# AASM - Ruby state machines [![Gem Version](https://badge.fury.io/rb/aasm.svg)](http://badge.fury.io/rb/aasm) [![Build Status](https://travis-ci.org/aasm/aasm.svg?branch=master)](https://travis-ci.org/aasm/aasm) [![Dependency Status](https://gemnasium.com/aasm/aasm.svg)](https://gemnasium.com/aasm/aasm) [![Code Climate](https://codeclimate.com/github/aasm/aasm/badges/gpa.svg)](https://codeclimate.com/github/aasm/aasm) This package contains AASM, a library for adding finite state machines to Ruby classes. AASM started as the *acts_as_state_machine* plugin but has evolved into a more generic library that no longer targets only ActiveRecord models. It currently provides adapters for [ActiveRecord](http://api.rubyonrails.org/classes/ActiveRecord/Base.html), [Mongoid](http://mongoid.org/), and [Mongomapper](http://mongomapper.com/) but it can be used for any Ruby class, no matter what parent class it has (if any). ## Upgrade from version 3 to 4 Take a look at the [README_FROM_VERSION_3_TO_4](https://github.com/aasm/aasm/blob/master/README_FROM_VERSION_3_TO_4.md) for details how to switch from version 3.x to 4.0 of _AASM_. ## Usage Adding a state machine is as simple as including the AASM module and start defining **states** and **events** together with their **transitions**: ```ruby class Job include AASM aasm do state :sleeping, :initial => true state :running state :cleaning event :run do transitions :from => :sleeping, :to => :running end event :clean do transitions :from => :running, :to => :cleaning end event :sleep do transitions :from => [:running, :cleaning], :to => :sleeping end end end ``` This provides you with a couple of public methods for instances of the class `Job`: ```ruby job = Job.new job.sleeping? # => true job.may_run? # => true job.run job.running? # => true job.sleeping? # => false job.may_run? # => false job.run # => raises AASM::InvalidTransition ``` If you don't like exceptions and prefer a simple `true` or `false` as response, tell AASM not to be *whiny*: ```ruby class Job ... aasm :whiny_transitions => false do ... end end job.running? # => true job.may_run? # => false job.run # => false ``` When firing an event, you can pass a block to the method, it will be called only if the transition succeeds : ```ruby job.run do job.user.notify_job_ran # Will be called if job.may_run? is true end ``` ### Callbacks You can define a number of callbacks for your transitions. These methods will be called, when certain criteria are met, like entering a particular state: ```ruby class Job include AASM aasm do state :sleeping, :initial => true, :before_enter => :do_something state :running event :run, :after => :notify_somebody do before do log('Preparing to run') end transitions :from => :sleeping, :to => :running, :after => Proc.new {|*args| set_process(*args) } end event :sleep do after do ... end error do |e| ... end transitions :from => :running, :to => :sleeping end end def set_process(name) ... end def do_something ... end def notify_somebody(user) ... end end ``` In this case `do_something` is called before actually entering the state `sleeping`, while `notify_somebody` is called after the transition `run` (from `sleeping` to `running`) is finished. Here you can see a list of all possible callbacks, together with their order of calling: ```ruby begin event before event guards transition guards old_state before_exit old_state exit transition after new_state before_enter new_state enter ...update state... event success # if persist successful old_state after_exit new_state after_enter event after rescue event error end ``` Also, you can pass parameters to events: ```ruby job = Job.new job.run(:running, :defragmentation) ``` In this case the `set_process` would be called with `:defragmentation` argument. Note that when passing arguments to a state transition, the first argument must be the desired end state. In the above example, we wish to transition to `:running` state and run the callback with `:defragmentation` argument. You can also pass in `nil` as the desired end state, and AASM will try to transition to the first end state defined for that event. In case of an error during the event processing the error is rescued and passed to `:error` callback, which can handle it or re-raise it for further propagation. During the transition's `:after` callback (and reliably only