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aasm/spec/unit/aasm_spec.rb
Tim Pope d59dbbf6b0 Allow duplicate state names in subclasses
When an AASM including class is subclassed, a shallow copy is made of
the StateMachine object.  This means that all subclasses share the same
states hash and thus the same set of states, which prevents (among other
things) different subclasses from using the same state names.

Give StateMachine a smart #clone method that copies the states hash and
invoke that rather than #dup upon subclassing.
2008-11-05 11:06:36 -05:00

415 lines
9 KiB
Ruby

require File.join(File.dirname(__FILE__), '..', 'spec_helper')
class Foo
include AASM
aasm_initial_state :open
aasm_state :open, :exit => :exit
aasm_state :closed, :enter => :enter
aasm_event :close, :success => :success_callback do
transitions :to => :closed, :from => [:open]
end
aasm_event :null do
transitions :to => :closed, :from => [:open], :guard => :always_false
end
def always_false
false
end
def success_callback
end
def enter
end
def exit
end
end
class Bar
include AASM
aasm_state :read
aasm_state :ended
aasm_event :foo do
transitions :to => :ended, :from => [:read]
end
end
class Baz < Bar
end
describe AASM, '- class level definitions' do
it 'should define a class level aasm_initial_state() method on its including class' do
Foo.should respond_to(:aasm_initial_state)
end
it 'should define a class level aasm_state() method on its including class' do
Foo.should respond_to(:aasm_state)
end
it 'should define a class level aasm_event() method on its including class' do
Foo.should respond_to(:aasm_event)
end
it 'should define a class level aasm_states() method on its including class' do
Foo.should respond_to(:aasm_states)
end
it 'should define a class level aasm_states_for_select() method on its including class' do
Foo.should respond_to(:aasm_states_for_select)
end
it 'should define a class level aasm_events() method on its including class' do
Foo.should respond_to(:aasm_events)
end
end
describe AASM, '- subclassing' do
before(:each) do
@parent = Class.new do
include AASM
end
end
it 'should invoke the original inherited callback' do
@parent.should_receive(:inherited)
Class.new(@parent)
end
it 'should have a unique states hash' do
child = Class.new(@parent)
child.aasm_states.equal?(@parent.aasm_states).should be_false
end
end
describe AASM, '- aasm_states_for_select' do
it "should return a select friendly array of states in the form of [['Friendly name', 'state_name']]" do
Foo.aasm_states_for_select.should == [['Open', 'open'], ['Closed', 'closed']]
end
end
describe AASM, '- instance level definitions' do
before(:each) do
@foo = Foo.new
end
it 'should define a state querying instance method on including class' do
@foo.should respond_to(:open?)
end
it 'should define an event! inance method' do
@foo.should respond_to(:close!)
end
end
describe AASM, '- initial states' do
before(:each) do
@foo = Foo.new
@bar = Bar.new
end
it 'should set the initial state' do
@foo.aasm_current_state.should == :open
end
it '#open? should be initially true' do
@foo.open?.should be_true
end
it '#closed? should be initially false' do
@foo.closed?.should be_false
end
it 'should use the first state defined if no initial state is given' do
@bar.aasm_current_state.should == :read
end
end
describe AASM, '- event firing with persistence' do
it 'should fire the Event' do
foo = Foo.new
Foo.aasm_events[:close].should_receive(:fire).with(foo)
foo.close!
end
it 'should update the current state' do
foo = Foo.new
foo.close!
foo.aasm_current_state.should == :closed
end
it 'should call the success callback if one was provided' do
foo = Foo.new
foo.should_receive(:success_callback)
foo.close!
end
it 'should attempt to persist if aasm_write_state is defined' do
foo = Foo.new
def foo.aasm_write_state
end
foo.should_receive(:aasm_write_state)
foo.close!
end
it 'should return true if aasm_write_state is defined and returns true' do
foo = Foo.new
def foo.aasm_write_state(state)
true
end
foo.close!.should be_true
end
it 'should return false if aasm_write_state is defined and returns false' do
foo = Foo.new
def foo.aasm_write_state(state)
false
end
foo.close!.should be_false
end
it "should not update the aasm_current_state if the write fails" do
foo = Foo.new
def foo.aasm_write_state
false
end
foo.should_receive(:aasm_write_state)
foo.close!
foo.aasm_current_state.should == :open
end
end
