachm/rusty-t*tris](https://github.com/bachm/rusty-tetris)
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* [bachm/rusty-tetris](https://github.com/bachm/rusty-tetris)
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* [bvssvni/rust-snake](https://github.com/bvssvni/rust-snake)
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* [Coeuvre/rust-2048](https://github.com/Coeuvre/rust-2048)
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* [Coeuvre/rust-pong](https://github.com/Coeuvre/rust-pong)
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* [dpc/rustyhex](https://github.com/dpc/rustyhex/) Simple roguelike written in Rust language
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* [FrozenCow/rust-airhockey](https://github.com/FrozenCow/rust-airhockey) A simple airhockey game using rust-sdl and OpenGL
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* [jeaye/q3](https://github.com/Jeaye/q3) A Quake 3 like game with voxelized destructible maps [<img src="https://travis-ci.org/jeaye/q3.png?branch=master">](https://travis-ci.org/jeaye/q3)
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* [mynery/xxo](https://github.com/mynery/xxo) Tic Tac Toe in rust with termbox
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* [ozkriff/marauder](https://github.com/ozkriff/marauder) Turn-based strategy game written in Rust using GLFW 3 and OpenGL [<img src="https://travis-ci.org/ozkriff/marauder.png?branch=master">](https://travis-ci.org/ozkriff/marauder)
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* [rlane/cubeland](https://github.com/rlane/cubeland) Infinite terrain with Rust and OpenGL
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* [zokier/pong-rs](https://github.com/zokier/pong-rs) Classic pong game
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* [dpc/rustyhex](https://github.com/dpc/rustyhex)
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* [FrozenCow/rust-airhockey](https://github.com/FrozenCow/rust-airhockey)
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* [jeaye/q3](https://github.com/jeaye/q3)
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* [mynery/xxo](https://github.com/mynery/xxo)
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* [ozkriff/marauder](https://github.com/ozkriff/marauder)
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* [rlane/cubeland](https://github.com/rlane/cubeland)
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* [zokier/pong-rs](https://github.com/zokier/pong-rs)
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## GUI
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* [kenz-gelsoft/wxRust](https://github.com/kenz-gelsoft/wxRust) — [wxWidgets](http://www.wxwidgets.org/) bindings. [<img src="https://travis-ci.org/kenz-gelsoft/wxRust.png?branch=master">](https://travis-ci.org/kenz-gelsoft/wxRust)
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### GUI
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## Network programming
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* [zeromq/zmq.rs](https://github.com/zeromq/zmq.rs) — Rust implementation of the [ZeroMQ](http://zeromq.org/) protocol. [<img src="https://travis-ci.org/zeromq/zmq.rs.png?branch=master">](https://travis-ci.org/zeromq/zmq.rs)
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* Cocoa
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* Gtk+
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* ncurses
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* OpenGL
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* [bjz/gl-rs](https://github.com/bjz/gl-rs)
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* [servo/rust-glut](https://github.com/mozilla-servo/rust-glut)
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* [servo/rust-opengles](https://github.com/servo/rust-opengles)
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* [bjz/glfw-rs](https://github.com/bjz/glfw-rs)
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* SDL
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* SFML
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* [jeremyletang/rust-sfml](https://github.com/JeremyLetang/rust-sfml)
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* Termbox
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* wxWidgets
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* [kenz-gelsoft/wxRust](https://github.com/kenz-gelsoft/wxRust) — [wxWidgets](http://www.wxwidgets.org/) bindings [<img src="https://travis-ci.org/kenz-gelsoft/wxRust.png?branch=master">](https://travis-ci.org/kenz-gelsoft/wxRust)
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### Image processing
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### Network programming
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* ZeroMQ
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### Template engine
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* Mustache
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### Testing
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### Web programming
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See also [http://arewewebyet.com/](http://arewewebyet.com/)
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* Core
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* Client
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* Server
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## Resources
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"url": "https://github.com/servo/rust-opengles",
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"unstable": True
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},
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}
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"""
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"": {
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"url": "",
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"descr": " " + md_link('', '') + " ",
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"travis_url": "",
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"travis_badge": "",
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"PistonDevelopers/piston": {
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"url": "https://github.com/pistondevelopers/piston",
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"unstable": True
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},
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## Game development
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* Windowing
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* [bjz/glfw-rs](https://github.com/bjz/glfw-rs) GLFW3 bindings and idiomatic wrapper for Rust. [<img src="https://travis-ci.org/bjz/glfw-rs.png?branch=master">](https://travis-ci.org/bjz/glfw-rs)
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* [jeremyletang/rust-sfml](https://github.com/JeremyLetang/rust-sfml) SFML bindings for Rust [<img src="https://travis-ci.org/jeremyletang/rust-sfml.png?branch=master">](https://travis-ci.org/JeremyLetang/rust-sfml)
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* [servo/rust-glut](https://github.com/mozilla-servo/rust-glut) GLUT bindings for Rust
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* [SiegeLord/RustAllegro](https://github.com/SiegeLord/RustAllegro) A Rust wrapper and bindings of Allegro 5 game programming library [![Build Status](https://travis-ci.org/SiegeLord/RustAllegro.png?branch=master)](https://travis-ci.org/SiegeLord/RustAllegro)
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* Game Engines
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* [PistonDevelopers/piston](https://github.com/pistondevelopers/piston/) A user friendly game engine written in Rust
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* [sebcrozet/kiss3d](https://github.com/sebcrozet/kiss3d) Keep it simple, stupid 3d graphics engine for Rust.