then) you can access the originating state (the from-state) and the target state (the to state), like this: ```ruby def set_process(name) logger.info "from #{aasm.from_state} to #{aasm.to_state}" end ``` #### The current event triggered While running the callbacks you can easily retrieve the name of the event triggered by using `aasm.current_event`: ```ruby # taken the example callback from above def do_something puts "triggered #{aasm.current_event}" end ``` and then ```ruby job = Job.new # without bang job.sleep # => triggered :sleep # with bang job.sleep! # => triggered :sleep! ``` ### Guards Let's assume you want to allow particular transitions only if a defined condition is given. For this you can set up a guard per transition, which will run before actually running the transition. If the guard returns `false` the transition will be denied (raising `AASM::InvalidTransition` or returning `false` itself): ```ruby class Cleaner include AASM aasm do state :idle, :initial => true state :cleaning event :clean do transitions :from => :idle, :to => :cleaning, :guard => :cleaning_needed? end event :clean_if_needed do transitions :from => :idle, :to => :cleaning do guard do cleaning_needed? end end transitions :from => :idle, :to => :idle end end def cleaning_needed? false end end job = Cleaner.new job.may_clean? # => false job.clean # => raises AASM::InvalidTransition job.may_clean_if_needed? # => true job.clean_if_needed! # idle ``` You can even provide a number of guards, which all have to succeed to proceed ```ruby def walked_the_dog?; ...; end event :sleep do transitions :from => :running, :to => :sleeping, :guards => [:cleaning_needed?, :walked_the_dog?] end ``` If you want to provide guards for all transitions within an event, you can use event guards ```ruby event :sleep, :guards => [:walked_the_dog?] do transitions :from => :running, :to => :sleeping, :guards => [:cleaning_needed?] transitions :from => :cleaning, :to => :sleeping end ``` If you prefer a more Ruby-like guard syntax, you can use `if` and `unless` as well: ```ruby event :clean do transitions :from => :running, :to => :cleaning, :if => :cleaning_needed? end event :sleep do transitions :from => :running, :to => :sleeping, :unless => :cleaning_needed? end end ``` ### Transitions In the event of having multiple transitions for an event, the first transition that successfully completes will stop other transitions in the same event from being processed. ```ruby require 'aasm' class Job include AASM aasm do state :stage1, :initial => true state :stage2 state :stage3 state :completed event :stage1_completed do transitions from: :stage1, to: :stage3, guard: :stage2_completed? transitions from: :stage1, to: :stage2 end end def stage2_completed? true end end job = Job.new job.stage1_completed job.aasm.current_state # stage3 ``` ### Multiple state machines per class Multiple state machines per class are supported. Be aware though that _AASM_ has been built with one state machine per class in mind. Nonetheless, here's how to do it: ```ruby class SimpleMultipleExample include AASM aasm(:move) do state :standing, :initial => true state :walking state :running event :walk do transitions :from => :standing, :to => :walking end event :run do transitions :from => [:standing, :walking], :to => :running end event :hold do transitions :from => [:walking, :running], :to => :standing end end aasm(:work) do state :sleeping, :initial => true state :processing event :start do transitions :from => :sleeping, :to => :processing end event :stop do transitions :from => :processing, :to => :sleeping end end end simple = SimpleMultipleExample.new simple.aasm(:move).current_state # => :standing simple.aasm(:work).current # => :sleeping simple.start simple.aasm(:move).current_state # => :standing simple.aasm(:work).current # => :processing ``` _AASM_ doesn't prohibit to define the same event in both state machines. The latest definition "wins" and overrides previous definitions. A warning is issued: `SimpleMultipleExample: The event name run is already used!