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peertube/server/scripts/create-generate-storyboard-job.ts
Chocobozzz 3a4992633e
Migrate server to ESM
Sorry for the very big commit that may lead to git log issues and merge
conflicts, but it's a major step forward:

 * Server can be faster at startup because imports() are async and we can
   easily lazy import big modules
 * Angular doesn't seem to support ES import (with .js extension), so we
   had to correctly organize peertube into a monorepo:
    * Use yarn workspace feature
    * Use typescript reference projects for dependencies
    * Shared projects have been moved into "packages", each one is now a
      node module (with a dedicated package.json/tsconfig.json)
    * server/tools have been moved into apps/ and is now a dedicated app
      bundled and published on NPM so users don't have to build peertube
      cli tools manually
    * server/tests have been moved into packages/ so we don't compile
      them every time we want to run the server
 * Use isolatedModule option:
   * Had to move from const enum to const
     (https://www.typescriptlang.org/docs/handbook/enums.html#objects-vs-enums)
   * Had to explictely specify "type" imports when used in decorators
 * Prefer tsx (that uses esbuild under the hood) instead of ts-node to
   load typescript files (tests with mocha or scripts):
     * To reduce test complexity as esbuild doesn't support decorator
       metadata, we only test server files that do not import server
       models
     * We still build tests files into js files for a faster CI
 * Remove unmaintained peertube CLI import script
 * Removed some barrels to speed up execution (less imports)
2023-08-11 15:02:33 +02:00

85 lines
2.1 KiB
TypeScript

import { program } from 'commander'
import { toCompleteUUID } from '@server/helpers/custom-validators/misc.js'
import { initDatabaseModels } from '@server/initializers/database.js'
import { JobQueue } from '@server/lib/job-queue/index.js'
import { StoryboardModel } from '@server/models/video/storyboard.js'
import { VideoModel } from '@server/models/video/video.js'
program
.description('Generate videos storyboard')
.option('-v, --video [videoUUID]', 'Generate the storyboard of a specific video')
.option('-a, --all-videos', 'Generate missing storyboards of local videos')
.parse(process.argv)
const options = program.opts()
if (!options['video'] && !options['allVideos']) {
console.error('You need to choose videos for storyboard generation.')
process.exit(-1)
}
run()
.then(() => process.exit(0))
.catch(err => {
console.error(err)
process.exit(-1)
})
async function run () {
await initDatabaseModels(true)
JobQueue.Instance.init()
let ids: number[] = []
if (options['video']) {
const video = await VideoModel.load(toCompleteUUID(options['video']))
if (!video) {
console.error('Unknown video ' + options['video'])
process.exit(-1)
}
if (video.remote === true) {
console.error('Cannot process a remote video')
process.exit(-1)
}
if (video.isLive) {
console.error('Cannot process live video')
process.exit(-1)
}
ids.push(video.id)
} else {
ids = await listLocalMissingStoryboards()
}
for (const id of ids) {
const videoFull = await VideoModel.load(id)
if (videoFull.isLive) continue
await JobQueue.Instance.createJob({
type: 'generate-video-storyboard',
payload: {
videoUUID: videoFull.uuid,
federate: true
}
})
console.log(`Created generate-storyboard job for ${videoFull.name}.`)
}
}
async function listLocalMissingStoryboards () {
const ids = await VideoModel.listLocalIds()
const results: number[] = []
for (const id of ids) {
const storyboard = await StoryboardModel.loadByVideo(id)
if (!storyboard) results.push(id)
}
return results
}