Don't use min FPS, throw instead
Avoir creating a big output from a very low FPS input file
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2 changed files with 5 additions and 2 deletions
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@ -302,7 +302,10 @@ function computeFPS (fpsArg: number, resolution: VideoResolution) {
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// Hard FPS limits
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// Hard FPS limits
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if (fps > VIDEO_TRANSCODING_FPS.MAX) fps = getClosestFramerateStandard(fps, 'HD_STANDARD')
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if (fps > VIDEO_TRANSCODING_FPS.MAX) fps = getClosestFramerateStandard(fps, 'HD_STANDARD')
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else if (fps < VIDEO_TRANSCODING_FPS.MIN) fps = VIDEO_TRANSCODING_FPS.MIN
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if (fps < VIDEO_TRANSCODING_FPS.MIN) {
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throw new Error(`Cannot compute FPS because ${fps} is lower than our minimum value ${VIDEO_TRANSCODING_FPS.MIN}`)
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}
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return fps
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return fps
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}
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}
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@ -346,7 +346,7 @@ const VIEW_LIFETIME = {
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let CONTACT_FORM_LIFETIME = 60000 * 60 // 1 hour
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let CONTACT_FORM_LIFETIME = 60000 * 60 // 1 hour
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const VIDEO_TRANSCODING_FPS: VideoTranscodingFPS = {
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const VIDEO_TRANSCODING_FPS: VideoTranscodingFPS = {
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MIN: 10,
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MIN: 1,
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STANDARD: [ 24, 25, 30 ],
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STANDARD: [ 24, 25, 30 ],
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HD_STANDARD: [ 50, 60 ],
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HD_STANDARD: [ 50, 60 ],
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AVERAGE: 30,
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AVERAGE: 30,
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