`. All _AASM_ class- and instance-level `aasm` methods accept a state machine selector. So, for example, to use inspection on a class level, you have to use ```ruby SimpleMultipleExample.aasm(:work).states # => [:standing, :walking, :running] ``` *Final note*: Support for multiple state machines per class is a pretty new feature (since version `4.3`), so please bear with us in case it doesn't as expected. ### ActiveRecord AASM comes with support for ActiveRecord and allows automatic persisting of the object's state in the database. ```ruby class Job < ActiveRecord::Base include AASM aasm do # default column: aasm_state state :sleeping, :initial => true state :running event :run do transitions :from => :sleeping, :to => :running end event :sleep do transitions :from => :running, :to => :sleeping end end end ``` You can tell AASM to auto-save the object or leave it unsaved ```ruby job = Job.new job.run # not saved job.run! # saved ``` Saving includes running all validations on the `Job` class. If you want make sure the state gets saved without running validations (and thereby maybe persisting an invalid object state), simply tell AASM to skip the validations. Be aware that when skipping validations, only the state column will be updated in the database (just like ActiveRecord `change_column` is working). ```ruby class Job < ActiveRecord::Base include AASM aasm :skip_validation_on_save => true do state :sleeping, :initial => true state :running event :run do transitions :from => :sleeping, :to => :running end event :sleep do transitions :from => :running, :to => :sleeping end end end ``` If you want to make sure that the _AASM_ column for storing the state is not directly assigned, configure _AASM_ to not allow direct assignment, like this: ```ruby class Job < ActiveRecord::Base include AASM aasm :no_direct_assignment => true do state :sleeping, :initial => true state :running event :run do transitions :from => :sleeping, :to => :running end end end ``` resulting in this: ```ruby job = Job.create job.aasm_state # => 'sleeping' job.aasm_state = :running # => raises AASM::NoDirectAssignmentError job.aasm_state # => 'sleeping' ``` #### ActiveRecord enums You can use [enumerations](http://edgeapi.rubyonrails.org/classes/ActiveRecord/Enum.html) in Rails 4.1+ for your state column: ```ruby class Job < ActiveRecord::Base include AASM enum state: { sleeping: 5, running: 99 } aasm :column => :state, :enum => true do state :sleeping, :initial => true state :running end end ``` You can explicitly pass the name of the method which provides access to the enumeration mapping as a value of ```enum```, or you can simply set it to ```true```. In the latter case AASM will try to use pluralized column name to access possible enum states. Furthermore, if your column has integer type (which is normally the case when you're working with Rails enums), you can omit ```:enum``` setting --- AASM auto-detects this situation and enabled enum support. If anything goes wrong, you can disable enum functionality and fall back to the default behavior by setting ```:enum``` to ```false```. ### Sequel AASM also supports [Sequel](http://sequel.jeremyevans.net/) besides _ActiveRecord_, _Mongoid_, and _MongoMapper_. ```ruby class Job < Sequel::Model include AASM aasm do # default column: aasm_state ... end end ``` However it's not yet as feature complete as _ActiveRecord_. For example, there are scopes defined yet. See [Automatic Scopes](#automatic-scopes). ### Mongoid AASM also supports persistence to Mongodb if you're using Mongoid. Make sure to include Mongoid::Document before you include AASM. ```ruby class Job include Mongoid::Document include AASM field :aasm_state aasm do ... end end ``` ### MongoMapper AASM also supports persistence to Mongodb if you're using MongoMapper. Make sure to include MongoMapper::Document before you include AASM. ```ruby class Job include MongoMapper::Document include AASM key :aasm_state, Symbol aasm do ... end end ``` ### Automatic Scopes AASM will automatically create scope methods for each state in the model. ```ruby class Job < ActiveRecord::Base include AASM aasm do state :sleeping, :initial => true state :running state :cleaning end def self.sleeping "This method name is already in use" end end ``` ```ruby class JobsController < ApplicationController def index @running_jobs = Job.running @recent_cleaning_jobs = Job.cleaning.where('created_at >= ?', 3.days.ago) # @sleeping_jobs = Job.sleeping #=> "This method name is already in use" end end ``` If you don't need scopes (or simply don't want them), disable their creation when defining the `AASM` states, like this: ```ruby class Job < ActiveRecord::Base