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forgejo/modules/assetfs/layered.go
wxiaoguang fa0b5b14c2
Make "install page" respect environment config (#25648)
Replace #25580

Fix #19453

The problem was: when users set "GITEA__XXX__YYY" , the "install page"
doesn't respect it.

So, to make the result consistent and avoid surprising end users, now
the "install page" also writes the environment variables to the config
file.

And, to make things clear, there are enough messages on the UI to tell
users what will happen.

There are some necessary/related changes to `environment-to-ini.go`:

* The "--clear" flag is removed and it was incorrectly written there.
The "clear" operation should be done if INSTALL_LOCK=true
* The "--prefix" flag is removed because it's never used, never
documented and it only causes inconsistent behavior.


![image](https://github.com/go-gitea/gitea/assets/2114189/12778ee4-3fb5-4664-a73a-41ebbd77cd5b)
2023-07-09 22:43:37 +00:00

261 lines
7.3 KiB
Go

// Copyright 2023 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package assetfs
import (
"context"
"fmt"
"io"
"io/fs"
"net/http"
"os"
"path/filepath"
"sort"
"time"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/process"
"code.gitea.io/gitea/modules/util"
"github.com/fsnotify/fsnotify"
)
// Layer represents a layer in a layered asset file-system. It has a name and works like http.FileSystem
type Layer struct {
name string
fs http.FileSystem
localPath string
}
func (l *Layer) Name() string {
return l.name
}
// Open opens the named file. The caller is responsible for closing the file.
func (l *Layer) Open(name string) (http.File, error) {
return l.fs.Open(name)
}
// Local returns a new Layer with the given name, it serves files from the given local path.
func Local(name, base string, sub ...string) *Layer {
// TODO: the old behavior (StaticRootPath might not be absolute), not ideal, just keep the same as before
// Ideally, the caller should guarantee the base is absolute, guessing a relative path based on the current working directory is unreliable.
base, err := filepath.Abs(base)
if err != nil {
// This should never happen in a real system. If it happens, the user must have already been in trouble: the system is not able to resolve its own paths.
panic(fmt.Sprintf("Unable to get absolute path for %q: %v", base, err))
}
root := util.FilePathJoinAbs(base, sub...)
return &Layer{name: name, fs: http.Dir(root), localPath: root}
}
// Bindata returns a new Layer with the given name, it serves files from the given bindata asset.
func Bindata(name string, fs http.FileSystem) *Layer {
return &Layer{name: name, fs: fs}
}
// LayeredFS is a layered asset file-system. It works like http.FileSystem, but it can have multiple layers.
// The first layer is the top layer, and it will be used first.
// If the file is not found in the top layer, it will be searched in the next layer.
type LayeredFS struct {
layers []*Layer
}
// Layered returns a new LayeredFS with the given layers. The first layer is the top layer.
func Layered(layers ...*Layer) *LayeredFS {
return &LayeredFS{layers: layers}
}
// Open opens the named file. The caller is responsible for closing the file.
func (l *LayeredFS) Open(name string) (http.File, error) {
for _, layer := range l.layers {
f, err := layer.Open(name)
if err == nil || !os.IsNotExist(err) {
return f, err
}
}
return nil, fs.ErrNotExist
}
// ReadFile reads the named file.
func (l *LayeredFS) ReadFile(elems ...string) ([]byte, error) {
bs, _, err := l.ReadLayeredFile(elems...)
return bs, err
}
// ReadLayeredFile reads the named file, and returns the layer name.
func (l *LayeredFS) ReadLayeredFile(elems ...string) ([]byte, string, error) {
name := util.PathJoinRel(elems...)
for _, layer := range l.layers {
f, err := layer.Open(name)
if os.IsNotExist(err) {
continue
} else if err != nil {
return nil, layer.name, err
}
bs, err := io.ReadAll(f)
_ = f.Close()
return bs, layer.name, err
}
return nil, "", fs.ErrNotExist
}
func shouldInclude(info fs.FileInfo, fileMode ...bool) bool {