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* Collision Detection, Physics
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* [bjz/bullet-rs](https://github.com/bjz/bullet-rs/) Bindings and wrapper for the Bullet physics C API
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* [sebcrozet/ncollide](https://github.com/sebcrozet/ncollide) n-dimensional collision detection library in Rust.
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* [sebcrozet/nphysics](https://github.com/sebcrozet/nphysics) 2 and 3-dimensional rigid body physics engine for Rust. [![Build Status](https://travis-ci.org/sebcrozet/nphysics.png?branch=master)](https://travis-ci.org/sebcrozet/nphysics)
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"""
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"sebcrozet/kiss3d": {
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"url": "https://github.com/sebcrozet/kiss3d",
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"unstable": True
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},
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"servo/rust-glut": {
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"url": "https://github.com/mozilla-servo/rust-glut",
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"unstable": True
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},
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"bjz/glfw-rs": {
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"url": "https://github.com/bjz/glfw-rs",
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"unstable": True
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},
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"jeremyletang/rust-sfml": {
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"url": "https://github.com/JeremyLetang/rust-sfml",
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"unstable": True
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},
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"SiegeLord/RustAllegro": {
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"url": "https://github.com/SiegeLord/RustAllegro",
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"unstable": True
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},
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"bjz/bullet-rs": {
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"url": "https://github.com/bjz/bullet-rs",
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"unstable": True
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},
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"sebcrozet/ncollide": {
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"url": "https://github.com/sebcrozet/ncollide",
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"unstable": True
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},
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"sebcrozet/nphysics": {
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"url": "https://github.com/sebcrozet/nphysics",
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"unstable": True
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},
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}
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HEADER_STABLE = \
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add( '\n### Game development\n', rows_stable, rows_unstable )
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entry( '* ', 'JeremyLetang/rustenstein3D', rows_stable, rows_unstable )
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entry( '* ', 'PistonDevelopers/piston', rows_stable, rows_unstable )
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entry( '* ', 'sebcrozet/kiss3d', rows_stable, rows_unstable )
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entry( '* ', 'sebcrozet/ncollide', rows_stable, rows_unstable )
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entry( '* ', 'sebcrozet/nphysics', rows_stable, rows_unstable )
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entry( '* ', 'SiegeLord/RustAllegro', rows_stable, rows_unstable )
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entry( '* ', 'bjz/bullet-rs', rows_stable, rows_unstable )
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add( '\n### Games\n', rows_stable, rows_unstable )
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entry( '* ', 'Arcterus/game-of-life', rows_stable, rows_unstable )
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entry( ' * ', 'jeaye/ncurses-rs', rows_stable, rows_unstable )
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add( '* OpenGL', rows_stable, rows_unstable )
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entry( ' * ', 'bjz/gl-rs', rows_stable, rows_unstable )
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entry( ' * ', 'servo/rust-glut', rows_stable, rows_unstable )
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entry( ' * ', 'servo/rust-opengles', rows_stable, rows_unstable )
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entry( ' * ', 'bjz/glfw-rs', rows_stable, rows_unstable )
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add( '* SDL', rows_stable, rows_unstable )
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entry( ' * ', 'AngryLawyer/rust-sdl2', rows_stable, rows_unstable )
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entry( ' * ', 'brson/rust-sdl', rows_stable, rows_unstable )
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add( '* SFML', rows_stable, rows_unstable )
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entry( ' * ', 'jeremyletang/rust-sfml', rows_stable, rows_unstable )
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add( '* Termbox', rows_stable, rows_unstable )
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entry( ' * ', 'gchp/rustbox', rows_stable, rows_unstable )
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add( '* wxWidgets', rows_stable, rows_unstable )
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Loading…
Reference in a new issue