include AASM aasm :create_scopes => false do state :sleeping, :initial => true state :running state :cleaning end end ``` ### Transaction support Since version *3.0.13* AASM supports ActiveRecord transactions. So whenever a transition callback or the state update fails, all changes to any database record are rolled back. Mongodb does not support transactions. If you want to make sure a depending action happens only after the transaction is committed, use the `after_commit` callback, like this: ```ruby class Job < ActiveRecord::Base include AASM aasm do state :sleeping, :initial => true state :running event :run, :after_commit => :notify_about_running_job do transitions :from => :sleeping, :to => :running end end def notify_about_running_job ... end end ``` If you want to encapsulate state changes within an own transaction, the behavior of this nested transaction might be confusing. Take a look at [ActiveRecord Nested Transactions](http://api.rubyonrails.org/classes/ActiveRecord/Transactions/ClassMethods.html) if you want to know more about this. Nevertheless, AASM by default requires a new transaction `transaction(:requires_new => true)`. You can override this behavior by changing the configuration ```ruby class Job < ActiveRecord::Base include AASM aasm :requires_new_transaction => false do ... end ... end ``` which then leads to `transaction(:requires_new => false)`, the Rails default. ### Column name & migration As a default AASM uses the column `aasm_state` to store the states. You can override this by defining your favorite column name, using `:column` like this: ```ruby class Job < ActiveRecord::Base include AASM aasm :column => 'my_state' do ... end end ``` Whatever column name is used, make sure to add a migration to provide this column (of type `string`): ```ruby class AddJobState < ActiveRecord::Migration def self.up add_column :jobs, :aasm_state, :string end def self.down remove_column :jobs, :aasm_state end end ``` ### Inspection AASM supports a couple of methods to find out which states or events are provided or permitted. Given this `Job` class: ```ruby # show all states Job.aasm.states.map(&:name) => [:sleeping, :running, :cleaning] job = Job.new # show all permitted (reachable / possible) states job.aasm.states(:permitted => true).map(&:name) => [:running] job.run job.aasm.states(:permitted => true).map(&:name) => [:cleaning, :sleeping] # show all possible (triggerable) events (allowed by transitions) job.aasm.events.map(&:name) => [:sleep] ``` ## Installation ## ### Manually from RubyGems.org ### ```sh % gem install aasm ``` ### Or if you are using Bundler ### ```ruby # Gemfile gem 'aasm' ``` ### Building your own gems ### ```sh % rake build % sudo gem install pkg/aasm-x.y.z.gem ``` ### Generators After installing Aasm you can run generator: ```sh % rails generate aasm NAME [COLUMN_NAME] ``` Replace NAME with the Model name, COLUMN_NAME is optional(default is 'aasm_state'). This will create a model (if one does not exist) and configure it with aasm block. For Active record orm a migration file is added to add aasm state column to table. ## Latest changes ## Take a look at the [CHANGELOG](https://github.com/aasm/aasm/blob/master/CHANGELOG.md) for details about recent changes to the current version. ## Questions? ## Feel free to * [create an issue on GitHub](https://github.com/aasm/aasm/issues) * [ask a question on StackOverflow](http://stackoverflow.com) (tag with `aasm`) * send us a tweet [@aasm](http://twitter.com/aasm) ## Maintainers ## * [Scott Barron](https://github.com/rubyist) (2006–2009, original author) * [Travis Tilley](https://github.com/ttilley) (2009–2011) * [Thorsten Böttger](http://github.com/alto) (since 2011) ## Contributing ## 1. Read the [Contributor Code of Conduct](https://github.com/aasm/aasm/blob/master/CODE_OF_CONDUCT.md) 2. Fork it 3. Create your feature branch (git checkout -b my-new-feature) 4. Commit your changes (git commit -am 'Added some feature') 5. Push to the branch (git push origin my-new-feature) 6. Create new Pull Request ## Warranty ## This software is provided "as is" and without any express or implied warranties, including, without limitation, the implied warranties of merchantibility and fitness for a particular purpose. ## License ## Copyright (c) 2006-2015 Scott Barron Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.