Checklist-rendering implemented
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					 2 changed files with 11 additions and 1 deletions
				
			
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			@ -142,6 +142,16 @@ func (r *CustomRender) AutoLink(out *bytes.Buffer, link []byte, kind int) {
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	r.Renderer.AutoLink(out, link, kind)
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}
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func (options *CustomRender) ListItem(out *bytes.Buffer, text []byte, flags int) {
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	switch {
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	case bytes.HasPrefix(text, []byte("[ ] ")):
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		text = append([]byte(`<input type="checkbox" disabled="" />`), text[3:]...)
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	case bytes.HasPrefix(text, []byte("[x] ")):
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		text = append([]byte(`<input type="checkbox" disabled="" checked="" />`), text[3:]...)
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	}
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	options.Renderer.ListItem(out, text, flags)
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}
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var (
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	svgSuffix         = []byte(".svg")
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	svgSuffixWithMark = []byte(".svg?")
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			@ -31,7 +31,7 @@ import (
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	"github.com/gogits/gogs/modules/setting"
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)
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var Sanitizer = bluemonday.UGCPolicy().AllowAttrs("class").Matching(regexp.MustCompile(`[\p{L}\p{N}\s\-_',:\[\]!\./\\\(\)&]*`)).OnElements("code")
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var Sanitizer = bluemonday.UGCPolicy().AllowAttrs("class").Matching(regexp.MustCompile(`[\p{L}\p{N}\s\-_',:\[\]!\./\\\(\)&]*`)).OnElements("code").AllowElements("input").AllowAttrs("type", "checked", "disabled").OnElements("input")
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// EncodeMD5 encodes string to md5 hex value.
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func EncodeMD5(str string) string {
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