3a4992633e
Sorry for the very big commit that may lead to git log issues and merge conflicts, but it's a major step forward: * Server can be faster at startup because imports() are async and we can easily lazy import big modules * Angular doesn't seem to support ES import (with .js extension), so we had to correctly organize peertube into a monorepo: * Use yarn workspace feature * Use typescript reference projects for dependencies * Shared projects have been moved into "packages", each one is now a node module (with a dedicated package.json/tsconfig.json) * server/tools have been moved into apps/ and is now a dedicated app bundled and published on NPM so users don't have to build peertube cli tools manually * server/tests have been moved into packages/ so we don't compile them every time we want to run the server * Use isolatedModule option: * Had to move from const enum to const (https://www.typescriptlang.org/docs/handbook/enums.html#objects-vs-enums) * Had to explictely specify "type" imports when used in decorators * Prefer tsx (that uses esbuild under the hood) instead of ts-node to load typescript files (tests with mocha or scripts): * To reduce test complexity as esbuild doesn't support decorator metadata, we only test server files that do not import server models * We still build tests files into js files for a faster CI * Remove unmaintained peertube CLI import script * Removed some barrels to speed up execution (less imports)
123 lines
3.9 KiB
TypeScript
123 lines
3.9 KiB
TypeScript
import { ActorImageType } from '@peertube/peertube-models'
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import { buildUUID, getLowercaseExtension } from '@peertube/peertube-node-utils'
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import { getImageSize, processImage } from '@server/helpers/image-utils.js'
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import { CONFIG } from '@server/initializers/config.js'
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import { ACTOR_IMAGES_SIZE } from '@server/initializers/constants.js'
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import { initDatabaseModels } from '@server/initializers/database.js'
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import { updateActorImages } from '@server/lib/activitypub/actors/index.js'
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import { sendUpdateActor } from '@server/lib/activitypub/send/index.js'
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import { getBiggestActorImage } from '@server/lib/actor-image.js'
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import { JobQueue } from '@server/lib/job-queue/index.js'
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import { AccountModel } from '@server/models/account/account.js'
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import { ActorModel } from '@server/models/actor/actor.js'
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import { VideoChannelModel } from '@server/models/video/video-channel.js'
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import { MAccountDefault, MActorDefault, MChannelDefault } from '@server/types/models/index.js'
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import minBy from 'lodash-es/minBy.js'
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import { join } from 'path'
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run()
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.then(() => process.exit(0))
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.catch(err => {
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console.error(err)
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process.exit(-1)
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})
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async function run () {
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console.log('Generate avatar miniatures from existing avatars.')
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await initDatabaseModels(true)
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JobQueue.Instance.init()
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const accounts: AccountModel[] = await AccountModel.findAll({
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include: [
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{
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model: ActorModel,
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required: true,
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where: {
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serverId: null
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}
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},
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{
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model: VideoChannelModel,
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include: [
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{
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model: AccountModel
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}
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]
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}
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]
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})
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for (const account of accounts) {
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try {
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await fillAvatarSizeIfNeeded(account)
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await generateSmallerAvatarIfNeeded(account)
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} catch (err) {
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console.error(`Cannot process account avatar ${account.name}`, err)
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}
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for (const videoChannel of account.VideoChannels) {
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try {
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await fillAvatarSizeIfNeeded(videoChannel)
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await generateSmallerAvatarIfNeeded(videoChannel)
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} catch (err) {
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console.error(`Cannot process channel avatar ${videoChannel.name}`, err)
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}
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}
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}
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console.log('Generation finished!')
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}
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async function fillAvatarSizeIfNeeded (accountOrChannel: MAccountDefault | MChannelDefault) {
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const avatars = accountOrChannel.Actor.Avatars
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for (const avatar of avatars) {
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if (avatar.width && avatar.height) continue
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console.log('Filling size of avatars of %s.', accountOrChannel.name)
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const { width, height } = await getImageSize(join(CONFIG.STORAGE.ACTOR_IMAGES_DIR, avatar.filename))
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avatar.width = width
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avatar.height = height
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await avatar.save()
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}
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}
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async function generateSmallerAvatarIfNeeded (accountOrChannel: MAccountDefault | MChannelDefault) {
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const avatars = accountOrChannel.Actor.Avatars
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if (avatars.length !== 1) {
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return
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}
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console.log(`Processing ${accountOrChannel.name}.`)
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await generateSmallerAvatar(accountOrChannel.Actor)
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accountOrChannel.Actor = Object.assign(accountOrChannel.Actor, { Server: null })
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return sendUpdateActor(accountOrChannel, undefined)
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}
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async function generateSmallerAvatar (actor: MActorDefault) {
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const bigAvatar = getBiggestActorImage(actor.Avatars)
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const imageSize = minBy(ACTOR_IMAGES_SIZE[ActorImageType.AVATAR], 'width')
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const sourceFilename = bigAvatar.filename
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const newImageName = buildUUID() + getLowercaseExtension(sourceFilename)
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const source = join(CONFIG.STORAGE.ACTOR_IMAGES_DIR, sourceFilename)
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const destination = join(CONFIG.STORAGE.ACTOR_IMAGES_DIR, newImageName)
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await processImage({ path: source, destination, newSize: imageSize, keepOriginal: true })
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const actorImageInfo = {
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name: newImageName,
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fileUrl: null,
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height: imageSize.height,
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width: imageSize.width,
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onDisk: true
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}
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await updateActorImages(actor, ActorImageType.AVATAR, [ actorImageInfo ], undefined)
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}
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