if util.CommonSkip(info.Name()) {
return false
}
if len(fileMode) == 0 {
return true
} else if len(fileMode) == 1 {
return fileMode[0] == !info.Mode().IsDir()
}
panic("too many arguments for fileMode in shouldInclude")
}
func readDir(layer *Layer, name string) ([]fs.FileInfo, error) {
f, err := layer.Open(name)
if os.IsNotExist(err) {
return nil, nil
} else if err != nil {
return nil, err
}
defer f.Close()
return f.Readdir(-1)
}
// ListFiles lists files/directories in the given directory. The fileMode controls the returned files.
// * omitted: all files and directories will be returned.
// * true: only files will be returned.
// * false: only directories will be returned.
// The returned files are sorted by name.
func (l *LayeredFS) ListFiles(name string, fileMode ...bool) ([]string, error) {
fileMap := map[string]bool{}
for _, layer := range l.layers {
infos, err := readDir(layer, name)
if err != nil {
return nil, err
}
for _, info := range infos {
if shouldInclude(info, fileMode...) {
fileMap[info.Name()] = true
}
}
}
files := make([]string, 0, len(fileMap))
for file := range fileMap {
files = append(files, file)
}
sort.Strings(files)
return files, nil
}
// ListAllFiles returns files/directories in the given directory, including subdirectories, recursively.
// The fileMode controls the returned files:
// * omitted: all files and directories will be returned.
// * true: only files will be returned.
// * false: only directories will be returned.
// The returned files are sorted by name.
func (l *LayeredFS) ListAllFiles(name string, fileMode ...bool) ([]string, error) {
return listAllFiles(l.layers, name, fileMode...)
}
func listAllFiles(layers []*Layer, name string, fileMode ...bool) ([]string, error) {
fileMap := map[string]bool{}
var list func(dir string) error
list = func(dir string) error {
for _, layer := range layers {
infos, err := readDir(layer, dir)
if err != nil {
return err
}
for _, info := range infos {
path := util.PathJoinRelX(dir, info.Name())
if shouldInclude(info, fileMode...) {
fileMap[path] = true
}
if info.IsDir() {
if err = list(path); err != nil {
return err
}
}
}
}
return nil
}
if err := list(name); err != nil {
return nil, err
}
var files []string
for file := range fileMap {
files = append(files, file)
}
sort.Strings(files)
return files, nil
}
// WatchLocalChanges watches local changes in the file-system. It's used to help to reload assets when the local file-system changes.
func (l *LayeredFS) WatchLocalChanges(ctx context.Context, callback func()) {
ctx, _, finished := process.GetManager().AddTypedContext(ctx, "Asset Local FileSystem Watcher", process.SystemProcessType, true)
defer finished()
watcher, err := fsnotify.NewWatcher()
if err != nil {
log.Error("Unable to create watcher for asset local file-system: %v", err)
return
}
defer watcher.Close()
for _, layer := range l.layers {
if layer.localPath == "" {
continue
}
layerDirs, err := listAllFiles([]*Layer{layer}, ".", false)
if err != nil {
log.Error("Unable to list directories for asset local file-system %q: %v", layer.localPath, err)
continue
}
layerDirs = append(layerDirs, ".")
for _, dir := range layerDirs {
if err = watcher.Add(util.FilePathJoinAbs(layer.localPath, dir)); err != nil {
log.Error("Unable to watch directory %s: %v", dir, err)
}
}
}
debounce := util.Debounce(100 * time.Millisecond)
for {
select {
case <-ctx.Done():
return
case event, ok := <-watcher.Events:
if !ok {
return
}
log.Trace("Watched asset local file-system had event: %v", event)
debounce(callback)
case err, ok := <-watcher.Errors:
if !ok {
return
}
log.Error("Watched asset local file-system had error: %v", err)
}
}
}
// GetFileLayerName returns the name of the first-seen layer that contains the given file.
func (l *LayeredFS) GetFileLayerName(elems ...string) string {
name := util.PathJoinRel(elems...)
for _, layer := range l.layers {
f, err := layer.Open(name)
if os.IsNotExist(err) {
continue
} else if err != nil {
return ""
}
_ = f.Close()
return layer.name
}
return ""
}