describe AASM, '- event firing without persistence' do
it 'should fire the Event' do
foo = Foo.new
Foo.aasm_events[:close].should_receive(:fire).with(foo)
foo.close
end
it 'should update the current state' do
foo = Foo.new
foo.close
foo.aasm_current_state.should == :closed
end
it 'should attempt to persist if aasm_write_state is defined' do
foo = Foo.new
def foo.aasm_write_state
end
foo.should_receive(:aasm_write_state_without_persistence)
foo.close
end
end
describe AASM, '- persistence' do
it 'should read the state if it has not been set and aasm_read_state is defined' do
foo = Foo.new
def foo.aasm_read_state
end
foo.should_receive(:aasm_read_state)
foo.aasm_current_state
end
end
describe AASM, '- getting events for a state' do
it '#aasm_events_for_current_state should use current state' do
foo = Foo.new
foo.should_receive(:aasm_current_state)
foo.aasm_events_for_current_state
end
it '#aasm_events_for_current_state should use aasm_events_for_state' do
foo = Foo.new
foo.stub!(:aasm_current_state).and_return(:foo)
foo.should_receive(:aasm_events_for_state).with(:foo)
foo.aasm_events_for_current_state
end
end
describe AASM, '- event callbacks' do
it 'should call aasm_event_fired if defined and successful for bang fire' do
foo = Foo.new
def foo.aasm_event_fired(from, to)
end
foo.should_receive(:aasm_event_fired)
foo.close!
end
it 'should not call aasm_event_fired if defined but persist fails for bang fire' do
foo = Foo.new
def foo.aasm_event_fired(from, to)
end
foo.stub!(:set_aasm_current_state_with_persistence).and_return(false)
foo.should_not_receive(:aasm_event_fired)
foo.close!
end
it 'should not call aasm_event_failed if defined and persist fails for bang fire' do
foo = Foo.new
def foo.aasm_event_failed(from, to)
end
foo.stub!(:set_aasm_current_state_with_persistence).and_return(false)
foo.should_receive(:aasm_event_failed)
foo.close!
end
it 'should call aasm_event_fired if defined and successful for non-bang fire' do
foo = Foo.new
def foo.aasm_event_fired(from, to)
end
foo.should_receive(:aasm_event_fired)
foo.close
end
it 'should call aasm_event_failed if defined and transition failed for bang fire' do
foo = Foo.new
def foo.aasm_event_failed(event)
end
foo.should_receive(:aasm_event_failed)
foo.null!
end
it 'should call aasm_event_failed if defined and transition failed for non-bang fire' do
foo = Foo.new
def foo.aasm_event_failed(event)
end
foo.should_receive(:aasm_event_failed)
foo.null
end
end
describe AASM, '- state actions' do
it "should call enter when entering state" do
foo = Foo.new
foo.should_receive(:enter)
foo.close
end
it "should call exit when exiting state" do
foo = Foo.new
foo.should_receive(:exit)
foo.close
end
end
describe Baz do
it "should have the same states as it's parent" do
Baz.aasm_states.should == Bar.aasm_states
end
it "should have the same events as it's parent" do
Baz.aasm_events.should == Bar.aasm_events
end
end
class ChetanPatil
include AASM
aasm_initial_state :sleeping
aasm_state :sleeping
aasm_state :showering
aasm_state :working
aasm_state :dating
aasm_event :wakeup do
transitions :from => :sleeping, :to => [:showering, :working]
end
aasm_event :dress do
transitions :from => :sleeping, :to => :working, :on_transition => :wear_clothes
transitions :from => :showering, :to => [:working, :dating], :on_transition => Proc.new { |obj, *args| obj.wear_clothes(*args) }
end
def wear_clothes(shirt_color, trouser_type)
end
end
describe ChetanPatil do
it 'should transition to specified next state (sleeping to showering)' do
cp = ChetanPatil.new
cp.wakeup! :showering
cp.aasm_current_state.should == :showering
end
it 'should transition to specified next state (sleeping to working)' do
cp = ChetanPatil.new
cp.wakeup! :working
cp.aasm_current_state.should == :working
end
it 'should transition to default (first or showering) state' do
cp = ChetanPatil.new
cp.wakeup!
cp.aasm_current_state.should == :showering
end
it 'should transition to default state when on_transition invoked' do
cp = ChetanPatil.new
cp.dress!(nil, 'purple', 'dressy')
cp.aasm_current_state.should == :working
end
it 'should call on_transition method with args' do
cp = ChetanPatil.new
cp.wakeup! :showering
cp.should_receive(:wear_clothes).with('blue', 'jeans')
cp.dress! :working, 'blue', 'jeans'
end
it 'should call on_transition proc' do
cp = ChetanPatil.new
cp.wakeup! :showering
cp.should_receive(:wear_clothes).with('purple', 'slacks')
cp.dress!(:dating, 'purple', 'slacks')
end
end