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peertube/server/scripts/migrations/peertube-4.2.ts
Chocobozzz 3a4992633e
Migrate server to ESM
Sorry for the very big commit that may lead to git log issues and merge
conflicts, but it's a major step forward:

 * Server can be faster at startup because imports() are async and we can
   easily lazy import big modules
 * Angular doesn't seem to support ES import (with .js extension), so we
   had to correctly organize peertube into a monorepo:
    * Use yarn workspace feature
    * Use typescript reference projects for dependencies
    * Shared projects have been moved into "packages", each one is now a
      node module (with a dedicated package.json/tsconfig.json)
    * server/tools have been moved into apps/ and is now a dedicated app
      bundled and published on NPM so users don't have to build peertube
      cli tools manually
    * server/tests have been moved into packages/ so we don't compile
      them every time we want to run the server
 * Use isolatedModule option:
   * Had to move from const enum to const
     (https://www.typescriptlang.org/docs/handbook/enums.html#objects-vs-enums)
   * Had to explictely specify "type" imports when used in decorators
 * Prefer tsx (that uses esbuild under the hood) instead of ts-node to
   load typescript files (tests with mocha or scripts):
     * To reduce test complexity as esbuild doesn't support decorator
       metadata, we only test server files that do not import server
       models
     * We still build tests files into js files for a faster CI
 * Remove unmaintained peertube CLI import script
 * Removed some barrels to speed up execution (less imports)
2023-08-11 15:02:33 +02:00

123 lines
3.9 KiB
TypeScript

import { ActorImageType } from '@peertube/peertube-models'
import { buildUUID, getLowercaseExtension } from '@peertube/peertube-node-utils'
import { getImageSize, processImage } from '@server/helpers/image-utils.js'
import { CONFIG } from '@server/initializers/config.js'
import { ACTOR_IMAGES_SIZE } from '@server/initializers/constants.js'
import { initDatabaseModels } from '@server/initializers/database.js'
import { updateActorImages } from '@server/lib/activitypub/actors/index.js'
import { sendUpdateActor } from '@server/lib/activitypub/send/index.js'
import { getBiggestActorImage } from '@server/lib/actor-image.js'
import { JobQueue } from '@server/lib/job-queue/index.js'
import { AccountModel } from '@server/models/account/account.js'
import { ActorModel } from '@server/models/actor/actor.js'
import { VideoChannelModel } from '@server/models/video/video-channel.js'
import { MAccountDefault, MActorDefault, MChannelDefault } from '@server/types/models/index.js'
import minBy from 'lodash-es/minBy.js'
import { join } from 'path'
run()
.then(() => process.exit(0))
.catch(err => {
console.error(err)
process.exit(-1)
})
async function run () {
console.log('Generate avatar miniatures from existing avatars.')
await initDatabaseModels(true)
JobQueue.Instance.init()
const accounts: AccountModel[] = await AccountModel.findAll({
include: [
{
model: ActorModel,
required: true,
where: {
serverId: null
}
},
{
model: VideoChannelModel,
include: [
{
model: AccountModel
}
]
}
]
})
for (const account of accounts) {
try {
await fillAvatarSizeIfNeeded(account)
await generateSmallerAvatarIfNeeded(account)
} catch (err) {
console.error(`Cannot process account avatar ${account.name}`, err)
}
for (const videoChannel of account.VideoChannels) {
try {
await fillAvatarSizeIfNeeded(videoChannel)
await generateSmallerAvatarIfNeeded(videoChannel)
} catch (err) {
console.error(`Cannot process channel avatar ${videoChannel.name}`, err)
}
}
}
console.log('Generation finished!')
}
async function fillAvatarSizeIfNeeded (accountOrChannel: MAccountDefault | MChannelDefault) {
const avatars = accountOrChannel.Actor.Avatars
for (const avatar of avatars) {
if (avatar.width && avatar.height) continue
console.log('Filling size of avatars of %s.', accountOrChannel.name)
const { width, height } = await getImageSize(join(CONFIG.STORAGE.ACTOR_IMAGES_DIR, avatar.filename))
avatar.width = width
avatar.height = height
await avatar.save()
}
}
async function generateSmallerAvatarIfNeeded (accountOrChannel: MAccountDefault | MChannelDefault) {
const avatars = accountOrChannel.Actor.Avatars
if (avatars.length !== 1) {
return
}
console.log(`Processing ${accountOrChannel.name}.`)
await generateSmallerAvatar(accountOrChannel.Actor)
accountOrChannel.Actor = Object.assign(accountOrChannel.Actor, { Server: null })
return sendUpdateActor(accountOrChannel, undefined)
}
async function generateSmallerAvatar (actor: MActorDefault) {
const bigAvatar = getBiggestActorImage(actor.Avatars)
const imageSize = minBy(ACTOR_IMAGES_SIZE[ActorImageType.AVATAR], 'width')
const sourceFilename = bigAvatar.filename
const newImageName = buildUUID() + getLowercaseExtension(sourceFilename)
const source = join(CONFIG.STORAGE.ACTOR_IMAGES_DIR, sourceFilename)
const destination = join(CONFIG.STORAGE.ACTOR_IMAGES_DIR, newImageName)
await processImage({ path: source, destination, newSize: imageSize, keepOriginal: true })
const actorImageInfo = {
name: newImageName,
fileUrl: null,
height: imageSize.height,
width: imageSize.width,
onDisk: true
}
await updateActorImages(actor, ActorImageType.AVATAR, [ actorImageInfo ], undefined)
}