#include "Connection.h" #include "WebPage.h" #include "CommandParser.h" #include "CommandFactory.h" #include "PageLoadingCommand.h" #include "Command.h" #include Connection::Connection(QTcpSocket *socket, WebPage *page, QObject *parent) : QObject(parent) { m_socket = socket; m_page = page; m_commandFactory = new CommandFactory(page, this); m_commandParser = new CommandParser(socket, m_commandFactory, this); m_pageSuccess = true; m_commandWaiting = false; connect(m_socket, SIGNAL(readyRead()), m_commandParser, SLOT(checkNext())); connect(m_commandParser, SIGNAL(commandReady(Command *)), this, SLOT(commandReady(Command *))); connect(m_page, SIGNAL(pageFinished(bool)), this, SLOT(pendingLoadFinished(bool))); } void Connection::commandReady(Command *command) { m_queuedCommand = command; if (m_page->isLoading()) m_commandWaiting = true; else startCommand(); } void Connection::startCommand() { m_commandWaiting = false; if (m_pageSuccess) { m_runningCommand = new PageLoadingCommand(m_queuedCommand, m_page, this); connect(m_runningCommand, SIGNAL(finished(Response *)), this, SLOT(finishCommand(Response *))); m_runningCommand->start(); } else { writePageLoadFailure(); } } void Connection::pendingLoadFinished(bool success) { m_pageSuccess = success; if (m_commandWaiting) startCommand(); } void Connection::writePageLoadFailure() { m_pageSuccess = true; QString message = m_page->failureString(); writeResponse(new Response(false, message)); } void Connection::finishCommand(Response *response) { m_runningCommand->deleteLater(); writeResponse(response); } void Connection::writeResponse(Response *response) { if (response->isSuccess()) m_socket->write("ok\n"); else m_socket->write("failure\n"); QByteArray messageUtf8 = response->message(); QString messageLength = QString::number(messageUtf8.size()) + "\n"; m_socket->write(messageLength.toAscii()); m_socket->write(messageUtf8); delete response; }